Saturday, November 5, 2022

Heroscape Age of Annihilation

So this is a really late post but Hasbro is try to relaunch Heroscape through Avalon Hill on HasLab-Hasbropulse. I guess it is there way of doing a pre-order/Kickstarter campaign. It has a number of long time members of the Heroscapers.com community as designers along with Craig Van Ness the games original designer leading the rebirth. It is called Heroscape Age of Annihilation. 


When I first saw it announced I really didn't believe it. It showed professionally painted and based miniatures, which would be great but showing off minis with that much detail and not original Heroscape bases I didn't believe it. Well I was right not to believe the figures would come painted like they used to, because they wont. I know this is a big turn off for most, but they are not only changing to painted figures they are also adding new Valkyrie Generals, and then separating everything even further into five factions...based on the color of the plastic they are printed in, I think. 

I really want to be excited about this, but I just am not. I can get past the unpainted miniatures, I enjoy painting minis and most of my customs are painted, that's not the problem. The problem is the need to change/fast-forward the story behind the game.  There is no reason to do this, none of the new units draw from the strength of what made Heroscape great: historical units and pop-cultural inspired units, mixed with fantasy and sci-fi. This new version is all steampunk and sci-fi/war hammer style units. Only the "stretch goal" units are new versions of familiar heroes, and are unlikely to be achieved. 

The campaign will only fund and go into production if they sell 8000 copies. There is only the one tier with no add-ons, it is all of it or nothing at $250. The price for what you get is not bad, but it is a steep price for a new player to get into a game. 

I don't think it will succeed, but it would be kind of cool to have some official new Heroscape figures to add to the collection.  We will find out on November 15, 2022, and if it does wait at least a year until they are delivered. 

 Anyway, here are some images of the beta cards:



























Stretch goal figures:













New artwork of Kyrie that I don't believe are included in the game...










Saturday, April 30, 2022

The Book of Krang (Giant Form)

   The Book of Krang (Giant Form)

Bangerang TMNT Custom


The figures used for this unit is a 1994 5" Krang TMNT action figure.




ROBOTIC BODY SUIT
The Species of Krang is considered to be both Ultrom and Android. 

EYE BEAMS SPECIAL ATTACK
Range Special. Attack 5.
Choose 11 spaces in a straight line from Krang. All figures on those spaces who are in line of sight are affected by Krang’s Eye Beams Special Attack. Roll 5 attack dice once for all affected figures. Affected figures roll defense dice separately.



-Rulings and Clarifications-
EVENT HEROES
This rule, although optional, should always be used when playing with a C3G Event Hero. The main thing to remember about Event Heroes is that because they are a different type of hero, they are not susceptible to powers that specify Unique or Common Heroes.

EVENT HERO SPECIAL RULE:
When selecting cards to put in your Army, you cannot select two of the same Event Army Card. Event Heroes are never destroyed without first taking enough wounds to be destroyed. If a terrain rule or a special power on any Army Card, Glyph, or Destructible Object would automatically destroy an Event Hero, that terrain rule or special power instead inflicts 4 wounds on that Event Hero. Players may never take temporary or permanent control of an opponent’s Event Hero.

EVENT HERO CLARIFICATION - Event Heroes may not pick up Equipment Glyphs. Equipment Glyphs may only be equipped by Unique Heroes.

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
KRANG : MOLECULAR AMPLIFICATION
Krang (Giant) may benefit from Krang's MOLECULAR AMPLIFICATION special power.

Friday, April 29, 2022

The Book of Krang

 The Book of Krang

Bangerang TMNT Custom


The figures used for this unit is a 3D printed and painted Krang figure.




ROBOTIC BODY SUIT
The Species of Krang is considered to be both Ultrom and Android. 

ROCKET HANDS 
If Krang does not inflict one or more wounds when attacking an opponent’s non-adjacent figure with his normal attack, he may attack that figure one additional time with his normal attack.

MOLECULAR AMPLIFICATION
You may draft a Huge Krang figure. If you do, the Huge Krang does not start the game on the battlefield. When revealing a numbered order marker on Krang’s Army Card, you may also reveal an “X” order marker that is on Krang’s Army Card to activate Molecular Amplification for the duration of the round. While Molecular Amplification is active, switch this figure, if possible, with a Huge Krang figure you control. At the end of each round, or if your Huge Krang figure is destroyed, switch it with this figure. Switched figures will not take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
KRANG (GIANT  FORM) : MOLECULAR AMPLIFICATION
Krang (Giant) may benefit from Krang's MOLECULAR AMPLIFICATION special power.

