Wednesday, December 27, 2017

The Book of Ullar the Valkyrie General

The Book of Ullar the Valkyrie General
The Valkyrie




The figures used for this unit is modded Atlaga the Kyrie Warrior figure from the Heroscape, Wave 9 Blackmoon's Siege.


HELM OF VALDA
All figures you control, including Ullar, may add 2 to their Move number.

BOLTS OF WITHERWOOD
Instead of moving and attacking normally with Ullar, you may choose any opponent’s figure within 5 clear sight spaces of Ullar. Roll the 20-sided die. If you roll a 1–15, nothing happens. If you roll 16 or higher, the chosen figure is destroyed. Ullar may attempt to use this power only once per round. 

COMBINED ARBALEST SPECIAL ATTACK 
Range 5. Attack 2 + Special.
Choose a figure to attack. Add 1 to Ullar’s attack dice for every Protector of Ullar within 5 clear sight spaces of the chosen figure.

STEALTH FLYING
When counting spaces for Ullar’s movement ignore elevations. Ullar may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Ullar starts to fly, if he is engaged he will not take any leaving engagement attacks.



-Rulings and Clarifications-
EVENT HEROES:
This rule, although optional, should always be used when playing with an Event Hero. The main thing to remember about Event Heroes is that because they are a different type of hero, they are not susceptible to powers that specify Unique or Common Heroes. 

EVENT HERO SPECIAL RULE:
When selecting cards to put in your Army, you cannot select two of the same Event Army Card. Event Heroes are never destroyed without first taking enough wounds to be destroyed. If a terrain rule or a special power on any Army Card, Glyph, or Destructible Object would automatically destroy an Event Hero, that terrain rule or special power instead inflicts 4 wounds on that Event Hero. Players may never take temporary or permanent control of an opponent's Event Hero. 

EVENT HERO CLARIFICATION
Event Heroes may not pick up Equipment Glyphs. Equipment Glyphs may only be equipped by Unique Heroes.
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-Combinations and Synergies-

Synergy Benefits Received 
PROTECTORS OF ULLAR : COMBINED ARBALEST SPECIAL ATTACK
Ullar the Valkyrie General may be aided by Protectors of Ullar in this COMBINED ARBALEST SPECIAL ATTACK.

Synergy Benefits Offered
HELM OF VALDA : All units you control
All units that you control may benefit from Ullar the Valkyrie General's  HELM OF VALDA movement bonus.

Monday, December 25, 2017

The Book of Marshmallow

The Book of Marshmallow
Bangerang Disney Custom



The figures used for this unit is Marshmallow from Funko Heroes vs Villains Frozen.


ICE SPIKES 15
If an opponent’s figure moves adjacent to Marshmallow, roll the 20-sided die. If Marshmallow is on at least one ice or snow space, add 2 to your die roll. If you roll a 15 or higher, the opponent’s figure receives 1 wound. Figures can be affected by Ice Spikes only as they move into engagement with Marshmallow.

SNOW & ICE ENHANCED MOVEMENT 
Slippery Ice and Heavy Snow only count as 1 space when moving.

BLIZZARD BREATH  
When a small or medium figure rolls defense dice and is not destroyed by a normal attack from Marshmallow, immediately roll the 20-sided die. If you roll 15 or higher, you may Knockback the figure by placing it on any empty space within 3 clear sight spaces of Marshmallow. The space must be on the same level as or lower than its current location. A figure moved by Blizzard Breath never takes any leaving engagement attacks. A non-flying figure moved lower by Blizzard Breath can receive any falling damage that may apply




-Rulings and Clarifications-

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-Combinations and Synergies-
Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Saturday, December 23, 2017

The Book of the Three Good Fairies

The Book of the Three Good Fairies
Bangerang Disney Custom



The figures used for this unit are Fauna, Flora & Merryweather from Disney Princess Sleeping Beauty mini doll playset

 
GIFT OF THE GOOD FAIRIES
When a Princess Hero you control is attacked and receives enough wounds to be destroyed,  you may roll the 20-sided die to give the Gift of the Good Fairies to the targeted Princess Hero. If you roll a 14 or higher, the targeted Princess Hero takes no damage and is immediately placed adjacent to any one of the Three Good Fairies. Gift of the Good Fairies may only be used if there is an unoccupied space adjacent to at least one of the Three Good Fairies. A Princess Hero never takes leaving engagement attacks when moved by Gift of the Good Fairies.


STEALTH FLYING
When counting spaces for the Three Good Fairies movement ignore elevations. The Three Good Fairies may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a member of the Three Good Fairies starts to fly, if she is engaged she will not take any leaving engagement attacks.

-Rulings and Clarifications-

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-Combinations and Synergies-
Synergy Benefits Received 
PRINCESS AURORA : FAIRY ENHANCEMENT
As Fairies the Three Good Fairies may benefit from Princess Aurora's FAIRY ENHANCEMENT.

