Wednesday, December 27, 2017

The Book of Ullar the Valkyrie General

The Book of Ullar the Valkyrie General
The Valkyrie




The figures used for this unit is modded Atlaga the Kyrie Warrior figure from the Heroscape, Wave 9 Blackmoon's Siege.


HELM OF VALDA
All figures you control, including Ullar, may add 2 to their Move number.

BOLTS OF WITHERWOOD
Instead of moving and attacking normally with Ullar, you may choose any opponent’s figure within 5 clear sight spaces of Ullar. Roll the 20-sided die. If you roll a 1–15, nothing happens. If you roll 16 or higher, the chosen figure is destroyed. Ullar may attempt to use this power only once per round. 

COMBINED ARBALEST SPECIAL ATTACK 
Range 5. Attack 2 + Special.
Choose a figure to attack. Add 1 to Ullar’s attack dice for every Protector of Ullar within 5 clear sight spaces of the chosen figure.

STEALTH FLYING
When counting spaces for Ullar’s movement ignore elevations. Ullar may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Ullar starts to fly, if he is engaged he will not take any leaving engagement attacks.



-Rulings and Clarifications-
EVENT HEROES:
This rule, although optional, should always be used when playing with an Event Hero. The main thing to remember about Event Heroes is that because they are a different type of hero, they are not susceptible to powers that specify Unique or Common Heroes. 

EVENT HERO SPECIAL RULE:
When selecting cards to put in your Army, you cannot select two of the same Event Army Card. Event Heroes are never destroyed without first taking enough wounds to be destroyed. If a terrain rule or a special power on any Army Card, Glyph, or Destructible Object would automatically destroy an Event Hero, that terrain rule or special power instead inflicts 4 wounds on that Event Hero. Players may never take temporary or permanent control of an opponent's Event Hero. 

EVENT HERO CLARIFICATION
Event Heroes may not pick up Equipment Glyphs. Equipment Glyphs may only be equipped by Unique Heroes.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
PROTECTORS OF ULLAR : COMBINED ARBALEST SPECIAL ATTACK
Ullar the Valkyrie General may be aided by Protectors of Ullar in this COMBINED ARBALEST SPECIAL ATTACK.

Synergy Benefits Offered
HELM OF VALDA : All units you control
All units that you control may benefit from Ullar the Valkyrie General's  HELM OF VALDA movement bonus.

Monday, December 25, 2017

The Book of Marshmallow

The Book of Marshmallow
Bangerang Disney Custom



The figures used for this unit is Marshmallow from Funko Heroes vs Villains Frozen.


ICE SPIKES 15
If an opponent’s figure moves adjacent to Marshmallow, roll the 20-sided die. If Marshmallow is on at least one ice or snow space, add 2 to your die roll. If you roll a 15 or higher, the opponent’s figure receives 1 wound. Figures can be affected by Ice Spikes only as they move into engagement with Marshmallow.

SNOW & ICE ENHANCED MOVEMENT 
Slippery Ice and Heavy Snow only count as 1 space when moving.

BLIZZARD BREATH  
When a small or medium figure rolls defense dice and is not destroyed by a normal attack from Marshmallow, immediately roll the 20-sided die. If you roll 15 or higher, you may Knockback the figure by placing it on any empty space within 3 clear sight spaces of Marshmallow. The space must be on the same level as or lower than its current location. A figure moved by Blizzard Breath never takes any leaving engagement attacks. A non-flying figure moved lower by Blizzard Breath can receive any falling damage that may apply




-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-
Synergy Benefits Received 
ELSA THE SNOW QUEENMASTER OF ICE AND SNOW
Marshmallow may benefit from Elsa the Snow Queen's MASTER OF ICE AND SNOW activation synergy. 

ICE ELEMENTAL : ICE COLD
Because of his ability to turn water into ice, the Ice Elemental may assist Marshmallow when using his special ability ICE SPIKES 15. 

Because of his ability to turn water into ice, the Greater Ice Elemental may assist Marshmallow when using his special ability ICE SPIKES 15. 

