Thursday, October 9, 2014

The Book of Hosokawa Samurai

The Book of Hosokawa Samurai
Bangerang
Wave 3 - Vydar's Betrayal - Honor and Treachery




The figures used for this unit are painted Isumi Samurai from Heroscape Master Set 1: Rise of the Valkyrie.




SAMURAI MOVEMENT BONDING
Before taking a turn with Hosokawa Samurai, you may move 3 Samurai you control up to 5 spaces each. Hosokawa Samurai moved with Samurai Movement Bonding may not move or attack this turn. 

COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.
 


-Rulings and Clarifications-
COUNTERSTRIKE : Who is affected by counterstrike
Does Counter Strike work against other characters that have Counter Strike?
Yes, the only time the Hosokawa Samurai’s Counter Strike is negated is against other Samurai. All other figures that have counterstrike can still be affected by it unless otherwise stated on their card. (Hasbro FAQ)
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-Combinations and Synergies-

Synergy Benefits Received  
HATAMOTO TARO : Heroic Defense Aura
As Samurai, Hosokawa Samurai may benefit from Hatamoto Taro’s HEROIC DEFENSE AURA 

KATO KATSURO : Kato Katsuro's Command
As a Samurai Squad, the Hosokawa Samurai may benifit from Kato Katsuro's KATO KATSURO'S COMMAND activation synergy.

Synergy Benefits Offered
SAMURAI MOVEMENT BONDING : All Samurai units The following may benefit from Hosokawa Samurai's SAMURAI MOVEMENT BONDING.

SACRED BAND : Disciplined Army Defense Bonus
Having a Disciplined personality, Hosokawa Samurai may aid the Sacred Band with their DISCIPLINED ARMY DEFENSE BONUS
*NOTE: See The Book of Sacred Band for proper application.


Wednesday, October 8, 2014

The Book of Twilight Clan Ninjas

The Book of Twilight Clan Ninjas
Bangerang
Wave 3 - Vydar's Betrayal - Honor and Treachery




The figures used for this unit are painted Ninjas of the Northern Wind from Heroscape Wave 5: Ninjas and Samurai.
Character Bio: These archrivals of Agent Carr were hidden throughout his apartment, ready to pounce on him, under orders from their shadowy leader Isamu, when he was summoned to Valhalla by Vydar.

SNEAK ATTACK 2
If a Twilight Clan Ninja is attacking an opponent’s figure that is adjacent to at least one other figure you control, add 2 dice to that Twilight Clan Ninja’s attack.

VANISH 15

If a Twilight Clan Ninja is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die to disappear. If you roll 1–14, roll defense dice normally. If you roll a 15 or higher, that Twilight Clan Ninja takes no damage and instead may move up to 4 spaces. Twilight Clan Ninjas can vanish only if they end their vanishing move not adjacent to any enemy figures.

PHANTOM WALK
Twilight Clan Ninjas can move through all figures and are never attacked when leaving an engagement.
 


-Rulings and Clarifications-

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-Combinations and Synergies-

Synergy Benefits Received 
KANTONO DAISHI : Dishonorable Leadership
As Ninjas, Twilight Clan Ninjas may benefit from Kantono Daishi's DISHONORABLE LEADERSHIP activation synergy.

Synergy Benefits Offered
SACRED BAND : Disciplined Army Defense Bonus
Having a Disciplined personality, Twilight Clan Ninjas may aid the Sacred Band with their DISCIPLINED ARMY DEFENSE BONUS
*NOTE: See The Book of Sacred Band for proper application.

Tuesday, October 7, 2014

TMNT Neutrino Hot Rod Display

I have finish painting Zak and he is glued into his Neutrino Hot Rod. Here are a few pictures to show him off and give a scale comparison:





Saturday, September 27, 2014

TMNT Neutrino Hot Rod WIP part 2

I have found figures to use for the Neutrinos. I will be using Reapers Nova Corp Sgt. for Zak. I will use other Nova Corp figures for the rest of the Neutrinos too. They aren't prefect but with a little modding they will be pretty close. Here is a before picture:


And here is the after picture of him modded to a sitting position, replaced elf head, green stuff hair and collar:


Also here is a bonus picture of Dask modded along side Zak:


Try in of Zak in the hot rod:


Dask and Zak primed and read for some paint:


Once Zak is painted this will be complete and it is just a matter of making him a card to play with.

Wednesday, September 17, 2014

The Book of Valkrill the Valkyrie General

The Book of Valkrill the Valkyrie General
The Valkyrie

UPDATED CARD:



OLD CARD

The figures used for this unit is modified Sentinel of Jander figure from the Heroscape, Wave 3 Jandar's Oath.



Bio: "The last words of Estivara’s long chant echo off the cavern walls. Silence lingers for a moment, and then the room begins to quake. Estivara steps out of the ring of symbols, and the Kyrie lying there gets to his feet. He drinks a goblet of sparkling water and, as he does, his body begins to shift. He grows, his bones crack, his face distorts, his features grow hideously large, and his wings become leathery. Standing in the symbols is a new monstrosity – an evil new Valkyrie is born!"

