Monday, December 31, 2018

The Book of Warriors of the Moon Tribe

The Book of Warriors of the Moon Tribe
Bangerang
 Wave 5 - Engagement of Brandar - Moon Tribe and Barbarians


The figures used for this unit are 3 modified and painted Sword Archon #9 from D&D: Angel Fire. 



JAVELIN
After moving and before attacking with Warriors of the Moon Tribe, you may roll the 20-sided die. If you roll a 16 or higher, add 3 to Warriors of the Moon Tribe’s Range value for the duration of their turn.

FLYING
When counting spaces for Warriors of the Moon Tribe’s movement, ignore elevations. Warriors of the Moon Tribe may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Warrior of the Moon Tribe starts to fly, if he is engaged he will take any leaving engagement attacks.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
ATLAGA : Kyrie Leadership
Being Kyrie, Warriors of the Moon Tribe may benefit from Atlaga's KYRIE LEADERSHIP Movement bonus, which allows any Kyrie you control to move 1 extra space.

NURTHIC GOLDBEARER : AQUILLA’S SUPREMACY AURA
As a figure that follows Aquilla, Warriors of the Moon Tribe may benefit from Nurthic Goldbearer's AQUILLA’S SUPREMACY AURA Special Power when rolling the 20-sided die.

Synergy Benefits Offered
N/A

Friday, December 28, 2018

The Book of Deepwyrm Archers

The Book of Deepwyrm Archers
Bangerang Wave 5 - Engagement of Brandar - Lolth's Expansion


The figure used for this unit are repainted Aubrien Archers from Heroscape Zanafor's Discovery - Soulborgs and Elves.




POISON ARROWS
When rolling attack dice against a small or medium figure, if a Deepwyrm Archer rolls a skull on every die, the defending figure cannot roll any defense dice and is immediately destroyed.

LURK IN SHADOWS
If a Deepwyrm Archer is on a shadow space, opponents’ figures must be adjacent to attack that Deepwyrm Archer with a normal attack.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-
Synergy Benefits Received 
MUR'SSYRAEN: Ancestral Alliance: As a Drow the Deepwyrm Archers may may benefit from Mur'ssyraen's ANCESTRAL ALLIANCE. 




DEEPWYRM DRIDER: Lolth's Command
As a Drow, Deepwyrm Archers may may benefit from a Deepwyrm Drider's LOLTH'S COMMAND special power.

OLORISSTRA : LOLTH'S SUPREMACY
As a Drow, Deepwyrm Archers may benefit from Olorisstra's LOLTH'S SUPREMACY special power when rolling the D-20.

 
Synergy Benefits Offered

PELLOTH: Lolth's Wrath Special Attack: As a Drow the Deepwyrm Archers may be used by Pelloth for his Lolth's Wrath Special Attack.

OTONASHI: Tricky Speed 4: As a figure with the Tricky personality the Deepwyrm Archers may aid Otonashi with her Tricky Speed 4 movement bonus.

Terrain Benefits Received 
DUNGEON HEXES : Hide in Darkness (d20 +3)
SHADOW HEXES : Hide in Darkness (d20 +6)

Thursday, December 27, 2018

The Book of Vorn

The Book of Vorn
Bangerang
Wave 5 - Engagement of Brandar - 
Lolth's Expansion


The figure used for this unit is Drow Blademaster from D&D: Desert of Desolation.




SHADOW STAB SPECIAL ATTACKRange 1. Attack 2.
Small and medium figures may not roll defense dice when attacked by Double Stab Special Attack.

PHANTOM WALK
Vorn can move through all figures and is never attacked when leaving an engagement.

HIDE IN DARKNESS
If a Vorn is attacked with a normal attack and at least 1 skull is rolled, roll the 20-sided die. If that Vorn is on a dungeon space, add 3 to your die roll. If he is on a shadow space, add 6 to your die roll. If you roll a 1-15, roll defense dice normally. If you roll a 16 or higher, ignore all damage that would be inflicted by the attack.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-
Synergy Benefits Received   
PELLOTH : Lolth's Wrath Special Attack
As a Drow unit, Vorn may aid Pelloth with his LOLTH'S WRATH SPECIAL ATTACK. 


MUR'SSYRAEN : Ancestral Alliance  As a Drow, Vorn may may benefit from Mur'ssyraen's ANCESTRAL ALLIANCE.


DEEPWYRM DRIDER: Lolth's Command
As a Drow, Vorn may may benefit from a Deepwyrm Drider's LOLTH'S COMMAND special power.

OLORISSTRA : LOLTH'S SUPREMACY
As a Drow, Vorn may benefit from Olorisstra's LOLTH'S SUPREMACY special power when rolling the D-20.


