The Book of Zak
Bangerang TMNT Custom
TRANSPORT
Before moving Zak, you may choose up to 2 unengaged friendly small or medium figures adjacent to Zak. After you move Zak, place the chosen figures adjacent to Zak.
EXTEME SPEED 5
After taking a turn with Zak, he may move up to an additional 5 spaces. Zak cannot use Extreme Speed 5 if he if used Transport during that turn.
FLYING
When counting spaces for Zak’s movement, ignore elevations. Zak may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Zak starts to fly, if he is engaged he will take any leaving engagement attacks.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
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