Synergy Benefits Offered
N/A

Wednesday, April 27, 2022

The Book of Baxter Stockmen (IDW)

 The Book of Baxter Stockmen (IDW)

Bangerang TMNT Custom


The figures used for this unit is Baxter Stockmen figure from Heroclix: Teenage Mutant Ninja Turtles.




ROBOTIC CONTROLLING DEVICE 
When revealing an Order Marker on Baxter Stockman, before taking a turn with Baxter Stockman, you may first take a turn with any Robot or Cyborg Hero or Squad you control.

TACTICIAN
All friendly figures adjacent to Baxter Stockman add 1 extra die to their attack, and 1 extra die to their defense.

TREACHEROUS TACTICS
Anytime Baxter Stockman would receive one or more wounds, you may instead destroy any figure you control adjacent to Baxter Stockman.

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A


Synergy Benefits Offered
ROBOTIC CONTROLLING DEVICE : Robot and Cyborg Heroes and Squads
As Robots or Cyborgs the following may benefit from Baxter Stockman's Robotic Controlling Device Special Power.

Monday, April 25, 2022

The Book of Zak

 The Book of Zak

Bangerang TMNT Custom



The figures used for this unit is a modified and painted Nova Corp Sgt figure from Reaper Bones.





TRANSPORT
Before moving Zak, you may choose up to 2 unengaged friendly small or medium figures adjacent to Zak. After you move Zak, place the chosen figures adjacent to Zak.

EXTEME SPEED 5
After taking a turn with Zak, he may move up to an additional 5 spaces. Zak cannot use Extreme Speed 5 if he if used Transport during that turn.

FLYING
When counting spaces for Zak’s movement, ignore elevations. Zak may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Zak starts to fly, if he is engaged he will take any leaving engagement attacks.

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Saturday, April 23, 2022

The Book of Shredder (IDW)

 The Book of Shredder

Bangerang TMNT Custom

The figures used for this unit is a customized and painted Shredder figure from IDW: Teenage Mutant Ninja Turtles Shadows of the Past.




FOOT CLAN COMMAND
When revealing an Order Marker on Shredder, after taking a turn with Shredder, if Shredder is unengaged, you may take a turn with one of the following that you control:
•  Up to 2 Heroes with the Foot Clan Special Power
or 
•  1 Ninja Squad 
Any figure in the above list that is taking a turn must be within clear sight of Shredder before moving.

NINJITSU
Shredder can attack with his normal attack at any point before, during, or after his move as long as he is on a space where he could end his movement. Shredder can move through all figures and is never attacked when leaving an engagement.

RUTHLESS COUNTER STRIKE 
When rolling defense dice against a normal attack from an adjacent attacking figure, if Shredder is not destroyed by this attack, all skulls rolled count as unblockable hits on the attacking figure.

FOOT CLAN SPECIAL POWER
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Shredder may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Shredder may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Shredder's Foot Clan Special Power movement bonus and when rolling for initiative.

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Shredder's Foot Clan Special Power movement bonus and when rolling for initiative.

Friday, April 22, 2022

The Book of Slash (nick)

The Book of Slash (nick)

Bangerang TMNT Custom



The figures used for this unit is Slash figure from Heroclix: Heroes in a Half Shell.



INDOMITABLE
If Slash begins his turn unengaged, add 2 to his Move value this turn. If he begins his turn engaged, add 2 to his Attack value this turn.

ARMORED HIDE
When defending with Slash, each shield rolled counts for one additional block.

RAPH’S PROTECTOR
If Raphael is within 5 spaces of Slash and rolls defense dice against a normal, non-adjacent attack, instead Slash must move adjacent to the figure if he is able to. Slash must roll defense and take any resulting wounds from the attack instead of the Raphael. When Slash uses Raph’s Protector, he will not take leaving engagement attacks. 

AQUATIC SPECIAL POWER 
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.

MUTANIMALS TEAM SPECIAL POWER 
If every Army Card you control has this symbol, you may when rolling combat dice for attacking or defending, re-roll each blank once.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A


Synergy Benefits Offered
N/A

Wednesday, April 20, 2022

The Book of Leonardo (IDW "Dark")

 The Book of Leonardo "Dark"

Bangerang TMNT Custom


The figures used for this unit is a 3D printed and painted Dark Leonardo figure.





