Friday, March 30, 2018

The Book of Baxter Stockman

The Book of Baxter Stockman
Bangerang TMNT Custom



The figures used for this unit is a custom 3D printed figure.




MUTATED HATRED
After revealing an Order Marker on this card, you must roll the 20-sided die. If you roll a 17 or higher, choose an opponent. That opponent will now control Baxter Stockman for the remainder of your turn, but will not be able to view any unrevealed Order Markers on his card. At the end of that turn, control of Baxter Stockman returns to you. All Order Markers and figures that were on Baxter Stockman’s Army Card will stay on his Army Card.

ROBOTIC CONTROLLING DEVICE 
When revealing an Order Marker on Baxter Stockman, before taking a turn with Baxter Stockman, you may first take a turn with any Robot or Cyborg Hero or Squad you control.

EVASIVE 3
When Baxter Stockman rolls defense dice against an attacking figure who is not adjacent, add 3 defense dice to Baxter Stockman’s defense dice.

FLYING
When counting spaces for Baxter Stockman’s movement ignore elevations. Baxter Stockman may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Baxter Stockman starts to fly, if he is engaged he will take any leaving engagement attacks.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
ROBOTIC CONTROLLING DEVICE : Robot and Cyborg Heroes and Squads
As Robots or Cyborgs the following may benefit from Baxter Stockman's Robotic Controlling Device Special Power.

Thursday, March 29, 2018

The Book of Shogun

The Book of Shogun
Bangerang TMNT Custom



The figures used for this unit is a customized Silver Samurai #067 & Ultron-5 #082 figure from Heroclix: Xplosion & Armor Wars.




BOUNTY 2
At the start of the game, choose a Unique Hero to be Shogun’s Bounty. When Shogun attacks his Bounty with a normal attack, add 2 die to his attack.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
BAXTER STOCKMAN : ROBOTIC CONTROLLING DEVICE
As a Robot, Shogun may benefit from Baxter Stockman's Robotic Controlling Device Special Power.

BAXTER STOCKMAN IDW  : ROBOTIC CONTROLLING DEVICE
As a Robot, Shogun may benefit from Baxter Stockman's Robotic Controlling Device Special Power.

Synergy Benefits Offered
N/A

Wednesday, March 28, 2018

The Book of MOUSER

The Book of MOUSER
Bangerang TMNT Custom



The figures used for this unit is a MOUSER #005 figure from Heroclix: Teenage Mutant Ninja Trutles.




SUBTERRANEAN SWARM
After revealing an Order Marker on this card and before moving a MOUSER, roll the 20-sided die.
• If you roll 1-10, you may move and attack with up to 5 MOUSERs you control.
• If you roll 11-18, you may move and attack with up to 7 MOUSERs you control.
• If you roll 19 or higher, you may move and attack with up to 10 MOUSERs you control.

ANTI-RODENT PROGRAMMING  
When attacking a figure that is a Rodent, a MOUSER roll an additional attack dice.

CLIMB x3
When moving up or down levels of terrain, a MOUSER may triple its height.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
BAXTER STOCKMANROBOTIC CONTROLLING DEVICE
As a Robot a MOUSER may benefit from Baxter Stockman's Robotic Controlling Device Special Power.

BAXTER STOCKMAN IDW  : ROBOTIC CONTROLLING DEVICE
As a Robot, MOUSER may benefit from Baxter Stockman's Robotic Controlling Device Special Power.

Synergy Benefits Offered
N/A

Tuesday, March 27, 2018

The Book of Punk Gang

The Book of Punk Gang
Bangerang TMNT Custom



The figures used for this unit are Bebop #016, Rocksteady #017, Mohawk Punk #014, Purple Dragon #013 figure from Heroclix: Teenage Mutant Ninja Turtles Shredders Return.





RULE THE STREETS
Add 1 to a Punk Gang member’s attack and defense while on an asphalt or concrete space.

MUGGING
After taking a turn with Punk Gang, if you inflicted one or more wounds with any Punk Gang member’s normal attack this turn, you may immediately move a Thug Hero you control up to 4 spaces. Figures moved with Mugging will not take any leaving engagement attacks.

GANG MEMBERS
You may not draft this unit into the same army with any other figures with the following names: Bebop, Rocksteady, Scrag, or Yellow.

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
MUGGING : Unique Thug Heroes
Thug Heroes may benefit from Punk Gang's Mugging Special Power.

Monday, March 26, 2018

The Book of Slash (Archie)

The Book of Slash (Archie)
Bangerang TMNT Custom



The figures used for this unit is Slash #016 figure from Heroclix: Teenage Mutant Ninja Turtles.





RAGE
When revealing a numbered order marker on Slash’s Army Card, you may also reveal an “X” order marker that is on Slash’s Army Card to activate Rage for the duration of the round. While Rage is active, add 2 to Slash’s Attack and Move values and subtract 2 from Slash’s Defense value.

