The Book of Valkrill the Valkyrie General
The Valkyrie
The Valkyrie
The figures used for this unit is modded Sentinel of Jander figure from the Heroscape, Wave 3 Jandar's Oath.
Bio: "The last words of Estivara’s long chant echo off the cavern walls.
Silence lingers for a moment, and then the room begins to quake.
Estivara steps out of the ring of symbols, and the Kyrie lying there
gets to his feet. He drinks a goblet of sparkling water and, as he does,
his body begins to shift. He grows, his bones crack, his face distorts,
his features grow hideously large, and his wings become leathery.
Standing in the symbols is a new monstrosity – an evil new Valkyrie is
born!"
DARKNESS AURA
All spaces adjacent to Valkrill are shadow spaces.
MASTER OF CHAOS
DARKNESS AURA
All spaces adjacent to Valkrill are shadow spaces.
MASTER OF CHAOS
When revealing a numbered Order Marker on Valkrill’s Army Card you may also reveal an “X” order marker that is on Valkrill’s Army Card to activate Master of Chaos for the duration of the round. While Master of Chaos is active you may at the start of each of your turns rearrange 1 of your unrevealed Order Markers and 1 of your opponents unrevealed Order Markers. You may not view your opponents Order Markers while rearranging them.
DEVOUT SACRIFICE
If Valkrill is attacked with a normal attack by an opponent’s figure and receives 1 or more wounds, you may destroy a Drow figure you control that is adjacent to Valkrill to ignore any wounds Valkrill just received.
STEALTH FLYING
When counting spaces for Vakrill’s movement ignore elevations. Valkrill may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Valkrill starts to fly, if he is engaged he will not take any leaving engagement attacks.
DEVOUT SACRIFICE
If Valkrill is attacked with a normal attack by an opponent’s figure and receives 1 or more wounds, you may destroy a Drow figure you control that is adjacent to Valkrill to ignore any wounds Valkrill just received.
STEALTH FLYING
When counting spaces for Vakrill’s movement ignore elevations. Valkrill may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Valkrill starts to fly, if he is engaged he will not take any leaving engagement attacks.
-Rulings and Clarifications-
EVENT HEROES:
This rule, although optional, should always be used when playing with an Event Hero. The main thing to remember about Event Heroes is that because they are a different type of hero, they are not susceptible to powers that specify Unique or Common Heroes.
EVENT HERO SPECIAL RULE:
When selecting cards to put in your Army, you cannot select two of the same
Event Army Card. Event Heroes are never destroyed without first taking enough wounds
to be destroyed. If a terrain rule or a special power on any Army Card, Glyph,
or Destructible Object would automatically destroy an Event Hero, that terrain rule
or special power instead inflicts 4 wounds on that Event Hero. Players may
never take temporary or permanent control of an opponent's Event Hero.
EVENT HERO CLARIFICATION:
EVENT HERO CLARIFICATION:
Event Heroes may not pick up Equipment Glyphs. Equipment Glyphs may only be
equipped by Unique Heroes.
_________________________________________________________________-Combinations and Synergies-
Synergy Benefits Received
As Drow figures the following may aid Valkrill in his DEVOUT SACRIFICE Special Power.
Synergy Benefits Offered
DARKNESS AURA : Special powers involving shadow tiles
The following figures may benefit from Valkrill's DARKNESS AURA Special Power.
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