Synergy Benefits Offered
OTONASHI: Tricky Speed 4: As a figure with the Tricky personality Vorn may aid Otonashi with her Tricky Speed 4 movement bonus.

Terrain Benefits Received   
DUNGEON HEXES : Hide in Darkness (d20 +3)
SHADOW HEXES : Hide in Darkness (d20 +6)

Wednesday, December 26, 2018

The Book of Xulan

The Book of Xulan
Bangerang
Wave 5 - Engagement of Brandar - Lolth's Expansion


The figure used for this unit is Drider Sorcerer from Aberrations.




CREATURE OF LOLTH
The Species of Xulan is considered to be both Drow and Arachnid. 

QUICK RELEASE SPECIAL ATTACK
Range 4. Attack 4.
When Xulan attacks with his Quick Release Special Attack, he may attack one additional time.

CLIMB x2
When moving up or down levels of terrain, Xulan may double his height.

LURK IN SHADOWS
If Xulan is on a shadow space, opponents’ figures must be adjacent to attack him with a normal attack.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-
Synergy Benefits Received   
ESTIVARA : Lolth's Judgement Aura   As an Arachnid, Xulan may benefit from Estivara's LOLTH'S JUDGEMENT AURA adding an additional attack.

PELLOTH : Lolth's Wrath Special Attack
As a Drow unit, Xulan may aid Pelloth with his LOLTH'S WRATH SPECIAL ATTACK. 


MUR'SSYRAEN : Ancestral Alliance  As a Drow, Xulan may may benefit from Mur'ssyraen's ANCESTRAL ALLIANCE.


DEEPWYRM DRIDER: Lolth's Command
As a Drow, Xulan may may benefit from a Deepwyrm Drider's LOLTH'S COMMAND special power.

Synergy Benefits Offered
OTONASHI: Tricky Speed 4: As a figure with the Tricky personality Xulan may aid Otonashi with her Tricky Speed 4 movement bonus.

Terrain Benefits Received  DUNGEON HEXES : Hide in Darkness (d20 +3)
SHADOW HEXES : Hide in Darkness (d20 +6)

Friday, December 21, 2018

The Book of Bozert

The Book of Bozert
Bangerang
 Wave 5 - Engagement of Brandar - Champions of Sorron


The figure used for this unit is a prepainted Ogre Chieftain from Reaper: Bones. 




BATTLE FRENZY
After attacking with Bozert, roll the 20-sided die. If you roll a 16 or higher, you may attack again with Bozert.

BARBARIAN’S AID 1
If Bozert is attacking an opponent’s figure that is adjacent to at least one other Barbarian hero you control, add 1 die to Bozert’s attack.

PONDEROUS
Bozert may never roll for a leaving engagement attack against an opposing figure.




-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FEYLUND BARBARIAN : Barbarian's Aid 1 
As a BarbarianBozert may benefit from a Feylund Barbarian's BARBARIAN'S AID 1 adding an additional attack die.

Synergy Benefits Offered
BARBARIAN'S AID 1 : Barbarian Units
As a Barbarian, the following may benefit from Bozert's BARBARIAN'S AID 1 adding an additional attack die.

Thursday, December 20, 2018

The Book of Chiron

The Book of Chiron
Bangerang
Wave 5 - Engagement of Brandar - Heroes of Sigling Sea



The figure used for this unit is the Centuar Scout from Pathfinder Battles: Reign of Winter




DISSMISS THE RABBLE
When rolling defense dice against adjacent attacking small or medium Squad figures, Chiron receives 1 additional defense die.


JAVELINAfter moving and before attacking with Chiron, you may roll the 20-sided die. If you roll a 16 or higher, add 3 to Chiron’s Range value for the duration of its turn.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
.
Synergy Benefits Offered


Wednesday, December 19, 2018

The Book of Capt. Jensen

The Book of Capt. Jensen
Bangerang
Wave 5 - Engagement of Brandar - Heroes of Sigling Sea


The figure used for this unit is Steel TacArm Special Edition from AT-43: U.N.A.




PRECISION TARGETING
If Capt. Jensen attacks a figure engaged with an Agent you control, he may attack one additional time.

EXOSKELETON BATTLE SUIT
When rolling defense against a normal attack, you may count one blank rolled as an extra shield.




-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
BLACKREEF PIRATES : CAPTAIN BONDING
As a Captain Hero, Capt. Jensen may benefit from Blackreef Ppirate's CAPTAIN BONDING activation bonus.