DEADLY STRIKE
When attacking with Slash, all skulls rolled count for one additional hit.

TURTLE TEAM UP
At the start of the game if every Army Card you control has the Turtle Team Special Power symbol, then you may place a green Turtle Team Special Power Marker on this card. While there is a green Turtle Team Special Power Marker on this card Slash has the Turtle Team Special Power.


AQUATIC SPECIAL POWER 
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
LEONARDO : NINJA LEADERSHIP
As a Ninja, Slash may benefit from Leonardo's Ninja Leadership Special Power.

LEONARDO : LEADER OF THE TURTLES
As a Mutant Ninja Hero, Slash may benefit from Leonardo's Leader of the Turtles Special Power.

Synergy Benefits Offered
TURTLE TEAM UP : Units with the TURTLE TEAM SPECIAL POWER
If all figures you control have the Turtle Team Special Power they may benefit from Slash's Turtle Team Up Special Power when rolling the 20-sided die.

Saturday, March 24, 2018

The Book of Chien Khan

The Book of Chien Khan
Bangerang TMNT Custom



The figures used for this unit is a Chien Khan #014 figure from Heroclix: Teenage Mutant Ninja Turtels Heroes in a Half Shell.




CLOSE COMBAT EXPERT
When attacking an opponent’s adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled.


MIND CONTROL 16
After taking a turn with Chien Khan, you may choose any Unique Hero figure within 4 clear sight spaces of Chien Khan. Roll the 20-sided die. If you roll a 16 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Heroes returns to the player who controlled the Hero before using Mind Control.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Friday, March 23, 2018

The Book of Shredder

The Book of Shredder
Bangerang TMNT Custom



The figures used for this unit is custom 3D printed figure.




MASTER OF THE FOOT CLAN
If Order Marker 1 is placed on Shredder, then instead of taking that turn with Shredder, you may take a turn with up to 2 Unique Heroes you control with the Foot Clan Special Power. Shredder cannot be one of the 2 Unique Heroes. Any Unique Hero that is taking a turn instead of Shredder must be within 8 clear sight spaces of Shredder prior to its movement. 

MASTER MARTIAL ARTIST
When attacking an opponent’s adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled, and all excess shields count as unblockable hits on the attacking figure.

PHANTOM WALK
Shredder can move through all figures and is never attacked when leaving 
an engagement.


FOOT CLAN SPECIAL POWER
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Shredder may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Shredder may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Shredder's Foot Clan Special Power movement bonus and when rolling for initiative.

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Shredder's Foot Clan Special Power movement bonus and when rolling for initiative.

Thursday, March 22, 2018

The Book of Rat King

The Book of Rat King
Bangerang TMNT Custom



The figures used for this unit is custom 3D printed figure.



RAT SWARM CONTROL 
After moving and instead of attacking with Rat King, choose up to 3 Rat Swarms or 2 Rodent Heroes within 6 clear sight spaces of Rat King. Move each swarm or Hero up to 4 spaces each, then attack with each one, adding 1 die to each of their attack numbers. Rat King never takes damage from the Plague special power.

CHEMICAL GRENADE SPECIAL ATTACK
Range 5. Lob 12. Attack 2.
Start the game with 2 Chemical Grenade Markers on this card. Remove 1 Grenade Marker to throw a grenade. Choose a figure to attack. No clear line of sight is needed. Any figures adjacent to the chosen figure are also affected by the Chemical Grenade Special Attack. Roll 2 attack dice once for all affected figures. Each figure rolls defense dice separately. You may only use Chemical Grenade Special Attack once per turn.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
RAT SWARM CONTROL  : RAT SWARM & Rodent Heroes
Rat Swam units you control may benefit from Rat King's Rat Swarm Special Power .

Wednesday, March 21, 2018

The Book of Slash (TiT)

The Book of Slash (TiT)
Bangerang TMNT Custom



The figures used for this unit is custom made printed figure.





FRENZY
After you take a turn with Slash, roll the 20-sided die. If you roll a 16 or higher you may take another turn with Slash.

SPINNING ROLL SPECIAL ATTACK
Range 1. Attack 3.
Instead of moving and attacking normally, Slash may move up to 3 spaces in a straight line. During this move, Slash may move over water without stopping but cannot move up any levels of terrain. After moving, roll 3 attack dice once for all figures adjacent to Slash. Each figure rolls defense dice separately. If a defending figure was not adjacent to Slash at the start of his turn, each skull rolled counts as an additional hit against that figure.

PHANTOM WALK
Slash can move through all figures and is never attacked when leaving 
an engagement.

AQUATIC SPECIAL POWER 
While a figure with this symbol is on a water space, add 2 to its Defense. If a figure with this symbol starts its turn on a water space, add 1 to its movement for that turn. A figure with this symbol does not have to stop its movement when entering a water space.

