Sunday, November 10, 2024

Bangerang Master Set 1 - Enchantment of Valhalla

This has been a long time coming; my first Master Set. It started back in 2016 when I decided to redo all of the units from Magic the Gathering: Arena of the Planeswalkers sets. I also wanted to introduce spell cards into the game. I had tried with others on Heroscapes.com to make spell and rune cards previously. I consistently ran into the same problems: more complex, unnecessary, more rules, remaking old cards, etc. But I also had reasons to continue: more thematic for magic units like wizards, variety, good filler cards, good for champions and scenarios.  Well along this journey I went through many versions of this and during this time the C3G on Heroscapers.com came out with a rule set for spell cards that was simple and easy to use, so I have adopted it and made a few tweaks to it. I also, decided that instead of trying to remake all the spells from Magic the Gathering: Arena of the Planeswalkers sets, I would make the spells mirror special powers and attacks that are mostly already in the game. 

Spells, Summons, & Summoner Rules
In this Master Set you will find not only spell cards but also a spell typing system to tie into the elements of nature and remakes of various Heroscape cards to accommodate the use of spells as Spellcasters.  All of these new spell cards along with any card remakes may be found in the rule book. The new Units will have their own books and all of the spells will be also posted below here for reference. 

In addition, you will also find the introduction of Summons and Summoners. Many Spellcasters also have the ability to summon powerful elementals on to the battle field and control them. This is an extension of my Neutral Figures rules and completes that remaking of previous Heroscape cards as such. 

Please note that like traditional Heroscape not all spells or units are created equal, some will be more powerful then others and some will lack in power but be very thematic. 

Now that this has been completed I will hopefully be able to put out more customs that have been backlogged because of this needed Rule Set, and you might of noticed a Halloween Witch who came out a little early with the Spellcasting ability. 

SPELL CARDS

               





The Book of Durnipia

 The Book of Durnipia

Bangerang Master Set 1 -Enchantment of Valhalla 


The figure used for this unit is Sophie from Reaper Bones III.


Bio: Lady Durnipia, Einar's prominent healer in command who have saved the lives of many of the injured. Including the 10th Regiment of Foot and Valguard.


YELLOW SPELLCASTER
This figure may be chosen to cast a Yellow Spell. Each Player may only cast one Spell during each players turns.  

ENCHANTED HEALING
Roll the 20-sided die. If you roll a 15 or higher, remove up to 2 damage markers from a friendly Hero. The chosen Hero gets +2 attack until end of the round.

SPELL BOOKS OF VALHALLA
When drafting Durnipia you may also draft  up to 3 Spell Cards of any color with a cost total of 25 points. These spells are considered to be Yellow Spell Cards.

FLYING
When counting spaces for Durnipia’s movement ignore elevations. Durnipia may fly over 
water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Durnipia starts to fly, if she is engaged she will take any leaving engagement attacks.
 


-Rulings and Clarifications-

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-Combinations and Synergies-

Synergy Benefits Received 
ATLAGA : Kyrie Leadership
Being Kyrie, Durnipia may benefit from Atlaga's KYRIE LEADERSHIP Movement bonus, which allows any Kyrie you control to move 1 extra space.

EMPRESS KIOVA : Gift of the Empress
Being a Kyrie unit that follow Einar, Durnipia may benefit from Empress Kiova’s GIFT OF THE EMPRESS defense ability.

Synergy Benefits Offered

The Book of Chandra Nalaar

The Book of Chandra Nalaar

Bangerang Master Set 1 -Enchantment of Valhalla 

The figure used for this unit is Chandra Nalaar from Magic the Gathering: Area of the Planeswalkers.


RED SPELLCASTER

This figure may be chosen to cast a Red Spell. Each Player may only cast one Spell during each players turns.  

RED SUMMONER
When revealing a Order Marker on Chandra Nalaar you may place a Red Summon unit from your Reserve on to the battlefield within 5 clear sight spaces of Chandra Nalaar. If you did not place a Red Summon unit this turn, instead of taking a turn with Chandra Nalaar, you may take a turn with any Red Summon you control.

DOUBLE ATTACK
When Chandra Nalaar attacks, she may attack one additional time.

SUPER HEATED
Once per turn, you may remove from play a Red Spell Card you control. If you do, choose a figure within 6 clear sight spaces of Chandra Nalaar. The chosen figure receives one wound.



 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
.
Synergy Benefits Offered


The Book of Nissa Revane

The Book of Nissa Revane

Bangerang Master Set 1 -Enchantment of Valhalla 

The figure used for this unit is Nissa Revane from Magic the Gathering: Area of the Planeswalkers.


