The Book of Groundchuck
Bangerang TMNT Custom
The figures used for this unit is a modified and painted Minotaur #77501
figure from Reaper Bones.
figure from Reaper Bones.
RAMMING 11
When a small or medium figure rolls defense dice and is not destroyed by a normal or special attack from Groundchuck, immediately roll the 20-sided die. If you roll 11 or higher, you may Ram the figure. The player who controls the Rammed figure must place that figure, if possible, on an empty space within 2 spaces of its current location, within clear sight of Groundchuck but not adjacent to him. The space must be on the same level as or lower than its current location. A Rammed figure never takes any leaving engagement attacks. A non-flying figure moved lower by Ramming can receive any falling damage that may apply.
RED RAGE
When attacking or defending against an adjacent figure with Groundchuck, add 1 to his Attack value and subtract 1 from his Defense value, for each Wound Marker on Groundchuck’s Army Card, up to a maximum of 3.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
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