Thursday, August 24, 2017

The Book of Metalhead (nick)

The Book of Metalhead (nick)
Bangerang TMNT Custom


The figure used for this unit is MetalHead #18 figure from Heroclix: Teenage Mutant Ninja Turtles.


FLAMETHROWER SPECIAL ATTACK
Range 2 + Special. Attack 4.
Choose a figure to attack. You may also choose 3 spaces in a straight line from the targeted figure. All figures on those spaces are also affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Figures with the Lava Resistant special power are not affected by this special attack. 


MUTANT PROTECTION
When a Mutant you control adjacent to Metalhead receives one or more wounds from an attacking figure who is not adjacent, you may instead place all of those wound markers on this Army Card. 


INCOMPLETE PROGRAMING
Metalhead rolls 2 less defense dice when defending against a Special Attack. 


TURTLE TEAM SPECIAL POWER
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from Metalhead's Turtle Team Special Power when rolling the 20-sided die.

Wednesday, August 23, 2017

The Book of Dogpound

The Book of Dogpound
Bangerang TMNT Custom


The figure used for this unit is Dogpound from a TMNT blind mini figure pack.



 
CLOSE COMBAT EXPERT
When attacking an opponent’s adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled.
 

PONDEROUS 
Dogpound may never roll for a leaving engagement attack against an opposing figure.

FOOT CLAN SPECIAL POWER 
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.




-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Dogpound may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Dogpound may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Dogpound's Foot Clan Special Power movement bonus and when rolling for initiative. 

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Dogpound's Foot Clan Special Power movement bonus and when rolling for initiative. 

Tuesday, August 22, 2017

The Book of King Lionheart

The Book of King Lionheart
Bangerang TMNT Custom


The figure used for this unit is a custom 3D printed figure.


RIGHTEOUS SMITE 
When attacking an opponent’s figure who with the Foot Clan Special Power, King Lionheart receives 1 additional attack die.

COMBAT CHALLENGE
If an opponent’s figure that is adjacent to King Lionheart attacks with a normal or special attack, it must attack King Lionheart.
 

LION’S RAGE 
Once per turn, after King Lionheart attacks, you may remove one unrevealed Order Marker from this card and attack again.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Monday, March 6, 2017

The Book of Anti-Venom

The Book of Anti-Venom
Bangerang Super Hero Custom


The figure used for this unit is Anti-Venom from Heroclix: Superior Foes of Spider-Man.



HEALER X
Before moving, you may reveal an “X” Order Marker on this card to remove one Wound Marker from the Army Card of an adjacent figure that is not a destructible object or Android. After taking a turn with Anti-Venom, remove 1 Wound Marker from this Army Card. 
 
TENDRIL SWING 3 
Instead of his normal move, Anti-Venom may use his Tendril Swing. Tendril Swing has a move of 3. When counting spaces for Anti-Venom’s Tendril Swing movement, ignore elevations. Anti-Venom may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Anti-Venom may not Tendril Swing more than 40 levels up or down in a single Tendril Swing. When Anti-Venom uses Tendril Swing, he will not take any leaving engagement attacks. After using Tendril Swing 3, you may use it one additional time. 
 
LETHAL PROTECTOR
When a figure within 3 clear sight spaces of Anti-Venom destroys a friendly Common Human that is not a Criminal, you must immediately roll an unblockable attack die against that figure. 
 
SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Wednesday, December 14, 2016

The Book of Incredible Hulk (F4)

The Book of Incredible Hulk
Bangerang Super Hero Custom


The figure used for this unit is a painted Incredible Hulk from Heroscape Marvel:The Conflict Begins.



GAMMA HEALING
Before rolling for initiative, if Incredible Hulk has one or more Order Markers on his card, you may remove 1 Wound Marker from this card. 

THUNDERCLAP SPECIAL ATTACK
Range 3. Attack 3.
When a small or medium figure rolls defense dice and is not destroyed by Thunderclap Special Attack, immediately roll the 20-sided die. If you roll 12 or higher, you may knockback the figure by placing it on any empty space within 3 clear sight spaces. The space must be on the same level as or lower than its current location. A figure moved by Thunderclap Special Attack never takes any leaving engagement attacks. A non-flying figure moved lower by Thunderclap Special Attack can receive any falling damage that may apply.

SUPER LEAP
Instead of its normal move, Incredible Hulk may Super Leap. Super Leap has a move of 10. When counting spaces for Incredible Hulk Super Leap movement, ignore elevations. Incredible Hulk may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Incredible Hulk may not leap more than 50 levels up or down in a single leap. If Incredible Hulk is engaged when it starts to leap, it will take any leaving engagement attacks. Incredible Hulk rolls 3 less attack dice on any turn that it chooses to Super Leap. 

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
BRUCE BANNER : Secret Identity
As a Bruce Banner figure that is not a Scientist, Incredible Hulk may be drafted into an army with Bruce Banner due to his Secret Identity special power.

BRUCE BANNER : Monster Within and Puny Human
Incredible Hulk may be switched with Bruce Banner due to his Monster Within and Puny Human special powers.

Synergy Benefits Offered
N/A

Monday, December 12, 2016

The Book of the Glyph of Magic Carpet

The Book of the Glyph of Magic Carpet
Bangerang Disney Custom





-Type of Glyph-
  • Permanent Treasure Glyph: The power of a Permanent Treasure Glyph is in effect for as long as a figure is holding it.
-Rulings and Clarifications-
  • N/A

Saturday, December 10, 2016

The Book of Princess Snow White

The Book of Princess Snow White
Bangerang
Disney Custom


The figure used for this unit is Princess Snow White from Disney Princess Capsule toys: Figure Set - Golden Dreams Series.


DEFENSIVE AGILITY
When Snow White rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage. 


DWARVEN PROTECTION 
Before taking a turn with Snow White, you may move up to 4 Dwarves you control  up to 5 spaces each. 

DWARVEN FURY 
Instead of attacking with Show White this turn you may choose up to 3 Dwarf figures you control within 8 clear sight spaces of Snow White. Take a single turn with the chosen figures, during which the chosen figures may only attack. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
THE THREE GOOD FAIRIES : GIFT OF THE GOOD FAIRIES
As a Princess, Snow White may benefit from The Three Good Fairies' GIFT OF THE GOOD FAIRIES special ability. 

Synergy Benefits Offered
DWARVEN PROTECTION: DWARF UNITS 
As Dwarves, the following units may benefit from the Snow White's DWARVEN PROTECTION activation synergy.
DWARVEN FURY: DWARF UNITS  
As Dwarves, the following units may benefit from the Snow White's DWARVEN FURY activation synergy.