Tuesday, August 12, 2014

The Book of Mechaturtle

The Book of Mechaturtle
Bangerang TMNT Custom


The figures used for this unit is custom made Mechaturtle figure.


SWORDPLAY SPECIAL ATTACK 
Range 1. Attack 3.
If at least one skull is rolled when using Swordplay Special Attack, Mechaturtle may attack an adjacent figure again. He may continue attacking adjacent figures, rolling 1 fewer attack die for each subsequent attack, until you fail to roll a skull.


PHANTOM WALK 
Mechaturtle can move through all figures and is never attacked when leaving an engagement.

INCOMPLETE PROGRAMING
Mechaturtle rolls 2 less defense dice when defending against a Special Attack. 


FOOT CLAN SPECIAL POWER 
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Mechaturtle may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Mechaturtle may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Mechaturtle's Foot Clan Special Power movement bonus and when rolling for initiative. 

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Mechaturtle's Foot Clan Special Power movement bonus and when rolling for initiative. 

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