The Book of Baxter Stockman
Bangerang TMNT Custom
MUTATED HATREDBangerang TMNT Custom
After revealing an Order Marker on this card, you must roll the 20-sided die. If you roll a 17 or higher, choose an opponent. That opponent will now control Baxter Stockman for the remainder of your turn, but will not be able to view any unrevealed Order Markers on his card. At the end of that turn, control of Baxter Stockman returns to you. All Order Markers and figures that were on Baxter Stockman’s Army Card will stay on his Army Card.
ROBOTIC CONTROLLING DEVICE
When revealing an Order Marker on Baxter Stockman, before taking a turn with Baxter Stockman, you may first take a turn with any Robot or Cyborg Hero or Squad you control.
-Rulings and Clarifications-
When revealing an Order Marker on Baxter Stockman, before taking a turn with Baxter Stockman, you may first take a turn with any Robot or Cyborg Hero or Squad you control.
EVASIVE 3
When Baxter Stockman rolls defense dice against an attacking figure who is not adjacent, add 3 defense dice to Baxter Stockman’s defense dice.
FLYING
When counting spaces for Baxter Stockman’s movement ignore elevations. Baxter Stockman may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Baxter Stockman starts to fly, if he is engaged he will take any leaving engagement attacks.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
N/A
Synergy Benefits Offered
ROBOTIC CONTROLLING DEVICE : Robot and Cyborg Heroes and Squads
As Robots or Cyborgs the following may benefit from Baxter Stockman's Robotic Controlling Device Special Power.