GREEN SPELLCASTER

This figure may be chosen to cast a Green Spell. Each Player may only cast one Spell during each players turns.  

GREEN SUMMONER
When revealing a Order Marker on Nissa Revane you may place a Green Summon unit from your Reserve on to the battlefield within 5 clear sight spaces of Nissa Revane. If you did not place a Green Summon unit this turn, instead of taking a turn with Nissa Revane, you may take a turn with any Green Summon you control.

KEEN SIGHT
All figures you control within 4 clear sight spaces with a range of 4 or more add 2 to their range. 

SPRINT
After attacking you may move Nissa Revane up to 3 spaces.


 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
.
Synergy Benefits Offered


The Book of Kiora

The Book of Kiora

Bangerang Master Set 1 -Enchantment of Valhalla 


The figure used for this unit is Kiora from Magic the Gathering: Area of the Planeswalkers Battle for Zendikar.



BLUE SPELLCASTER
This figure may be chosen to cast a Blue Spell. Each Player may only cast one Spell during each players turns.  

BLUE SUMMONER
When revealing a Order Marker on Kiora you may place a Blue Summon unit from your Reserve on to the battlefield within 5 clear sight spaces of Kiora. If you did not place a Blue Summon unit this turn, instead of taking a turn with Kiora, you may take a turn with any Blue Summon you control.

BIDENT OF THASSA
When revealing a numbered Order Marker on Kiora’s Army Card, you may also reveal an “X” Order Marker that is on Kiora’s Army Card to activate Bident of Thassa. When Bident of Thassa is activated, You may play an additional Spell card per turn. 

CARRY BY WAVES
At the start of Kiora’s turn, you may choose an unengaged friendly small or medium figure. move the chosen figure up to 4 spaces.

SEA BORN
Kiora does not have to stop her movement when entering a water space. While Kiora is on a water space, add 2 to her Defense.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
.
Synergy Benefits Offered


The Book of Liliana Vess

The Book of Liliana Vess

Bangerang Master Set 1 -Enchantment of Valhalla 


The figure used for this unit is a painted Liliana Vess from Magic the Gathering: Area of the Planeswalkers.



BLACK SPELLCASTER
This figure may be chosen to cast a Black Spell. Each Player may only cast one Spell during each players turns.  

BLACK SUMMONER 
When revealing a Order Marker on Liliana Vess you may place a Hero or Squad with the Black Summon Special Power from your Reserve on to the battlefield within 5 clear sight spaces of Liliana Vess. If you did not place a Black Summon unit this turn, instead of taking a turn with Liliana Vess, you may take a turn with any Hero or Squad with the Black Summon Special Power you control.

UNDEAD TOUGHNESS
Undead figures you control within 4 clear sight spaces of Liliana Vess add 1 to their Defense numbers.

SNUFF OUT
Once per turn, you may destroy one Squad figure within 6 clear sight spaces of Liliana.


 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, Liliana may benefit from Ornak’s RED FLAG OF FURY activation synergy.

KNIGHT OF SAMUIN : UNDEAD SUPREMACY  
As an Undead figure, Liliana may benefit from Knight of Samuin's UNDEAD SUPREMACY Special Power.

Synergy Benefits Offered
UNDEAD TOUGHNESS: Undead figures
Undead figures you control may benefit from Liliana's UNDEAD TOUGHNESS special power if they are within 4 clear sight spaces. 

The Book of Jace Beleren

The Book of Jace Beleren

Bangerang Master Set 1 -Enchantment of Valhalla 


The figure used for this unit is Jace Beleren from Magic the Gathering: Area of the Planeswalkers.


PURPLE SPELLCASTER

This figure may be chosen to cast a Purple Spell. Each Player may only cast one Spell during each players turns.  

PURPLE SUMMONER
When revealing a Order Marker on Jace Beleren you may place a Purple Summon unit from your Reserve on to the battlefield within 5 clear sight spaces of Jace Beleren. If you did not place a Purple Summon unit this turn, instead of taking a turn with Jace Beleren, you may take a turn with any Purple Summon you control.

MIND STEALER 16
After taking a turn with Jace Beleren, you may choose any Unique Hero figure within 4 clear sight spaces of Jace. Roll the 20-sided die. If you roll a 16 or higher, take temporary control of the chosen
Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All Order Markers that were on the figure’s Army Card will stay on the Army Card.

FOCUSED THOUGHTS
Once per turn, you may look at one unrevealed Order Marker on an Army Card in play. If that Order Marker is on an Army Card you control, you may move it to any other Army Card you control.


 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A