Synergy Benefits Offered
N/A

Saturday, December 23, 2017

The Book of the Three Good Fairies

The Book of the Three Good Fairies
Bangerang Disney Custom



The figures used for this unit are Fauna, Flora & Merryweather from Disney Princess Sleeping Beauty mini doll playset

 
GIFT OF THE GOOD FAIRIES
When a Princess Hero you control is attacked and receives enough wounds to be destroyed,  you may roll the 20-sided die to give the Gift of the Good Fairies to the targeted Princess Hero. If you roll a 14 or higher, the targeted Princess Hero takes no damage and is immediately placed adjacent to any one of the Three Good Fairies. Gift of the Good Fairies may only be used if there is an unoccupied space adjacent to at least one of the Three Good Fairies. A Princess Hero never takes leaving engagement attacks when moved by Gift of the Good Fairies.


STEALTH FLYING
When counting spaces for the Three Good Fairies movement ignore elevations. The Three Good Fairies may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a member of the Three Good Fairies starts to fly, if she is engaged she will not take any leaving engagement attacks.

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-
Synergy Benefits Received 
PRINCESS AURORA : FAIRY ENHANCEMENT
As Fairies the Three Good Fairies may benefit from Princess Aurora's FAIRY ENHANCEMENT.

Synergy Benefits Offered
GIFT OF THE GOOD FAIRIES
As Princesses the following may benefit from the Three Good Fairies' GIFT OF THE GOOD FAIRIES special ability.

    Tuesday, December 19, 2017

    The Book of the Glyph of Vilya

    The Book of the Glyph of Vilya
    Bangerang Tolkien Custom

     


    Glyph Bio - Vilya, the Ring of Sapphire, the Blue Ring, or the Ring of Air. Vilya was the mightiest of these three bands (as mentioned in the ending chapter in The Return of the King). The exact power of Vilya is not mentioned. It is reasonable to speculate that it also possesses the power to heal and to preserve, as it is mentioned in The Silmarillion that Celebrimbor had forged the Three for these purposes, rather than to enhance the strengths of each individual bearers as the Seven, Nine, and the lesser rings did. There is some speculation that the ring controlled minor elements, considering the event where Elrond had summoned a torrent of water as the Nazgûl attempted to invade Rivendell. The ring can possibly possess the power to see the future, because Elrond can see the future as well.




    -Type of Glyph-
    • Permanent Treasure Glyph: The power of a Permanent Treasure Glyph is in effect for as long as a figure is holding it.
    -Rulings and Clarifications-
    • N/A

    Monday, December 18, 2017

    The Book of the Glyph of Nenya

    The Book of the Glyph of Nenya
    Bangerang Tolkien Custom




    Glyph Bio - Nenya, also named the White Ring, the Ring of Adamant, and the Ring of Water. 
    Nenya's power was preservation, protection, and possibly concealment from evil.




    -Type of Glyph-
    • Permanent Treasure Glyph: The power of a Permanent Treasure Glyph is in effect for as long as a figure is holding it.
    -Rulings and Clarifications-
    • N/A

    Saturday, December 16, 2017

    The Book of Aragorn

    The Book of Aragorn
    Bangerang Tolkien Custom




    The figure used for this unit is Aragorn from Heroclix: Fellowship of the Ring set.

    Character Bio: Aragorn II, the son of Arathorn II and Gilraen, also known as Elessar as well as Strider. 16th Chieftain of the Dúnedain of the North; he was later crowned King Elessar Telcontar, the 26th King of Arnor, and the 35th King of Gondor and first High King of Gondor and Arnor, since the short reign of Isildur. He was a great warrior, and as the heir of Isildur bore the shards of Narsil, reforged and renamed Andúril, in the War of the Ring..


    TRACKING
    While moving, Aragorn may add 2 to his move number. If he does, he cannot attack this turn.

    FEARLESS ASSAULT 
    Aragorn may attack any or all figures adjacent to him. Roll each attack separately. 

    BOW AND ARROW SPECIAL ATTACK
    Range 5. Attack 3.
    Aragorn may not use Bow and Arrow Special Attack if he moved this turn.





    -Rulings and Clarifications-

    _________________________________________________________________

    -Combinations and Synergies-

    Synergy Benefits Received 
    N/A

    Synergy Benefits Offered
    N/A

    Friday, December 15, 2017

    The Book of Gandalf the Grey (II)

    The Book of Gandalf the Grey (II)
    Bangerang Tolkien Custom




    The figure used for this unit is Gandalf the Grey from Heroclix: Lord of the Rings set.