Synergy Benefits Offered
N/A

Tuesday, December 18, 2018

The Book of Aeraldoth

The Book of Aeraldoth
Bangerang
Wave 5 - Engagement of Brandar - Heroes of Sigling Sea


The figure used for this unit is Djinni from Pathfinder Battles: Legends of Golarion.




WHIRLWIND
Instead of moving and attacking with Aeraldoth, you may place all figures that are adjacent to Aeraldoth and not huge up to 3 spaces from their original placements. Moved figures never take any leaving engagement attacks but will take any falling damage that may apply. Roll an unblockable attack die, one at a time, against each placed figure.

AIR MASTERY
Figures that have the Flying or Stealth Flying special power subtract 1 from their defense dice when attacked by Aeraldoth.

STEALTH FLYING
When counting spaces for Aeraldoth’s movement, ignore elevations. Aeraldoth may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Aeraldoth starts to fly, if he is engaged he will not take any leaving engagement attacks. 
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Monday, December 17, 2018

The Book of Dorudian

The Book of Dorudian
Bangerang
Wave 5 - Engagement of Brandar - Heroes of Sigling Sea


The figure used for this unit is Justicator from D&D: Underdark.




KYRIE MOVEMENT BONDING
After revealing an Order Marker and before taking a turn with Dorudian, you may move 3 Kyrie you control up to 5 spaces each.


FLYING
When counting spaces for Dorudian’s movement ignore elevations. Dorudian may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Dorudian starts to fly, if he is engaged he will take any leaving engagement attacks.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
ATLAGA : Kyrie Leadership
Being Kyrie, Dorudian may benefit from Atlaga's KYRIE LEADERSHIP Movement bonus, which allows any Kyrie you control to move 1 extra space.

Friday, April 20, 2018

The Book of Fugitoid

The Book of Fugitoid
Bangerang TMNT Custom




The figures used for this unit is an Fugitoid #023 figure from Heroclix: Teenage Mutant Ninja Turtles.



SIMULATED ANTHROPOMORPHIC LIFE
The Species of Fugitoid is considered to be both Neutrino and Android.

INTERDIMENSIONAL PORTAL CREATOR 
At the start of the game, you may place a Glyph of Interdimensional Portal power-side up on any empty space on the battlefield that is not in a Start Zone. If Fugitoid is in your Start Zone, instead of moving normally with Fugitoid or an adjacent figure, you may immediately place that figure on any empty space within 2 spaces of a Glyph of Interdimensional Portal. Placed figures will not take any leaving engagement attacks.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Thursday, April 19, 2018

The Book of the Glyph of Interdimensional Portal

The Book of the Glyph of Interdimensional Portal
Bangerang TMNT Custom



-Type of Glyph-
Permanent Glyph: See the TMNT Heroes in a Half Shell rule booklet for more details.

-Rulings and Clarifications-
N/A

Wednesday, April 18, 2018

The Book of Nobody

The Book of Nobody
Bangerang TMNT Custom




The figures used for this unit is an Nobody #019 figure from Heroclix: Teenage Mutant Ninja Turtles Shredder's Return.



INVISIBILITY
When revealing a numbered order marker on Nobody’s Army Card, you may also reveal an “X” order marker that is on this figure’s Army Card to activate Invisibility for the duration of the round. While Invisibility is active, this Nobody has no visible Hit Zone.

THROW 14
After moving and before attacking, choose one small or medium non-flying figure adjacent to Nobody. Roll the 20-sided die. If you roll a 14 or higher, you may throw the figure by placing it on any empty space within 4 spaces of this figure. The figure must land within clear sight of this figure. After the figure is placed, roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of this figure or onto water, do not roll for throwing damage. The thrown figure does not take any leaving engagement attacks.

TURTLE TEAM SPECIAL POWER 
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from Nobody's Turtle Team Special Power when rolling the 20-sided die.

Tuesday, April 17, 2018

The Book of Renet Tilley

The Book of Renet Tilley
Bangerang TMNT Custom




The figures used for this unit is an Renet Tilley #024 figure from Heroclix: Teenage Mutant Ninja Turtles.



WIELDER OF THE TIME SCEPTER
Start the game with the Glyph of Time Scepter on this card. Renet Tilley can hold a Equipment Glyph even if there are other Equipment Glyphs on this card, up to a maximum of 2. Renet Tilley cannot lose the Glyph of Time Scepter by any means unless she is destroyed.

