The Book of Frodo Baggins
Bangerang Tolkien Custom
Bangerang Tolkien Custom
The figure used for this unit is Frodo Baggins from Heroclix: Lord of the Rings Starter Set.
Character Bio: Frodo Baggins, son of Drogo Baggins, was a Hobbit of the
Shire in the Third Age. He was and is most renowned for his leading role in the
Quest of the Ring in which he bore the One Ring to Mount Doom, where it was
ultimately destroyed. He was a Ring-bearer, and one of the three Hobbits who
sailed from Middle-earth to the Uttermost West at the end of the Third Age.
Start the game with the Glyph of The One Ring, the Glyph of Sting and the Glyph of Mithril Shirt on this card. Frodo Baggins can hold a Treasure Glyph even if there are other Treasure Glyphs on this card, up to a maximum of 3. Frodo Baggins cannot lose the Glyph of Sting and the Glyph of Mithril Shirt by any means unless he is destroyed.
HOBBIT FORTITUDE
Whenever the 20-sided die is rolled for a power that would affect Frodo Baggins, you may choose to add or subtract 3 from the roll.
DISENGAGE
Frodo Baggins is never attacked when leaving an engagement.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
SAMWISE GAMGEE : STOUT HEART
As a figure from the Shire, Frodo Baggins may benefit from Samwise Gamgee's STOUT HEART when rolling the 20-sided die.
MITHRIL SHIRT : PERMANENT TREASURE GLYPH
Frodo Baggins starts the game with the Glyph of Mithril Shirt on his Army Card. While he has the Glyph of Mithril Shirt he gains the power:
- When a this figure rolls defense dice against a normal attack, one shield will block all damage.
Frodo Baggins starts the game with the Glyph of Sting on his Army Card. While he has the Glyph of Sting he gains the power:
- When this figure attacks a Goblin, Orc , or Spider, roll 1 additional attack die.
THE ONE RING : PERMANENT TREASURE GLYPH
Frodo Baggins starts the game with the Glyph of The One Ring on his Army Card. While he has the Glyph of The One Ring he gains the powers:
- INVISIBILITY
After revealing an Order Marker on a Hero that is holding The One Ring you may choose to wear The One Ring. If you do add 2 Corruption Markers to its Army Card. The Hero has no visible Hit Zone and can move through all figures and is never attacked when leaving an engagement, until the next time you reveal an Order Marker. - CORRUPTION
After taking a turn with the Hero holding The One Ring add 1 Corruption Marker to that Heroes Army Card. - WILL OF THE RING
At the end of the round roll the 20-sided die. Add 1 to your die roll for each Corruption Marker on the Army Card of the Hero holding The One Ring. If you roll a 18 or higher place The One Ring on an empty space adjacent to the Hero holding The One Ring.
Synergy Benefits Offered
N/A
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