Monday, March 6, 2017

The Book of Anti-Venom

The Book of Anti-Venom
Bangerang Super Hero Custom


The figure used for this unit is Anti-Venom from Heroclix: Superior Foes of Spider-Man.



HEALER X
Before moving, you may reveal an “X” Order Marker on this card to remove one Wound Marker from the Army Card of an adjacent figure that is not a destructible object or Android. After taking a turn with Anti-Venom, remove 1 Wound Marker from this Army Card. 
 
TENDRIL SWING 3 
Instead of his normal move, Anti-Venom may use his Tendril Swing. Tendril Swing has a move of 3. When counting spaces for Anti-Venom’s Tendril Swing movement, ignore elevations. Anti-Venom may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Anti-Venom may not Tendril Swing more than 40 levels up or down in a single Tendril Swing. When Anti-Venom uses Tendril Swing, he will not take any leaving engagement attacks. After using Tendril Swing 3, you may use it one additional time. 
 
LETHAL PROTECTOR
When a figure within 3 clear sight spaces of Anti-Venom destroys a friendly Common Human that is not a Criminal, you must immediately roll an unblockable attack die against that figure. 
 
SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Wednesday, December 14, 2016

The Book of Incredible Hulk (F4)

The Book of Incredible Hulk
Bangerang Super Hero Custom


The figure used for this unit is a painted Incredible Hulk from Heroscape Marvel:The Conflict Begins.



GAMMA HEALING
Before rolling for initiative, if Incredible Hulk has one or more Order Markers on his card, you may remove 1 Wound Marker from this card. 

THUNDERCLAP SPECIAL ATTACK
Range 3. Attack 3.
When a small or medium figure rolls defense dice and is not destroyed by Thunderclap Special Attack, immediately roll the 20-sided die. If you roll 12 or higher, you may knockback the figure by placing it on any empty space within 3 clear sight spaces. The space must be on the same level as or lower than its current location. A figure moved by Thunderclap Special Attack never takes any leaving engagement attacks. A non-flying figure moved lower by Thunderclap Special Attack can receive any falling damage that may apply.

SUPER LEAP
Instead of its normal move, Incredible Hulk may Super Leap. Super Leap has a move of 10. When counting spaces for Incredible Hulk Super Leap movement, ignore elevations. Incredible Hulk may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Incredible Hulk may not leap more than 50 levels up or down in a single leap. If Incredible Hulk is engaged when it starts to leap, it will take any leaving engagement attacks. Incredible Hulk rolls 3 less attack dice on any turn that it chooses to Super Leap. 

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
BRUCE BANNER : Secret Identity
As a Bruce Banner figure that is not a Scientist, Incredible Hulk may be drafted into an army with Bruce Banner due to his Secret Identity special power.

BRUCE BANNER : Monster Within and Puny Human
Incredible Hulk may be switched with Bruce Banner due to his Monster Within and Puny Human special powers.

Synergy Benefits Offered
N/A

Monday, December 12, 2016

The Book of the Glyph of Magic Carpet

The Book of the Glyph of Magic Carpet
Bangerang Disney Custom





-Type of Glyph-
  • Permanent Treasure Glyph: The power of a Permanent Treasure Glyph is in effect for as long as a figure is holding it.
-Rulings and Clarifications-
  • N/A

Saturday, December 10, 2016

The Book of Princess Snow White

The Book of Princess Snow White
Bangerang
Disney Custom


The figure used for this unit is Princess Snow White from Disney Princess Capsule toys: Figure Set - Golden Dreams Series.


DEFENSIVE AGILITY
When Snow White rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage. 


DWARVEN PROTECTION 
Before taking a turn with Snow White, you may move up to 4 Dwarves you control  up to 5 spaces each. 

DWARVEN FURY 
Instead of attacking with Show White this turn you may choose up to 3 Dwarf figures you control within 8 clear sight spaces of Snow White. Take a single turn with the chosen figures, during which the chosen figures may only attack. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
THE THREE GOOD FAIRIES : GIFT OF THE GOOD FAIRIES
As a Princess, Snow White may benefit from The Three Good Fairies' GIFT OF THE GOOD FAIRIES special ability. 

