The Book of Krang
Bangerang TMNT Custom
ROBOTIC BODY SUIT
The Species of Krang is considered to be both Ultrom and Android.
ROCKET HANDS
If Krang does not inflict one or more wounds when attacking an opponent’s non-adjacent figure with his normal attack, he may attack that figure one additional time with his normal attack.
MOLECULAR AMPLIFICATION
You may draft a Huge Krang figure. If you do, the Huge Krang does not start the game on the battlefield. When revealing a numbered order marker on Krang’s Army Card, you may also reveal an “X” order marker that is on Krang’s Army Card to activate Molecular Amplification for the duration of the round. While Molecular Amplification is active, switch this figure, if possible, with a Huge Krang figure you control. At the end of each round, or if your Huge Krang figure is destroyed, switch it with this figure. Switched figures will not take any leaving engagement attacks.
SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.
-Rulings and Clarifications-
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
KRANG (GIANT FORM) : MOLECULAR AMPLIFICATION
Krang (Giant) may benefit from Krang's MOLECULAR AMPLIFICATION special power.
Synergy Benefits Offered
N/A
No comments:
Post a Comment