    Character Bio: Gandalf the Grey was a wizard, or Istar, sent by the West in the Third Age to combat the threat of Sauron. He joined Thorin and his company to reclaim Erebor from Smaug, convoked the Fellowship of the Ring to destroy the One Ring, and led the Free Peoples in the final campaign of the War of the Ring.


    BEARER OF GLAMDRING AND THE RING OF FIRE
    At the start of the game place the Glyph of Glamdring and the Glyph of Narya on Gandalf the Grey’s Army Card. Gandalf the Grey cannot lose the Glyph of Glamdring or the Glyph of Narya by any means unless he is destroyed. 

    BLINDING STRIKE SPECIAL ATTACK
    Range 1. Attack 2.
    Gandalf the Grey may attack any or all figures adjacent to him. Roll each attack separately. Before rolling for each attack, roll the 20-sided die. If you roll 16 or higher, the chosen figure cannot roll any defense dice.

    THE FELLOWSHIP  
    After revealing a numbered Order Marker on Gandalf the Grey and before taking a turn with Gandalf the Grey, you may take a turn with up to 2 different Unique Heroes you control. Gandalf the Grey cannot be one of the Unique Heroes. Any Unique Hero that is taking a turn must be within 6 clear sight space of Gandalf the Grey before moving.





    -Rulings and Clarifications-

    _________________________________________________________________

    -Combinations and Synergies-

    Synergy Benefits Received 
    N/A

    Synergy Benefits Offered
    N/A

    Thursday, December 14, 2017

    The Book of Saruman

    The Book of Saruman
    Bangerang Tolkien Custom




    The figure used for this unit is Saruman from Heroclix: Lord of the Rings set.

    Character Bio: also known as Saruman the White was an Istar (wizard), who lived in Middle-earth during the Third Age. Originally, he was the chief of the wizards and of the White Council that opposed Sauron. His extensive studies of dark magic, however, eventually led him to desire the One Ring for himself. Thinking he could ally himself with Sauron and then betray him, Saruman allied Isengard with Mordor in the War of the Ring, in which he was defeated.


    BEARER OF  PALANTIR OF ORTHANC
    At the start of the game place the Glyph of Palantír of Orthanc on Saruman the White’s Army Card. Saruman the White cannot lose the Glyph of Palantír of Orthanc by any means unless he is destroyed. 

    WHITE HAND LEADERSHIP
    All figures who follow Isengard, except Saruman, move one additional space.

    MIND POSESSION 15
    After taking a turn with Saruman, you may choose any Unique Hero figure within 6 clear sight spaces of Saruman. Roll the 20-sided die. If you roll a 15 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All Order Markers that were on the figure’s Army Card will stay on the Army Card.




    -Rulings and Clarifications-

    _________________________________________________________________

    -Combinations and Synergies-

    Synergy Benefits Received 
    MOUTH OF SAURON : AURA OF DARKNESS
    As a figure from the Kingdom of Mordor, Moria, Rhun, or Isnegard, Saruman may benefit from the Mouth of Sauron's Aura of Darkness Special Ability.

    Synergy Benefits Offered
    WHITE HAND LEADERSHIP : Units that follow Isengard
    Units that follow Isengard may benefit from Saruman's White Hand Leadership special power.

    Wednesday, December 13, 2017

    The Book of the Glyph of Palantir of Orthanic

    The Book of the Glyph of Palantir of Orthanic
    Bangerang Tolkien Custom

    Glyph Bio - Palantíri (singular Palantír) also known as Seeing-stones, the Seven Stones, and the Seven Seeing-stones, were spherical stone objects used for the purpose of communication in Middle-earth and beyond.


    -Type of Glyph-
    • Permanent Treasure Glyph: The power of a Permanent Treasure Glyph is in effect for as long as a figure is holding it.
    -Rulings and Clarifications-
    • N/A

    Tuesday, December 12, 2017

    The Book of the Glyph of Anduril

    The Book of the Glyph of Anduril
    Bangerang Tolkien Custom

     


    Glyph Bio - Andúril, also called the Flame of the West, is the reforged sword from the shards of Narsil. After the War of the Last Alliance, the shards of Narsil were taken to Rivendell. It was the sword of Aragorn II, heir of Isildur.



