The Book of H.A.M.E.R. Drones
Bangerang Super Hero Custom
The figure used for this unit is a modified and painted #200 Iron Man from Heroclix: Iron Man 3 Movie Set, a modified and painted #0003 Iron Patriot from Heroclix:Iron Man 3 Movie set, and a modified and painted #106 Iron Man MK 7 from Heroclix:Iron Man 3 Movie set.
H.A.M.E.R. TARGETING SYSTEM
Add 1 automatic skull to whatever is rolled when a H.A.M.E.R. Drone attacks a non-adjacent figure with a normal attack.
AIR-TO-SURFACE MISSILES SPECIAL ATTACK
Range Special. Attack 2 + Special.
After moving with the Flying special power, you may choose up to 2 figures each H.A.M.E.R. Drone passed over this turn. One at a time, roll attack dice for each chosen figure, rolling an additional attack die if that figure does not have the Flying or Stealth Flying special power. Destructible objects roll 2 fewer defense dice against this special attack. H.A.M.E.R. Drones may attack the chosen figures, even if they are engaged with different figures.
FLYING
When counting spaces for H.A.M.E.R. Drone’s movement, ignore elevations. H.A.M.E.R. Drones may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a H.A.M.E.R. Drone starts to fly, if it is engaged he will take any leaving engagement attacks.
SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
WHIPLASH : H.A.M.E.R. SYSTEM OVERRIDE
The H.A.M.E.R. Drones may benefit from Whiplash's H.A.M.E.R. System Override Special Power.
Synergy Benefits Offered
WHIPLASH : SELF-DESTRUCTION
The H.A.M.E.R. Drones may aid Whiplashy when using his Self -Destruction Special Power.
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