IDENTITY CONFUSION 
Before taking a turn with Leonardo, roll the 20-sided die. If you roll 1-3, he may not attack or use any other special powers for the remainder of this turn. If you roll 4-17, nothing happens. If you roll 18 or higher, he may add 2 dice to his attack for the remainder of this turn.

SWORDPLAY
If Leonardo attacks an adjacent figure with his normal attack and at least one skull is rolled, he may attack an adjacent figure again. He may continue attacking adjacent figures, rolling 1 fewer attack die for each subsequent attack, until you fail to roll a skull.

PHANTOM WALK
Leonardo can move through all figures and is never attacked when leaving an engagement.

FOOT CLAN SPECIAL POWER 
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 

AQUATIC SPECIAL POWER 
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
OROKU KARAI : FOOT MUTANT CREATOR
As a Mutant Hero with the Foot Clan Special Power Leonardo may benefit from Oroku Karai's Foot Mutant Creator activation bonus.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Leonardo's Foot Clan Special Power movement bonus and when rolling for initiative.

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Leonardo's Foot Clan Special Power movement bonus and when rolling for initiative.

Monday, April 18, 2022

The Book of Tokka

 The Book of Tokka

Bangerang TMNT Custom


The figures used for this unit is a modified and painted 3D printed figure of Slash (IDW).





THROW 14
After moving and before attacking, choose one small or medium non-flying figure adjacent to Tokka. Roll the 20-sided die. If you roll a 14 or higher, you may throw the figure by placing it on any empty space within 4 spaces of Tokka. The figure must land within clear sight of Tokka. After the figure is placed, roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Tokka or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks.

WEAK -MINDED 4
If any player rolls the 20-sided die to take temporary or permanent control of Tokka, that player may add 4 to the roll.

AQUATIC SPECIAL POWER 
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.

FOOT CLAN SPECIAL POWER 
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
OROKU KARAI : FOOT MUTANT CREATOR
As a Mutant Hero with the Foot Clan Special Power Tokka may benefit from Oroku Karai's Foot Mutant Creator activation bonus.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Tokka's Foot Clan Special Power movement bonus and when rolling for initiative.

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Tokka's Foot Clan Special Power movement bonus and when rolling for initiative.

Sunday, April 17, 2022

The Book of Sir Cottontail

 The Book of Sir Cottontail

Bangerang Holiday Special


The figure used for this unit is a 3D printed and painted Easter Bunny Chicken Rider (link: https://www.thingiverse.com/thing:4280928/makes )




PEEP CHICK SPEICAL ATTACK
Range Special. Attack Special.
If Sir Cottontail begin his turn unengaged, instead of moving and attacking normally, he may use his Cadbury Chick Special Attack. Choose a figure within 5 spaces of Sir Cottontail to attack and more Sir Cottontail adjacent to the chosen figure, then roll 3 attack dice. If the defending figure receives one or more wounds from that attack, you may move Sir Cottontail again up to 5 spaces. If Sir Cottontail ends that second move engaged, he may attack again by rolling 4 attack dice.

CADBURY CRÈME EGG
When Sir Cottontail receives one or more wounds, roll the 20-sided die. If you roll a 15 or higher, ignore any wounds.
 
HEALING WORD
After revealing an Order Marker on a wounded small or medium Hero figure you control that is adjacent to Sir Cottontail, and before using any other special powers on any Army Card or Glyph, you may first roll the 20-sided die. If you roll a 13 or higher, remove up to 2 Wound Markers from that Hero’s Army Card.

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
ACOLARH : Ullar’s Amulet
As a follower of Ullar, Sir Cottontail may benefit from Acolarh’s Ullar's Amulet movement bonus.

CHARLEMAGNE PALADINS : RIGHTEOUS CAUSE
As a Paladin, Sir Cottontail may benefit from Charlemagne Paladins' RIGHTEOUS CAUSE activation bonus.

IVON : HORN OF CHARLEMAGNE : PALADIN FIGURES
As a PaladinSir Cottontail may benefit from Ivon's HORN OF CHARLEMAGNE movement bonus. 

Synergy Benefits Offered
N/A