Thursday, October 31, 2024

The Book of Grimoire

   The Book of Grimoire

Mini Expansion 2 - Haunts of Samuin


The figure used for this unit is Overgourd from Reaper Bones.

NEGATION AURA
Figures within 4 clear sight spaces of Grimoire cannot use any special power or special attacks. 

CONSUME MAGIC
When revealing a numbered order marker on Grimoire’s Army Card, you may also reveal an “X” order marker that is on Grimoire’s Army Card and roll the 20-sided die.  If you roll a 11 or higher, you may place a Magic Marker on an unique figure’s Army Card within 8 clear sight spaces of Grimoire. Grimoire gains all special powers on all Army Cards with a Magic Marker. Any references to the marked figure refer to Grimoire while using the special power. 



-Rulings and Clarifications-

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-Combinations and Synergies-

Synergy Benefits Received 
MADAM MUERTE : HAUNTING COMMAND
As a figure with the Haunting Personality Grimoire may benefit from Madam Muerte's HAUNTING COMMAND Special Power.

ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, Grimoire may benefit from Ornak’s RED FLAG OF FURY activation synergy.

Synergy Benefits Offered
-

The Book of Knight of Samuin

    The Book of Knight of Samuin

Mini Expansion 2 - Haunts of Samuin



The figure used for this unit is Halloween Witch from Reaper Bones.

UNDEAD SUPREMACY
Anytime you roll the 20-sided die for a Undead Army Card, you may add 1 to your die roll.

SOUL WEAPONS
Figures attacked by Knight of Samuin subtract 2 from their defense dice. Destructible objects are not affected by Soul Weapons. 



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
MADAM MUERTE : HAUNTING COMMAND
As a figure with the Haunting Personality Knight of Samuin may benefit from Madam Muerte's HAUNTING COMMAND Special Power.

ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, Knight of Samuin may benefit from Ornak’s RED FLAG OF FURY activation synergy.

Synergy Benefits Offered
UNDEAD SUPREMACY - Undead figures 
The following Undead figures may benefit from Knight of Samuin's UNDEAD SUPREMACY Special Power: 

The Book of Madam Muerte

 The Book of Madam Muerte

Mini Expansion 2 - Haunts of Samuin


The figure used for this unit is Halloween Witch from Reaper Bones.

BLACK SPELLCASTER
This figure may be chosen to cast a Black Spell. Each Player may only cast one Spell during each players turns.  

HAUNTING COMMAND
When revealing a Order Marker on Madam Muerte's Army Card, you may also reveal an "X" order marker that is on Madam Muerte's Army Card and, take a turn with any Haunting Hero or Squad you control. 

LIFE LINK
Each time Madam Muerte destroys a figure, you may place 1 Life Marker on this Army Card. Life Link cannot be used on undead or destructible objects. After Madam Muerte rolls defense dice against a normal attack, you may remove 1 Life Marker from this Army Card to ignore all wounds inflicted by that attack. 
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, Madam Muerte may benefit from Ornak’s RED FLAG OF FURY activation synergy.

Synergy Benefits Offered
HAUNTING COMMAND - All figures wit the Haunting Personality 
The following figures with the Haunting may benefit from Madam Muerte's HAUNTING COMMAND Special Power: 

The Book of Marblehead

    The Book of Marblehead

Mini Expansion 2 - Haunts of Samuin


The figure used for this unit is Graveyard Golem from Reaper Bones.

UNDEAD AID 1
If Marblehead is attacking an opponent’s figure that is adjacent to at least one Undead hero you control, add 1 die to Marblehead’s attack.

TOMBSTONE SMASH SPECIAL ATTACK
Range 1. Attack 4.
Any non-flying figure adjacent to Marblehead are affected by Tombstone Smash Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense separately.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
MADAM MUERTE : HAUNTING COMMAND
As a figure with the Haunting Personality Marblehead may benefit from Madam Muerte's HAUNTING COMMAND Special Power.

ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, Marblehead may benefit from Ornak’s RED FLAG OF FURY activation synergy.