Synergy Benefits Offered
GIFT OF THE GOOD FAIRIES
As Princesses the following may benefit from the Three Good Fairies' GIFT OF THE GOOD FAIRIES special ability.

    Tuesday, December 19, 2017

    The Book of the Glyph of Vilya

    The Book of the Glyph of Vilya
    Bangerang Tolkien Custom

     


    Glyph Bio - Vilya, the Ring of Sapphire, the Blue Ring, or the Ring of Air. Vilya was the mightiest of these three bands (as mentioned in the ending chapter in The Return of the King). The exact power of Vilya is not mentioned. It is reasonable to speculate that it also possesses the power to heal and to preserve, as it is mentioned in The Silmarillion that Celebrimbor had forged the Three for these purposes, rather than to enhance the strengths of each individual bearers as the Seven, Nine, and the lesser rings did. There is some speculation that the ring controlled minor elements, considering the event where Elrond had summoned a torrent of water as the Nazgûl attempted to invade Rivendell. The ring can possibly possess the power to see the future, because Elrond can see the future as well.




    -Type of Glyph-
    • Permanent Treasure Glyph: The power of a Permanent Treasure Glyph is in effect for as long as a figure is holding it.
    -Rulings and Clarifications-
    • N/A

    Monday, December 18, 2017

    The Book of the Glyph of Nenya

    The Book of the Glyph of Nenya
    Bangerang Tolkien Custom




    Glyph Bio - Nenya, also named the White Ring, the Ring of Adamant, and the Ring of Water. 
    Nenya's power was preservation, protection, and possibly concealment from evil.




    -Type of Glyph-
    • Permanent Treasure Glyph: The power of a Permanent Treasure Glyph is in effect for as long as a figure is holding it.
    -Rulings and Clarifications-
    • N/A

    Saturday, December 16, 2017

    The Book of Aragorn

    The Book of Aragorn
    Bangerang Tolkien Custom




    The figure used for this unit is Aragorn from Heroclix: Fellowship of the Ring set.

    Character Bio: Aragorn II, the son of Arathorn II and Gilraen, also known as Elessar as well as Strider. 16th Chieftain of the Dúnedain of the North; he was later crowned King Elessar Telcontar, the 26th King of Arnor, and the 35th King of Gondor and first High King of Gondor and Arnor, since the short reign of Isildur. He was a great warrior, and as the heir of Isildur bore the shards of Narsil, reforged and renamed Andúril, in the War of the Ring..


    TRACKING
    While moving, Aragorn may add 2 to his move number. If he does, he cannot attack this turn.

    FEARLESS ASSAULT 
    Aragorn may attack any or all figures adjacent to him. Roll each attack separately. 

    BOW AND ARROW SPECIAL ATTACK
    Range 5. Attack 3.
    Aragorn may not use Bow and Arrow Special Attack if he moved this turn.





    -Rulings and Clarifications-

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    -Combinations and Synergies-

    Synergy Benefits Received 
    N/A

    Synergy Benefits Offered
    N/A

    Friday, December 15, 2017

    The Book of Gandalf the Grey (II)

    The Book of Gandalf the Grey (II)
    Bangerang Tolkien Custom




    The figure used for this unit is Gandalf the Grey from Heroclix: Lord of the Rings set.

    Character Bio: Gandalf the Grey was a wizard, or Istar, sent by the West in the Third Age to combat the threat of Sauron. He joined Thorin and his company to reclaim Erebor from Smaug, convoked the Fellowship of the Ring to destroy the One Ring, and led the Free Peoples in the final campaign of the War of the Ring.


    BEARER OF GLAMDRING AND THE RING OF FIRE
    At the start of the game place the Glyph of Glamdring and the Glyph of Narya on Gandalf the Grey’s Army Card. Gandalf the Grey cannot lose the Glyph of Glamdring or the Glyph of Narya by any means unless he is destroyed. 

    BLINDING STRIKE SPECIAL ATTACK
    Range 1. Attack 2.
    Gandalf the Grey may attack any or all figures adjacent to him. Roll each attack separately. Before rolling for each attack, roll the 20-sided die. If you roll 16 or higher, the chosen figure cannot roll any defense dice.

    THE FELLOWSHIP  
    After revealing a numbered Order Marker on Gandalf the Grey and before taking a turn with Gandalf the Grey, you may take a turn with up to 2 different Unique Heroes you control. Gandalf the Grey cannot be one of the Unique Heroes. Any Unique Hero that is taking a turn must be within 6 clear sight space of Gandalf the Grey before moving.





    -Rulings and Clarifications-

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    -Combinations and Synergies-

    Synergy Benefits Received 
    N/A

    Synergy Benefits Offered
    N/A