    -Type of Glyph-
    • Permanent Treasure Glyph: The power of a Permanent Treasure Glyph is in effect for as long as a figure is holding it.
    -Rulings and Clarifications-
    • N/A

    Monday, December 11, 2017

    The Book of King of the Dead

    The Book of King of the Dead
    Bangerang Tolkien Custom


    The figure used for this unit is King of the Dead #014 from Heroclix Lord of the Rings: Return of the King.

    Character Bio: 
    The King of the Dead or originally King of the Mountains was the King of the Dead Men of the Mountains in Dwimorberg, and before that had been a real Man. His spirit resided along with that of his kin in the Paths of the Dead.



    OATHBREAKER ATTACK ENHANCEMENT
    All friendly Oathbreakers adjacent to King of the Dead receive an additional attack die.


    OATHBREAKER LEADERSHIP
    All Oathbreakers you control,except King of the Dead, move one additional space.

    INSUBSTANTIAL 5
    The King of the Dead adds 5 additional defense dice when rolling defense against a normal attack from a figure who is not adjacent.

    STEALTH FLYING
    When counting spaces for the King of the Dead’s movement, ignore elevations. The King of the Dead may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When the King of the Dead starts to fly, if he is engaged he will not take any leaving engagement attacks.


    -Rulings and Clarifications-
    EVENT HEROES:
    This rule, although optional, should always be used when playing with an Event Hero. The main thing to remember about Event Heroes is that because they are a different type of hero, they are not susceptible to powers that specify Unique or Common Heroes.

    EVENT HERO SPECIAL RULE:
    When selecting cards to put in your Army, you cannot select two of the same Event Army Card. Event Heroes are never destroyed without first taking enough wounds to be destroyed. If a terrain rule or a special power on any Army Card, Glyph, or Destructible Object would automatically destroy an Event Hero, that terrain rule or special power instead inflicts 4 wounds on that Event Hero. Players may never take temporary or permanent control of an opponent's Event Hero.

    EVENT HERO CLARIFICATION
    Event Heroes may not pick up Equipment Glyphs. Equipment Glyphs may only be equipped by Unique Heroes.
    _________________________________________________________________

    -Combinations and Synergies-

    Synergy Benefits Received 
    DEAD MEN OF DUNHARROW : OATHBREAKER BONDING
    As an Oathbreaker Hero the King of the Dead may benifit from the Dead Men of Dunharrow's
    OATHBREAKER BONDING.

    Synergy Benefits Offered 
    OATHBREAKER ATTACK ENHANCEMENT : OATHBREAKER UNITS
    As an Oathbreaker the following may benefit from the King of the Dead's OATHBREAKER ATTACK ENHANCEMENT Special Ability.

    OATHBREAKER LEADERSHIP : OATHBREAKER UNITS
    As an Oathbreaker the following may benefit from the King of the Dead's OATHBREAKER LEADERSHIP Special Ability.

    Thursday, August 24, 2017

    The Book of Metalhead (nick)

    The Book of Metalhead (nick)
    Bangerang TMNT Custom


    The figure used for this unit is MetalHead #18 figure from Heroclix: Teenage Mutant Ninja Turtles.



    FLAMETHROWER SPECIAL ATTACK
    Range 2 + Special. Attack 4.
    Choose a figure to attack. You may also choose 3 spaces in a straight line from the targeted figure. All figures on those spaces are also affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Figures with the Lava Resistant special power are not affected by this special attack. 


    MUTANT PROTECTION
    When a Mutant you control adjacent to Metalhead receives one or more wounds from an attacking figure who is not adjacent, you may instead place all of those wound markers on this Army Card. 


    INCOMPLETE PROGRAMING
    Metalhead rolls 2 less defense dice when defending against a Special Attack. 


