Friday, May 23, 2014

The Book of Bebop

The Book of Bebop
Bangerang TMNT Custom


The figures used for this unit is custom 3D printed Bebop figure.


BARGE INTO BATTLE
After moving and before attacking, if Bebop ends his movement unengaged, you may choose an engaged small or medium friendly Squad figure within 3 clear sight spaces of Bebop whose base is no more than 2 levels higher or lower than the base of that Bebop. You may switch Bebop  with the chosen Squad figure. Figures moved by Barge into Battle never take any leaving engagement attacks.


PONDEROUS
Bebop may never roll for a leaving engagement attack against an opposing figure.


FOOT CLAN SPECIAL POWER 
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Bebop may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.
FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Bebop may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Bebop's Foot Clan Special Power movement bonus and when rolling for initiative. 

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Bebop's Foot Clan Special Power movement bonus and when rolling for initiative. 

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