Wednesday, June 11, 2014

The Book of Thormun the Valkyrie Warrior

The Book of Thormun the Valkyrie Warrior
The Valkyrie


The figures used for this unit is modded Minion of Utgar figure from Heroscape, Wave 2 Utgar's Rage.


Bio: Valkyrie from Valhalla that fights for Jandar. Son of Sennavig. Kyrie from the town of Tealeron in Valhalla who discovered the first wellspring 60 years prior to the war-torn times of the “Rise of the Valkyrie”. According to his account, he discovered the wellspring by accident at the Tarn of Volsunga. When he drank its water, he became stronger in body and mind (with traits such as improved vision), his wings grew to wondrous size, he gained mystical powers and stopped aging. However, he discovered that if he stopped drinking from the wellspring, his powers faded. He continued to drink and was plagued by visions of armies and wars waged on unknown battlegrounds. When the Valkyrie emerged and started to wage war over the wellsprings, Thormun fled and stopped drinking from the wellsprings. His powers vanished, along with the visions, but only partially. He wandered Valhalla in secret with his journals while bearing a heavy burden of guilt for his innocent discovery of the first wellspring. Recently, he met with Jandar and joined his army as a scout. Even though he has aged, Thormun has seen the horrors of war and decided to join the battle against Utgar. He is the only Valkyrie who receives visions that does not have his own army and is not considered an Archkyrie. Even though he does not drink the wellspring waters, he is still plagued by visions of less clarity in his dreams. These cryptic, but fearsome visions torment him and rob him of sleep.  
“So full of dark and foreboding symbolism are these visions that their meaning escapes me. I can tell no one about them for fear that others may think I am losing my grip on sanity, and word of my madness will find its way to the ears of Jandar. I cannot be discharged from duty. I will not allow myself to be helplessly unable to do my part in resolving the conflict that I started, when I first sipped those intoxicating waters. So I retreat here to the pages of my journal, keeping it near, trusting to it my closest secrets. The waters still call to me, but I must resist, for drinking would have grave consequence. That much of these cryptic visions is clear.”
Thormun served as one of Jandar’s emissaries to Einar, Vydar and Ullar when the battles for the wellsprings began. He was instrumental in getting some of the Valkyries to join Jandar’s cause. Despite his mostly non-combatant status Thormun wields a hammer in combat. He fought against and was wounded by the Shades of Bleakwoode when crossing from Anund to Lindesfarme. Kelda healed his wounds and saved him from death at the hands of a Shade with a deft spear stroke.


VALKYRIE VISION
Before moving you may roll the 20-sided die. If you roll an 15 or higher your opponent must allow you to view all order markers on his or her army cards.
 

HATRED OF EVIL
Thormun and all friendly figures adjacent to Thormun receive an additional attack and defense die when rolling against a figure that follows Utgar or Valkrill.  

FLYING
When counting spaces for Thormun’s movement ignore elevations. Thormun may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Thormun starts to fly, if he is engaged he will take any leaving engagement attacks.



-Rulings and Clarifications-
EVENT HEROES:
This rule, although optional, should always be used when playing with an Event Hero. The main thing to remember about Event Heroes is that because they are a different type of hero, they are not susceptible to powers that specify Unique or Common Heroes. 

EVENT HERO SPECIAL RULE:
When selecting cards to put in your Army, you cannot select two of the same Event Army Card. Event Heroes are never destroyed without first taking enough wounds to be destroyed. If a terrain rule or a special power on any Army Card, Glyph, or Destructible Object would automatically destroy an Event Hero, that terrain rule or special power instead inflicts 4 wounds on that Event Hero. Players may never take temporary or permanent control of an opponent's Event Hero. 
 
EVENT HERO CLARIFICATION: 
Event Heroes may not pick up Equipment Glyphs. Equipment Glyphs may only be equipped by Unique Heroes.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Monday, June 9, 2014

UPDATE

I hope you are enjoying my TMNT customs. I have many more to finish testing and then many more to create. I thought I would share a few miniatures that can be used to make TMNT customs.

Impact! Miniatures sells a lot of anthropomorphic animal figures. First up is Tantor, he makes a perfect Doctor El, without any needed modification. Just assembly and then paint. Here is a picture of him painted from their website to give you an idea.


I think on mine I will use orange instead of yellow to look more like this toy action figure.

Next is the Sarcos Water Crocs. They come in a 4 pack, I bought the resin versions. I plan on using them to make Leatherhead. I plan on using Green Stuff to make his vest, pants, and hat. Here is a picture of the 4 pack painted from the website.


The great part about these guys it they have turtle shells on them similar to how Bebop and Rocksteady do, so they will fit in great. There are a lot of other animal options too, but these are the only ones I have purchased so far.

I also picked up a TMNT 1994 Krang. Here is a picture of him with the above minis to show their scale.


I am so excited to have this figure to use as a giant sized Krang because he fits perfectly on a double base. He is a little bang up so I am thinking that I will end up painting him to match the normal sized version.

I am also still working on my other projects so keep checking back for those as well.

Wednesday, May 28, 2014

The Book of the Glyph of Anit-Gravity Gauntlet

The Book of the Glyph of Anit-Gravity Gauntlet
Bangerang TMNT Custom

 


-Type of Glyph-
-Rulings and Clarifications-
N/A

Tuesday, May 27, 2014

The Book of the Glyph of Anit-Mutagen Ray Gun

The Book of the Glyph of Anit-Mutagen Ray Gun
Bangerang TMNT Custom



-Type of Glyph-
-Rulings and Clarifications-
N/A

Friday, May 23, 2014

The Book of Bebop

The Book of Bebop
Bangerang TMNT Custom


The figures used for this unit is custom 3D printed Bebop figure.


BARGE INTO BATTLE
After moving and before attacking, if Bebop ends his movement unengaged, you may choose an engaged small or medium friendly Squad figure within 3 clear sight spaces of Bebop whose base is no more than 2 levels higher or lower than the base of that Bebop. You may switch Bebop  with the chosen Squad figure. Figures moved by Barge into Battle never take any leaving engagement attacks.


PONDEROUS
Bebop may never roll for a leaving engagement attack against an opposing figure.


FOOT CLAN SPECIAL POWER 
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Bebop may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.
FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Bebop may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Bebop's Foot Clan Special Power movement bonus and when rolling for initiative. 

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Bebop's Foot Clan Special Power movement bonus and when rolling for initiative. 

Thursday, May 22, 2014

The Book of Rocksteady

The Book of Rocksteady
Bangerang TMNT Custom


The figures used for this unit is custom 3D printed Rocksteady figure.


CHARGING FIRST ASSAULT 3
Rocksteady may add 3 to his Move and Attack numbers as long as he is unengaged prior to moving. Rocksteady must be able to Move adjacent to an opponent’s figure in order to use Charging First Assault 3..

LUMBERING BULLY 
When attacking an adjacent figure with Rocksteady, all excess shields rolled by the defending figure count as unblockable hits inflicted by the defending figure on Rocksteady.


FOOT CLAN SPECIAL POWER
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Rocksteady may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Rocksteady may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Rocksteady's Foot Clan Special Power movement bonus and when rolling for initiative. 

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Rocksteady's Foot Clan Special Power movement bonus and when rolling for initiative. 

Wednesday, May 21, 2014

The Book of the Glyph of Smoke Pellet

The Book of the Glyph of Smoke Pellet
Bangerang TMNT Custom





-Type of Glyph-
-Rulings and Clarifications-
N/A