Wednesday, May 28, 2014

The Book of the Glyph of Anit-Gravity Gauntlet

The Book of the Glyph of Anit-Gravity Gauntlet
Bangerang TMNT Custom

 


-Type of Glyph-
-Rulings and Clarifications-
N/A

Tuesday, May 27, 2014

The Book of the Glyph of Anit-Mutagen Ray Gun

The Book of the Glyph of Anit-Mutagen Ray Gun
Bangerang TMNT Custom



-Type of Glyph-
-Rulings and Clarifications-
N/A

Friday, May 23, 2014

The Book of Bebop

The Book of Bebop
Bangerang TMNT Custom


The figures used for this unit is custom 3D printed Bebop figure.


BARGE INTO BATTLE
After moving and before attacking, if Bebop ends his movement unengaged, you may choose an engaged small or medium friendly Squad figure within 3 clear sight spaces of Bebop whose base is no more than 2 levels higher or lower than the base of that Bebop. You may switch Bebop  with the chosen Squad figure. Figures moved by Barge into Battle never take any leaving engagement attacks.


PONDEROUS
Bebop may never roll for a leaving engagement attack against an opposing figure.


FOOT CLAN SPECIAL POWER 
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Bebop may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.
FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Bebop may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Bebop's Foot Clan Special Power movement bonus and when rolling for initiative. 

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Bebop's Foot Clan Special Power movement bonus and when rolling for initiative. 

Thursday, May 22, 2014

The Book of Rocksteady

The Book of Rocksteady
Bangerang TMNT Custom


The figures used for this unit is custom 3D printed Rocksteady figure.


CHARGING FIRST ASSAULT 3
Rocksteady may add 3 to his Move and Attack numbers as long as he is unengaged prior to moving. Rocksteady must be able to Move adjacent to an opponent’s figure in order to use Charging First Assault 3..

LUMBERING BULLY 
When attacking an adjacent figure with Rocksteady, all excess shields rolled by the defending figure count as unblockable hits inflicted by the defending figure on Rocksteady.


FOOT CLAN SPECIAL POWER
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Rocksteady may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Rocksteady may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Rocksteady's Foot Clan Special Power movement bonus and when rolling for initiative. 

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Rocksteady's Foot Clan Special Power movement bonus and when rolling for initiative. 

Wednesday, May 21, 2014

The Book of the Glyph of Smoke Pellet

The Book of the Glyph of Smoke Pellet
Bangerang TMNT Custom





-Type of Glyph-
-Rulings and Clarifications-
N/A

Tuesday, May 20, 2014

The Book of Foot Soldiers

The Book of the Foot Soldiers
Bangerang TMNT Custom


The figures used for this unit is 3 custom 3D printed Foot Soldier figures.

FOOT CLAN BONDING
When revealing an Order Marker on Foot Soldiers, before taking a turn with Foot Soldiers, you may first take a turn with any Henchman or any Hero with the Foot Clan Special Power you control.

PHANTOM WALK
Foot Soldiers can move through all figures and are never attacked when leaving an engagement.

FOOT CLAN SPECIAL POWER   
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
LEONARDO : NINJA LEADERSHIP
As Ninja the Foot Soldiers may benefit from Leonardo's Ninja Leadership Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with the Foot Soldiers' Foot Clan Special Power movement bonus and when rolling for initiative. 

Synergy Benefits Offered
FOOT CLAN BOBDING: Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from the Foot Soldiers' Foot Clan Bonding Special Power. 
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from the Foot Soldiers' Foot Clan Special Power movement bonus and when rolling for initiative. 

Monday, May 19, 2014

The Book of the Glyph of Whole Pizza

The Book of the Glyph of Whole Pizza
Bangerang TMNT Custom



-Type of Glyph-
-Rulings and Clarifications-
N/A

Friday, May 16, 2014

The Book of Donatello

The Book of Donatello
Bangerang TMNT Custom


The figures used for this unit is custom 3D printed Donatello figure.


TURTLE TECH
At the start of the game, after Order Markers are placed and before initiative is rolled, you may place up to two Equipment Glyphs of different types on this card. Donatello can equip an Equipment Glyph even if there are other Equipment Glyphs on this card, up to a maximum of 2. Donatello cannot lose these Equipment Glyphs by any means unless he is destroyed.