BLACK SPELLCASTER
This figure may be chosen to cast a Black Spell. Each Player may only cast one Spell during each players turns. 

PURPLE SPELLCASTER
This figure may be chosen to cast a Purple Spell. Each Player may only cast one Spell during each players turns.  

DARKNESS AURA
All spaces adjacent to Valkrill are shadow spaces.
 

MASTER OF CHAOS
When revealing a numbered Order Marker on Valkrill’s Army Card you may also reveal an “X” order marker that is on Valkrill’s Army Card to activate Master of Chaos for the duration of the round. While Master of Chaos is active you may at the start of each of your turns rearrange 1 of your unrevealed Order Markers and 1 of your opponents unrevealed Order Markers. You may not view your opponents Order Markers while rearranging them. 

DEVOUT SACRIFICE
If Valkrill is attacked with a normal attack by an opponent’s figure and receives 1 or more wounds, you may destroy a Drow figure you control that is adjacent to Valkrill to ignore any wounds Valkrill just received.

STEALTH FLYING
When counting spaces for Vakrill’s movement ignore elevations. Valkrill may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Valkrill starts to fly, if he is engaged he will not take any leaving engagement attacks.



-Rulings and Clarifications-
EVENT HEROES:
This rule, although optional, should always be used when playing with an Event Hero. The main thing to remember about Event Heroes is that because they are a different type of hero, they are not susceptible to powers that specify Unique or Common Heroes. 

EVENT HERO SPECIAL RULE:
When selecting cards to put in your Army, you cannot select two of the same Event Army Card. Event Heroes are never destroyed without first taking enough wounds to be destroyed. If a terrain rule or a special power on any Army Card, Glyph, or Destructible Object would automatically destroy an Event Hero, that terrain rule or special power instead inflicts 4 wounds on that Event Hero. Players may never take temporary or permanent control of an opponent's Event Hero. 

EVENT HERO CLARIFICATION: 
Event Heroes may not pick up Equipment Glyphs. Equipment Glyphs may only be equipped by Unique Heroes.
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-Combinations and Synergies-

Synergy Benefits Received 
DEVOUT SACRIFICE : Drow figures
As Drow figures the following may aid Valkrill in his DEVOUT SACRIFICE Special Power.

Synergy Benefits Offered
DARKNESS AURA : Special powers involving shadow tiles
The following figures may benefit from Valkrill's DARKNESS AURA Special Power.

Tuesday, September 9, 2014

UPDATE

Exciting news for Heroscape, a new Kickstarter for hex based terrain has been up and it is some what comparable with Heroscape tiles. It is called HyGround 3D Terrain Tiles. The Hyground tiles can fit on top of Heroscape tiles or can be used in place of Heroscape tiles.

Hyground tiles stack together like legos. They have a base portion that like legos can be stacked and interlocked. They also have a crown portion that is placed on top of the base portion. The crown portion is what gives the board its variety: grass, mud, sand, water, ice, snow, crusted lava, metal grates, etc.  

I have been in contact with the creators and even went to see them at Salt Lake Comic Con. The tiles are amazing looking, and they look even better in person! My favorite is the tree fort and the water falls.

Here are a few quick pics from their display at Comic Con:


 








Unfortunately with only 3 days left on the current Kickstarter it doesn't look like they are going to make it this time around. But they are planning a relaunch in the near future and also have a mini line in the works too. There is a lot of potential for this and I hope that it can get the needed  funds to be produced.


Wednesday, August 13, 2014

The Book of Titian

The Book of Titian
Bangerang TMNT Custom


The figure used for this unit is a custom made Titian figure.


Bio: Titian (pronounced ˈti-shən) is my "what if" 5th turtle. He too is named after a famous renaissance artist. He is the most like Master Splinter of the turtles, he prefers peace to fighting. Like his Sensei, his weapon of choice is the bow and arrow, giving the turtles some much needed range support. His favorite color is white, which is also the color of bandana he wears, which symbolizes peace and pacifism. But don't be fooled by his search for peace, this turtle is ready to kick some Foot butt along side is brothers.

CALM FOCUS
When taking a turn with Titian, if he did not move this turn add 1 to his Range and Attack values.

SPEED SHOT
After revealing an Order Marker on the Army Card of another Unique Hero you control that is a Ninja or Sensei and moving that Unique Hero, before attacking with that Unique Hero, if Titian is not engaged, he may immediately attack an opponent’s figure with his normal attack.

PHANTOM WALK
Titian can move through all figures and is never attacked when leaving an engagement.

AQUATIC SPECIAL POWER
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.


TURTLE TEAM SPECIAL POWER
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
SPEED SHOT : Unique Ninjas of Sensei
Titian may benefit from the following Unique Ninjas or Senseis for his Speed Shot Special Power.


LEONARDO : NINJA LEADERSHIP
As a Ninja, Titian may benefit from Leonardo's Ninja Leadership Special Power.

LEONARDO : LEADER OF THE TURTLES
As a Mutant Ninja Hero, Titian may benefit from Leonardo's Leader of the Turtles Special Power.


Synergy Benefits Offered
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from Titian's Turtle Team Special Power when rolling the 20-sided die.