Synergy Benefits Offered
UNDEAD AID 1 : All Undead Figures
All Undead figures may benefit from Marblehead's UNDEAD AID 1 Special Power.

The Book of Peponem

  The Book of Peponem

Mini Expansion 2 - Haunts of Samuin



The figure used for this unit is 3D printed figure.

VINE GRAB
Before attacking with Peponem, you may choose one opponent’s small or medium figure within 3 clear sight spaces whose base is no more than 6 levels above Peponem’s height or 6 levels below Peponem’s base. Roll the 20-sided die. If you roll a 9 or higher, place the chosen figure on any empty same-level space adjacent to Peponem. If the chosen figure is engaged when it is moved by Vine Grab, it will not take any leaving engagement attacks.

SMASHING PUMPKINS SPECIAL ATTACK
Range 4. Attack 4.
When Peponem attacks with it’s Smashing Pumpkins Special Attack, it may attack 2 additional times, rolling 1 less die for each additional attack. It cannot attack the same figure more than once using Smashing Pumpkins Special Attack. 



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
MADAM MUERTE : HAUNTING COMMAND
As a figure with the Haunting Personality Peponem may benefit from Madam Muerte's HAUNTING COMMAND Special Power.

ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, Peponem may benefit from Ornak’s RED FLAG OF FURY activation synergy.

Synergy Benefits Offered
-

Saturday, July 6, 2024

The Book of The Witch King of Angmar (II)

 The Book of The Witch King of Angmar (II)

Bangerang Tolkien Custom


The figure used for this unit is #207 Ringwraith from Heroclix: Lord of the Rings Starter Set.

Character Bio: 
The Witch-king of Angmar was the leader of the Nazgûl or Ringwraiths, and Sauron's second-in-command in the Second and Third Ages. Once a king of men, he was corrupted by one of the nine Rings of Power given to the lords of men and became an undead wraith in the service of Sauron.



BLACK BREATH
If The Witch King of Angmar is attacked with a normal attack by an opponent’s figure and receives enough wounds to be destroyed, roll 2 attack dice. One at a time for each skull rolled, you may inflict 1 wound on any figure that is adjacent to The Witch King of Angmar. Figures affected by Black Breath cannot roll any defense dice. After using Black Breath, remove The Witch King of Angmar from the battlefield.


WIZARD BREAKER 
When The Witch King of Angmar attacks a figure that is a Wizard the defending figure may not roll defense dice. 

FLAIL HURRICANE
After moving and before attacking with The Witch King of Angmar, you must roll the 20-sided die. If you roll a 1–10, he may attack normally. If you roll an 11 or higher, instead of attacking normally, it must attack each figure adjacent to him, if possible. Roll each attack separately.

THE NINE
You may not have more than 9 Ring Wraiths in your army.




-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
SAURON : SAURON’S COMMAND
As Ring Wraith a The Witch King of Angmar may benefit from Sauron's SAURON'S COMMAND Special ability:

MOUTH OF SAURON : AURA OF DARKNESS
As a figure from the Kingdom of Mordor, Moria, Rhun, or Isnegard, The Witch King of Angmar may benefit from the Mouth of Sauron's Aura of Darkness Special Ability.

MOUTH OF SAURON : MORDOR COMMAND
As a Unique Heroes from the Kingdom of Mordor, The Witch King of Angmar may benefit from the Mouth of Sauron's MORDOR COMMAND Ability.


Synergy Benefits Offered
N/A

Friday, July 5, 2024

Helm's Deep Campaign

 A few weeks ago I got together with my Brother in Law and had a massive Heroscape weekend, which included playing peterparkerh's Helm's Deep Campaign. You can find the PDF here on Heroscapers.com. 

It was a ton of fun. We used my customs for Lord of the Rings and then classic Scape orcs, trolls, orges, and goblins. Some of the points were modified for our needs, but for the most part used the campaign rules. 

As with the directions on the campaign we built the map in pieces to play out each of the battles. Below are some pictures of the the maps and the starting set up:










It was a well fought and hard battle but the forces of good prevailed. Maybe in the future we will play the other Lord of the Rings campaigns made by peterparkerh or maybe make our own.