The Book of Vorh Scrih Clerics
Bangerang Wave 6 - Reign of Power - Clerics and Cats
Bangerang Wave 6 - Reign of Power - Clerics and Cats
The figure used for this unit are painted Skirsdag Cultists from Arena of the Planeswalkers: Shadows over Innistrad.
-Rulings and Clarifications-
UNCOMMON SQUADS
Q: How the do “Uncommon Squads” work? Is there a limit on how many I may draft into my army? Do I need a card for each one in my army? How do I tell each Feral Troll apart from the others?
A: Each Army may have any number of an Uncommon Army Card with the same name. If your army has two or more of the same Uncommon Army Card, you must keep those figures separate (that is, keep track of which figure belongs to which card). For example, if you are using two Squads of Rhox Veterans, you must clearly mark each Rhox Veteran figure and a matching Rhox Veterans Army Card so you can tell which Rhox Veteran is being activated by which Order Markers. Uncommon figures are considered to be Unique figures in every other way. See also: Army Card, Unique Figures, and Common Figures rules in the official Heroscape Master Set Rule Books.
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-Combinations and Synergies-
Synergy Benefits Received
N/A
DARK BARGAIN
Before taking a turn with these Vorh Scirh Clerics, you may place a Demon Hero you control adjacent to a Vorh Scirh Cleric you control and take a turn with that Demon Hero. If that Demon Hero wounded a figure that turn with a normal or special attack, you may move and attack with up to 3 Vorh Scirh Clerics this turn. If it did not wound a figure, destroy the adjacent Vorh Scirh Cleric you control and take a turn with them normally. Figures moved this way never take leaving engagement attacks.
INDOCTRINATION
If a Vorh Scirh Cleric that you control destroys an opponent’s small or medium figure, replace that figure immediately, if possible, with one of your own previously destroyed Vorh Scirh Clerics. Newly placed Vorh Scirh Clerics cannot attack this turn. Undead and Soulborgs are not affected by Indoctrination.
Before taking a turn with these Vorh Scirh Clerics, you may place a Demon Hero you control adjacent to a Vorh Scirh Cleric you control and take a turn with that Demon Hero. If that Demon Hero wounded a figure that turn with a normal or special attack, you may move and attack with up to 3 Vorh Scirh Clerics this turn. If it did not wound a figure, destroy the adjacent Vorh Scirh Cleric you control and take a turn with them normally. Figures moved this way never take leaving engagement attacks.
If a Vorh Scirh Cleric that you control destroys an opponent’s small or medium figure, replace that figure immediately, if possible, with one of your own previously destroyed Vorh Scirh Clerics. Newly placed Vorh Scirh Clerics cannot attack this turn. Undead and Soulborgs are not affected by Indoctrination.
-Rulings and Clarifications-
UNCOMMON SQUADS
Q: How the do “Uncommon Squads” work? Is there a limit on how many I may draft into my army? Do I need a card for each one in my army? How do I tell each Feral Troll apart from the others?
A: Each Army may have any number of an Uncommon Army Card with the same name. If your army has two or more of the same Uncommon Army Card, you must keep those figures separate (that is, keep track of which figure belongs to which card). For example, if you are using two Squads of Rhox Veterans, you must clearly mark each Rhox Veteran figure and a matching Rhox Veterans Army Card so you can tell which Rhox Veteran is being activated by which Order Markers. Uncommon figures are considered to be Unique figures in every other way. See also: Army Card, Unique Figures, and Common Figures rules in the official Heroscape Master Set Rule Books.
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
N/A
Synergy Benefits Offered
DARK BARGAIN : Demon Heroes
The following Demon Heroes may benefit from Vorh Scirh Clerics DARK BARGAIN Special Power.
The following Demon Heroes may benefit from Vorh Scirh Clerics DARK BARGAIN Special Power.
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