The Book of Rocksteady
Bangerang TMNT Custom
Bangerang TMNT Custom
CHARGING FIRST ASSAULT 3
Rocksteady may add 3 to his Move and Attack numbers as long as he is unengaged prior to moving. Rocksteady must be able to Move adjacent to an opponent’s figure in order to use Charging First Assault 3..
LUMBERING BULLY
When attacking an adjacent figure with Rocksteady, all excess shields rolled by the defending figure count as unblockable hits inflicted by the defending figure on Rocksteady.
FOOT CLAN SPECIAL POWER
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value.
When attacking an adjacent figure with Rocksteady, all excess shields rolled by the defending figure count as unblockable hits inflicted by the defending figure on Rocksteady.
FOOT CLAN SPECIAL POWER
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Rocksteady may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.
As a figure with the Foot Clan Special Power Rocksteady may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Rocksteady's Foot Clan Special Power movement bonus and when rolling for initiative.
Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Rocksteady's Foot Clan Special Power movement bonus and when rolling for initiative.
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