TIME APPRENTICE 
Once per round after taking a turn with Renet Tilley, you may immediately place her on this card and remove all Wound Markers from this card. Order Markers may still be placed and revealed on this card. Whenever you or an opponent reveals an Order Marker, if Renet Tilley is on this card and not destroyed, you may immediately remove 1 unoccupied Glyph of Temporal Displacement from the battlefield and place it on the Glyph of Time Scepter card, then place Renet Tilley on the space that the Glyph of Temporal Displacement previously occupied. When Renet Tilley uses Time Apprentice she will only take leaving engagement attacks from figures with the Temporal Defense special power.

TEMPORAL DEFENSE 
Once per round, if Renet Tilley or any friendly figure within 3 spaces of Renet Tilley is attacked by an opponent’s figure that does not have the Temporal Defense special power, and at least 1 skull is rolled, you may reveal and remove any numbered Order Marker on this card. After removing the numbered Order Marker, the opponent’s turn immediately ends and the attacked figure receives no wounds.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Monday, April 16, 2018

The Book of the Glyph of Time Scepter

The Book of the Glyph of Time Scepter
Bangerang TMNT Custom





-Type of Glyph-
-Rulings and Clarifications-
N/A

Friday, April 13, 2018

The Book of Splinter

The Book of Splinter
Bangerang TMNT Custom




The figures used for this unit is a custom 3D printed figure.



SKILL SHOT SPECIAL ATTACK
Range 6. Attack 3.
Before attacking with Skill Shot Special Attack, you must first roll the 20-sided die.
• If you roll 1, you may not attack this turn.
• If you roll 2-10, attack normally.
• If you roll 11-19, the targeted figure rolls 2 fewer defense dice.
• If you roll 20, the targeted figure cannot roll defense dice.

MEDITATE
Instead of taking a turn with Splinter, you may remove all Wound Markers from Splinter’s Army Card.

MASTER MARTIAL ARTIST
When attacking an opponent’s adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled, and all excess shields count as unblockable hits on the 
attacking figure.

PHANTOM WALK
Splinter can move through all figures and is never attacked when leaving an engagement.

TURTLE TEAM SPECIAL POWER 
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from Splinter's Turtle Team Special Power when rolling the 20-sided die.

Thursday, April 12, 2018

The Book of Casey Jones

The Book of Casey Jones
Bangerang TMNT Custom




The figures used for this unit is an Custom 3D printed figure.



DOUBLE ASSAULT 
When Casey Jones attacks an adjacent figure or destructible object, he may attack one additional time.

TURTLE ALLY
At the start of the game, choose a Unique Hero with the Turtle Team Special Power you control, to be the Casey Jones’s Turtle Ally. Casey Jones rolls 1 additional attack and defense die when his chosen Turtle Ally is within 2 clear sight spaces. You can choose only one Turtle Ally for Casey Jones.

TURTLE TEAM SPECIAL POWER 
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from Casey Jones' Turtle Team Special Power when rolling the 20-sided die.

Wednesday, April 11, 2018

The Book of April O'Neil

The Book of April O'Neil
Bangerang TMNT Custom




The figures used for this unit is an April O'Neil #005 figure from Heroclix: Teenage Mutant Ninja Turtles Shredder's Return.



ON THE SCENE 
At the start of the game place April O’Neil on any space on the battlefield. You cannot place her adjacent to other figures, or on Glyphs.

TURTLE COM
Start the game with the Turtle Com Equipment Glyph on this card. April O’Neil cannot lose this Equipment Glyph by any means unless she is destroyed.

TURTLE TEAM SPECIAL POWER 
If every Army Card you control has this symbol, each time you roll the 20-sided die for a special power you may add 1 to the die roll for each Mutant you control, up to a maximum of +3.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
TURTLE TEAM SPECIAL POWER : Units with the Turtle Team Special Power
As Units with the Turtle Team Special Power the following may benefit from April O'Neil's Turtle Team Special Power when rolling the 20-sided die.

Tuesday, April 10, 2018

The Book of the Glyph of Turtle Com

The Book of the Glyph of Turtle Com
Bangerang TMNT Custom





-Type of Glyph-
-Rulings and Clarifications-
N/A

Monday, April 9, 2018

The Book of Tattoo

The Book of Tattoo
Bangerang TMNT Custom



The figures used for this unit is modified E. Honda #006 figure from Heroclix: Street Fighter.





LIVING TATTOOS
When revealing a numbered order marker on Tattoo’s Army Card, you may also reveal an “X” order marker that is on Tattoo’s Army Card to activate Living Tattoos for the duration of the round. While Living Tattoos is active, add 2 to Tattoo’s Attack value and subtract 1 from Tattoo’s Defense and Move values. When Tattoo attacks while Living Tattoos is active, he may attack any or all figures adjacent to him. Roll each attack separately.

-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A