    TURTLE TEAM SPECIAL POWER
    If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


    -Rulings and Clarifications-

    _________________________________________________________________

    -Combinations and Synergies-

    Synergy Benefits Received 
    BAXTER STOCKMAN : ROBOTIC CONTROLLING DEVICE
    As a Robot a Metalhead may benefit from Baxter Stockman's Robotic Controlling Device Special Power.

    BAXTER STOCKMAN IDW  : ROBOTIC CONTROLLING DEVICE
    As a Robot, Metalhead may benefit from Baxter Stockman's Robotic Controlling Device Special Power.

    Synergy Benefits Offered
    TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
    As Units with the Turtle Team Special Power the following may benefit from Metalhead's Turtle Team Special Power when rolling the 20-sided die.

    Wednesday, August 23, 2017

    The Book of Dogpound

    The Book of Dogpound
    Bangerang TMNT Custom


    The figure used for this unit is Dogpound from a TMNT blind mini figure pack.



     
    CLOSE COMBAT EXPERT
    When attacking an opponent’s adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled.
     

    PONDEROUS 
    Dogpound may never roll for a leaving engagement attack against an opposing figure.

    FOOT CLAN SPECIAL POWER 
    If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 

    SUPER STRENGTH
    A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.




    -Rulings and Clarifications-

    _________________________________________________________________

    -Combinations and Synergies-

    Synergy Benefits Received 
    FOOT CLAN NINJAS : Foot Clan Bonding
    As a figure with the Foot Clan Special Power Dogpound may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

    FOOT SOLDIERS : Foot Clan Bonding
    As a figure with the Foot Clan Special Power Dogpound may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

    FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
    As Units with the Foot Clan Special Power the following may aid with Dogpound's Foot Clan Special Power movement bonus and when rolling for initiative. 
    LEONARDO : NINJA LEADERSHIP
    As a Ninja, Dogpound may benefit from Leonardo's Ninja Leadership Special Power.

    Synergy Benefits Offered
    FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
    As Units with the Foot Clan Special Power the following may benefit from Dogpound's Foot Clan Special Power movement bonus and when rolling for initiative. 

    Tuesday, August 22, 2017

    The Book of King Lionheart

    The Book of King Lionheart
    Bangerang TMNT Custom


    The figure used for this unit is a custom 3D printed figure.



    RIGHTEOUS SMITE 
    When attacking an opponent’s figure who with the Foot Clan Special Power, King Lionheart receives 1 additional attack die.

    COMBAT CHALLENGE
    If an opponent’s figure that is adjacent to King Lionheart attacks with a normal or special attack, it must attack King Lionheart.
     

    LION’S RAGE 
    Once per turn, after King Lionheart attacks, you may remove one unrevealed Order Marker from this card and attack again.


    -Rulings and Clarifications-

    _________________________________________________________________

    -Combinations and Synergies-

    Synergy Benefits Received 
    N/A

    Synergy Benefits Offered
    N/A

    Monday, March 6, 2017

    The Book of Anti-Venom

    The Book of Anti-Venom
    Bangerang Super Hero Custom


    The figure used for this unit is Anti-Venom from Heroclix: Superior Foes of Spider-Man.



    HEALER X
    Before moving, you may reveal an “X” Order Marker on this card to remove one Wound Marker from the Army Card of an adjacent figure that is not a destructible object or Android. After taking a turn with Anti-Venom, remove 1 Wound Marker from this Army Card. 
     
    TENDRIL SWING 3 
    Instead of his normal move, Anti-Venom may use his Tendril Swing. Tendril Swing has a move of 3. When counting spaces for Anti-Venom’s Tendril Swing movement, ignore elevations. Anti-Venom may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Anti-Venom may not Tendril Swing more than 40 levels up or down in a single Tendril Swing. When Anti-Venom uses Tendril Swing, he will not take any leaving engagement attacks. After using Tendril Swing 3, you may use it one additional time. 
     
    LETHAL PROTECTOR
    When a figure within 3 clear sight spaces of Anti-Venom destroys a friendly Common Human that is not a Criminal, you must immediately roll an unblockable attack die against that figure. 
     
    SUPER STRENGTH
    A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



    -Rulings and Clarifications-

    _________________________________________________________________

    -Combinations and Synergies-

    Synergy Benefits Received 
    N/A
    Synergy Benefits Offered
    N/A