Synergy Benefits Offered
DWARVEN PROTECTION: DWARF UNITS 
As Dwarves, the following units may benefit from the Snow White's DWARVEN PROTECTION activation synergy.
DWARVEN FURY: DWARF UNITS  
As Dwarves, the following units may benefit from the Snow White's DWARVEN FURY activation synergy.

Friday, December 9, 2016

The Book of Princess Rapunzel

The Book of Princess Rapunzel
Bangerang
Disney Custom


The figure used for this unit is Princess Rapunzel from Disney Parks Collector Packs Series 14.


HEALING INCANTATION
After moving and before attacking with Rapunzel, you may choose a wounded friendly Hero figure adjacent to Rapunzel and roll the 20-sided die. If you roll an 8 or higher, remove 2 Wound Markers from the chosen figure’s Army Card.


HAIR TANGLE 
All small or medium opponent’s figures that enter or occupy a space adjacent to Rapunzel may not move. Figures affected by Hair Tangle cannot be moved by any special power on an Army Card or Glyph. 

HAIR GRAPPLE 
Instead of a normal move, Rapunzel may use her Hair Grapple. Hair Grapple has a move of 3. When counting spaces for Hair Grapple, ignore elevations. Rapunzel may grapple over water without stopping, grapple over figures without becoming engaged, and grapple over obstacles such as ruins. Rapunzel may not Hair Grapple more than 15 levels up or down in a single Hair Grapple. If Rapunzel is engaged when she starts to Hair Grapple, she will not take any leaving engagement attacks.
 
  

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
THE THREE GOOD FAIRIES : GIFT OF THE GOOD FAIRIES
As a Princess, Rapunzel may benefit from The Three Good Fairies' GIFT OF THE GOOD FAIRIES special ability. 

Synergy Benefits Offered
N/A



Thursday, December 8, 2016

The Book of Princess Jasmine

The Book of Princess Jasmine
Bangerang
Disney Custom


The figure used for this unit is Princess Jasmine from Disney Princess Capsule toys: Figure Set - Golden Dreams Series.


MELEE DEFENSE 1
When rolling defense dice against a normal attack from an adjacent figure, Princess Jasmine adds 1 to her defense dice.


TACTICAL SWITCH 
When Princess Jasmine attacks an opponent’s small or medium figure, before rolling the attack dice, you may switch Princess Jasmine with the defending figure. After switching spaces, Princess Jasmine must continue that attack, if possible, and cannot attack any other figure this turn. Figures moved by Tactical Switch never take any leaving engagement attacks. An opponent’s figure may be moved by Tactical Switch only once per turn.
     

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
THE THREE GOOD FAIRIES : GIFT OF THE GOOD FAIRIES
As a Princess, Jasmine may benefit from The Three Good Fairies' GIFT OF THE GOOD FAIRIES special ability. 

Synergy Benefits Offered
N/A



Wednesday, December 7, 2016

The Book of Princess Cinderella

The Book of Princess Cinderella
Bangerang
Disney Custom


The figure used for this unit is Princess Cinderella from Disney Princess Capsule toys: Figure Set - Golden Dreams Series.


FAIRY GODMOTHER ENCHANTMENT AURA
All friendly figures adjacent to Cinderella roll an additional attack die and an additional defense die.


GLASS SLIPPER 
Before moving, roll the 20-sided die.
If you roll a 1, Cinderella may not move or attack this turn.
If you roll a 2-6, add 1 to Cinderella’s attack and move values.
If you roll a 7-12, add 2 to Cinderella’s attack and move values.
If you roll a 13-18, add 3 to Cinderella’s attack and move values.
If you roll a 19-20, add 4 to Cinderella’s attack and move values.
 
  
 

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
THE THREE GOOD FAIRIES :  GIFT OF THE GOOD FAIRIES
As a Princess, Cinderella may benefit from The Three Good Fairies' GIFT OF THE GOOD FAIRIES special ability. 

Synergy Benefits Offered