Monday, August 11, 2014

The Book of the Foot Clan Ninjas

The Book of the Foot Clan Ninjas
Bangerang TMNT Custom


The figures used for this unit are Ninjas of the Northern Wind figures from Heroscape: Wave 5 Thora's Vengence; and Hand Ninja from Heroclix: Xplosion.


FOOT CLAN BONDING
When revealing an Order Marker on Foot Clan Ninjas, before taking a turn with Foot Clan Ninjas, you may first take a turn with any Henchman or any Hero with the Foot Clan Special Power you control.

PHANTOM WALK
Foot Clan Ninjas can move through all figures and are never attacked when leaving an engagement.

VANISH 15
If a Foot Clan Ninja is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die to vanish. If you roll 1–14, roll defense dice normally. If you roll a 15 or higher, that Foot Clan Ninja takes no damage and instead may move up to 4 spaces. Foot Clan Ninjas can vanish only if they end their vanishing move not adjacent to any enemy figures



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
LEONARDO : NINJA LEADERSHIP
As Ninja the Foot Clan Ninjas may benefit from Leonardo's Ninja Leadership Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with the Foot Clan Ninjas' Foot Clan Special Power movement bonus and when rolling for initiative. 

Synergy Benefits Offered
FOOT CLAN BOBDING: Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power. 
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from the Foot Clan Ninjas' Foot Clan Special Power movement bonus and when rolling for initiative. 

No comments:

Post a Comment