FOOT CLAN SPECIAL POWER
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Slash may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Slash may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Slash's Foot Clan Special Power movement bonus and when rolling for initiative.
LEONARDO : NINJA LEADERSHIP
As a Ninja, Slash may benefit from Leonardo's Ninja Leadership Special Power.

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Slash's Foot Clan Special Power movement bonus and when rolling for initiative.

Tuesday, March 20, 2018

The Book of Alpha One

The Book of Alpha One
Bangerang TMNT Custom




The figures used for this unit is Alpha One figure from Heroclix: Teenage Mutant Ninja Turtles.


FOOT SOLDIER CONTROL 
After revealing an Order Marker on this Army Card, before taking a turn with Alpha One, you may roll the 20-sided die.
• If you roll 1-12, you may move and attack with up to 3 Foot Soldiers.
• If you roll 13-16, you may move and attack with up to 6 Foot Soldiers.
• If you roll 17-20, you may move and attack with up to 9 Foot Soldiers.

FOOT CLAN BETRAYAL
After you take a turn with Alpha One, you must roll the 20-sided die. If you roll a 1, Alpha One is now a neutral figure and looses the Foot Clan Special Power. Remove any Order Markers on this Army Card, then end your turn.

FOOT CLAN SPECIAL POWER
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 



-Rulings and Clarifications-
Q: If I roll a 1 and Alpha One becomes a "neutral" figure can my opponent use Foot Soldier Control with Foot Soldiers I control?
A: YES, once Alpha One becomes a neutral figure any player may place an order maker on him and take a turn with him. They can also use Foot Soldier Control with any Foot Soldiers in the game as the power does not require you to control the Foot Soldiers to move and attack with them.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Alpha One may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Alpha One may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Alpha One's Foot Clan Special Power movement bonus and when rolling for initiative.

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Alpha One's Foot Clan Special Power movement bonus and when rolling for initiative.

Monday, March 19, 2018

The Book of Scrag

The Book of Scrag
Bangerang TMNT Custom



The figures used for this unit is customized and painted Man Bat #006 figure from Heroclix: DC Icons.




DIMWITTED
You can never place more than 2 Order Markers on Scrag’s Army Card, even if he is the last figure you control.

CARRY
Before moving Scrag, choose an unengaged friendly small or medium figure adjacent to Scrag. After you move Scrag, place the chosen figure adjacent to Scrag.

SWOOP
If Scrag attacks an adjacent figure that was at least 2 spaces away before Scrag moved this turn, roll 1 additional attack die. If Scrag attacks an adjacent figure that was at least 4 spaces away before Scrag moved this turn, you may either:
• roll 2 additional attack dice, or
• roll attack dice as normal, and after attacking you may attack one additional time.
Swoop may only be used if Scrag used Flying for all of his 
movement this turn

FLYING
When counting spaces for Scrag’s movement ignore elevations. Scrag may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Scrag starts to fly, if he is engaged he will take any leaving engagement attacks.


FOOT CLAN SPECIAL POWER
If every Army Card you control has this symbol, you may add 3 to your initiative roll. If every Army Card you control has this symbol each figure may add 1 to its move value. 



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FOOT CLAN NINJAS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Scrag may benefit from the Foot Clan Ninjas' Foot Clan Bonding Special Power.

FOOT SOLDIERS : Foot Clan Bonding
As a figure with the Foot Clan Special Power Scrag may benefit from the Foot Soldiers' Foot Clan Bonding Special Power.

FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may aid with Scrag's Foot Clan Special Power movement bonus and when rolling for initiative.

Synergy Benefits Offered
FOOT CLAN SPECIAL POWER : Units with the Foot Clan Special Power
As Units with the Foot Clan Special Power the following may benefit from Scrag's Foot Clan Special Power movement bonus and when rolling for initiative.

Thursday, March 15, 2018

UPDATE: TMNT Villains and Card Spotlight

Well life as always is crazy and I have less time to play and test all of my customs but I want to share the designs that I have finished. They may not be as balanced as I would like but they should be close. Be on the look out for some TMNT villains and rogues coming soon to give the turtles some more bad guys to fight.  One of the coming TMNT villains will make use of this card that was created by the C3G over on Heroscapers.com:


I would also like to Spotlight some customs by other creators that I enjoy and play with for Classic Heroscape. The following cards are from Scytale over on Heroscapers.com. He has many great customs and I love the simplicity of these designs:


Frank Jackson is the only one that I do not have the exact figure for and I am toying with the idea of changing him up a bit...maybe he will fight for Brandar, but maybe not.



Thursday, March 8, 2018

Brandar Blank Cards

I know that this is much later then I thought I would get these up, but here are the blank card templates for my custom Valkyrie General Brandar.



Enjoy!