The Book of Slash (IDW)
Bangerang TMNT Custom
TRACKING
While moving, Slash may add 2 to his move number. If he does, he cannot attack this turn.
RAGE SMASH 4
When Slash attacks using a normal attack, he receives one extra attack die for each Wound Marker he has, up to a maximum of 4 extra attack dice for Rage Smash.
THROW 10
After moving and before attacking, choose one small or medium non-flying figure adjacent to Slash. Roll the 20-sided die. If you roll a 10 or higher, you may throw the figure by placing it on any empty space within 4 spaces of Slash. The figure must land within clear sight of Slash. After the figure is placed, roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Slash or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks.
AQUATIC SPECIAL POWER
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.
SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
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