ROBOTIC KNOWLEDGE
When Donatello rolls defense dice against a normal attack from a figure with the Species of Android, Cyborg, or Robot one shield will block all damage.

PHANTOM WALK
Donatello can move through all figures and is never attacked when leaving an engagement.

AQUATIC SPECIAL POWER
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.


TURTLE TEAM SPECIAL POWER
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
LEONARDO : NINJA LEADERSHIP
As a Ninja, Donatello may benefit from Leonardo's Ninja Leadership Special Power.

LEONARDO : LEADER OF THE TURTLES
As a Mutant Ninja Hero, Donatello may benefit from Leonardo's Leader of the Turtles Special Power.

TURTLE TECH : EQUIPMENT GLYPHS
As Equipment Glyphs Donatello may carry up to 2 of the following using his Turtle Tech Special Power.

Synergy Benefits Offered
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from Donatello's Turtle Team Special Power when rolling the 20-sided die.

Thursday, May 15, 2014

The Book of the Glyph of Shuriken

The Book of the Glyph of Shuriken
Bangerang TMNT Custom




-Type of Glyph-
-Rulings and Clarifications-
N/A

Wednesday, May 14, 2014

The Book of Michelangelo

The Book of Michelangelo
Bangerang TMNT Custom


The figures used for this unit is custom 3D printed Michelangelo figure.


NUNCHUCK ASSAULT SPECIAL ATTACK
Range 1. Attack 3.
Instead of moving and attacking normally with Michelangelo, you may move Michelangelo up to 4 spaces. Michelangelo can attack up to 3 times with Nunchuck Assault Special Attack at any point before, during, or after this move as long as Michelangelo is on a space where he could end his movement. Michelangelo may attack the same figure more than once.

I LOVE PIZZA!
Any time Michelangelo uses a Pizza Slice Equipment Glyph remove all Wound Markers on this card. 

PHANTOM WALK
Michelangelo can move through all figures and is never attacked when leaving an engagement.

AQUATIC SPECIAL POWER
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.


TURTLE TEAM SPECIAL POWER
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
LEONARDO : NINJA LEADERSHIP
As a Ninja, Michelangelo may benefit from Leonardo's Ninja Leadership Special Power.

LEONARDO : LEADER OF THE TURTLES
As a Mutant Ninja Hero, Michelangelo may benefit from Leonardo's Leader of the Turtles Special Power.


Synergy Benefits Offered
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from Michelangelo's Turtle Team Special Power when rolling the 20-sided die.

Tuesday, May 13, 2014

The Book of the Glyph of Grapple

The Book of the Glyph of Grapple
Bangerang TMNT Custom




-Type of Glyph-
-Rulings and Clarifications-
N/A

Monday, May 12, 2014

The Book of the Glyph of Mutagen

The Book of the Glyph of Mutagen
Bangerang TMNT Custom

 

-Type of Glyph-
-Rulings and Clarifications-
N/A

Saturday, May 10, 2014

The Book of the Glyph of Pizza Slice

The Book of the of Glyph Pizza Slice
Bangerang TMNT Custom



-Type of Glyph-
-Rulings and Clarifications-
N/A

Friday, May 9, 2014

The Book of Raphael

The Book of Raphael
Bangerang TMNT Custom


The figures used for this unit is custom 3D printed Raphael figure.



BATTLE RUSH
At the start of the first round of the game, after all order markers have been placed, you may move Raphael up to 5 spaces. Raphael must end his Battle Rush movement on an
empty space. 

RAGE SPECIAL ATTACK
Range 1. Attack 4.
If Raphael rolls at least 2 skulls with his Rage Special Attack, Raphael may attack again with his Rage Special Attack. Raphael may continue attacking with his Rage Special Attack until he rolls fewer than 2 skulls.

PHANTOM WALK
Raphael can move through all figures and is never attacked when leaving an engagement.

AQUATIC SPECIAL POWER
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.


TURTLE TEAM SPECIAL POWER
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
LEONARDO : NINJA LEADERSHIP
As a Ninja, Raphael may benefit from Leonardo's Ninja Leadership Special Power.

LEONARDO : LEADER OF THE TURTLES
As a Mutant Ninja Hero, Raphael may benefit from Leonardo's Leader of the Turtles Special Power.


Synergy Benefits Offered
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from Raphael's Turtle Team Special Power when rolling the 20-sided die.

