Thursday, December 14, 2017

The Book of Saruman

The Book of Saruman
Bangerang Tolkien Custom




The figure used for this unit is Saruman from Heroclix: Lord of the Rings set.

Character Bio: also known as Saruman the White was an Istar (wizard), who lived in Middle-earth during the Third Age. Originally, he was the chief of the wizards and of the White Council that opposed Sauron. His extensive studies of dark magic, however, eventually led him to desire the One Ring for himself. Thinking he could ally himself with Sauron and then betray him, Saruman allied Isengard with Mordor in the War of the Ring, in which he was defeated.


BEARER OF  PALANTIR OF ORTHANC
At the start of the game place the Glyph of Palantír of Orthanc on Saruman the White’s Army Card. Saruman the White cannot lose the Glyph of Palantír of Orthanc by any means unless he is destroyed. 

WHITE HAND LEADERSHIP
All figures who follow Isengard, except Saruman, move one additional space.

MIND POSESSION 15
After taking a turn with Saruman, you may choose any Unique Hero figure within 6 clear sight spaces of Saruman. Roll the 20-sided die. If you roll a 15 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All Order Markers that were on the figure’s Army Card will stay on the Army Card.




-Rulings and Clarifications-

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-Combinations and Synergies-

Synergy Benefits Received 
MOUTH OF SAURON : AURA OF DARKNESS
As a figure from the Kingdom of Mordor, Moria, Rhun, or Isnegard, Saruman may benefit from the Mouth of Sauron's Aura of Darkness Special Ability.

Synergy Benefits Offered
WHITE HAND LEADERSHIP : Units that follow Isengard
Units that follow Isengard may benefit from Saruman's White Hand Leadership special power.

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