Monday, April 14, 2014

The Book of Aegir

The Book of Aegir
Bangerang
Large Expansion 1 - Kee-Mo-Shi's Will


The figure used for this unit is Iron Golem Juggernaut from D&D Lords of Madness.




CHARGING FIRST ASSAULT 3
Aegir may add 3 to his Move and Attack numbers as long as he is unengaged prior to moving. Aegir must be able to Move adjacent to an opponent’s figure in order to use Charging First Assault 3. 


IRON TOUGH
When rolling defense dice against a special attack, Aegir always adds 2 automatic shields to whatever is rolled.
 
LAVA RESISTANT
Aegir never rolls for molten lava damage or lava field damage, and does not have to stop in molten lava spaces.
 


-Rulings and Clarifications-
CHARGING FIRST ASSAULT 3: Bonus Movement and Attack using Charging First Assault 3
When using Charging First Assault 3, can the Aegir’s movement be enhanced by anything like roads, or auras to increase the amount of spaces he can move?
Yes. This ability is enhancing the base movement of the card, which may also be enhanced by things like Glyphs, Auras, or special terrain. (Hasbro FAQ)

CHARGING FIRST ASSAULT 3: Ending Turn Adjacent to Opponent
If I use Charging First Assault 3 and am able to move adjacent to an enemy figure, can I still move +3 spaces if I don’t end adjacent to that enemy?
In order to use Charging Assault, you MUST end your turn adjacent to an opponent.
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-Combinations and Synergies-

Synergy Benefits Received 
XEERIRFEL : TACTICAL ADVANCE
As a Golem Hero, Aegir may benefit from Xeerirfel's TACTICAL ADVANCE.
Synergy Benefits Offered
N/A

Terrain Benefits Received
MOLTEN LAVA and LAVA FIELD: Lava Resistant
Cannot take damage and does not have to stop movement.

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