Thursday, May 8, 2014

The Book of Manhole Cover

The Book of Manhole Cover
Bangerang TMNT Custom


The piece used for this object is a bottom of a Heroclix base with a Manhole cover printout


TAKING COVER
When moving onto a space with a Manhole Cover, any unique medium or large figure may stop and pick up the Manhole Cover by placing the Manhole Cover on its army card. While carrying a Manhole Cover, a figure adds 2 to it’s Defense value and subtracts 1 from it’s Attack and Move values. When a figure that is carrying a Manhole Cover is destroyed, place the Manhole Cover on the same space the figure was on.

THROW SPECIAL ATTACK
Range 4. Attack 2.
When revealing an Order Marker on a figure carrying a Manhole Cover you may Throw the Manhole Cover. Choose a figure within 4 clear sight spaces to attack. Roll 2 Attack dice then place the Manhole Cover on an empty adjacent space to the defending figure if possible, if not possible destroy the Manhole Cover.


-Rulings and Clarifications-
Destructible Object: A Destructible Object can be targeted, destroyed, and removed from play the same way a figure is. See the TMNT Heroes in a Half Shell rule booklet for more details.

TMNT - Heroes in a Half Shell Rulebook

Heroes in a Half Shell
Bangerang TMNT Rulebook




Tuesday, May 6, 2014

The Book of Leonardo

The Book of Leonardo
Bangerang TMNT Custom


The figures used for this unit is custom 3D printed Leonardo figure.


NINJA LEADERSHIP
All Ninja you control, except Leonardo, move one additional space.


LEADER OF THE TURTLES
After revealing an Order Marker on this card and before taking a turn with Leonardo, you may roll the 20-sided die.
• If you roll 1-3, nothing happens;
• If you roll 4-11, you may immediately take a turn with one Mutant Ninja Hero you control;
• If you roll 12-17, you may immediately take a turn with up to two Mutant Ninja Heroes you control; or
• If you roll 18 or higher, you may immediately take a turn with up to three Mutant Ninja Heroes you control.

PHANTOM WALK
Leonardo can move through all figures and is never attacked when leaving an engagement.

AQUATIC SPECIAL POWER
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.


TURTLE TEAM SPECIAL POWER
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.



-Rulings and Clarifications-
TURTLE TEAM SPECIAL POWER : LEADER OF THE TURTLES
Q: Can I add to my die roll for Leader of the Turtles with the Turtle Team Special Power?
A: Yes, if every figure you control has the Turtle Team Special Power you may add up to a maximum of +3 to your die roll for Leader of the Turtles.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
TURTLE TEAM SPECIAL POWER : LEADER OF THE TURTLES
Leonardo may benefit from the following units with the Turtle Team Special Power for his Leader of the Turtles Special Power.
Synergy Benefits Offered
NINJA LEADERSHIP : All Ninja Units
As Ninjas the following may benefit from Leonardo's Ninja Leadership Special Power.

LEADER OF THE TURTLES : All Mutant Ninja Heroes
As Mutant Ninja Heroes the following may benefit from Leonardo's Leader of the Turtles Special Power.
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from Leonardo's Turtle Team Special Power when rolling the 20-sided die.

Monday, May 5, 2014

UPDATE

Time for another update on all of the on going Heroscape projects I have going on. And it would really be meaningful without some pictures, so here we go:

Classic Customs
My first Large Expansion was released last month. Did you catch the which unit refers to a unit that I have not released yet? Go check and see if you can find it. The next wave is under development and I can't wait to show off these new designs and some of my oldest that I haven't released yet.

 
Disney Scape
As a whole this is on the back burner right now. Just don't want to push out units that don't feel right and aren't thematic. However, Maleficent in here dragon from is still being developed/tested as it creates new rules to expand some mechanics that will allow for more expansion for all Heroscape customs. 


Tolkien Scape
This is coming along and even had a few releases this last month. Look for more of the forces of evil to be released in the coming months.


TMNT Scape
Now for the most exciting NEWS! First, it is the 30th Anniversary of the Teenage Mutant Ninja Turtles! And with that I am ready to start releasing units this months so keep checking back to see them. With that these customs will require a new set of rules to use so make sure you check that out too. Finally, I have a new piece to convert into a Heroscape game piece...the Technodrome! Once finished it too will require its own rules and maybe even a few scenarios.