Monday, April 28, 2014

The Book of Treant the Woodlord

The Book of Treant the Woodlord
Bangerang
Large Expansion 1 -
Kee-Mo-Shi's Will


The figure used for this unit is Treant from D&D Giants of Legend.



TREE HERDER 
Before moving, roll the 20-sided die. On a 10 or higher move any adjacent Ancient Oak or single space evergreen tree up to 3 spaces.
 
STOMP
Instead of moving, choose 1 medium or small figure adjacent to Treant the Woodlord. If the chosen figure is a Squad figure, destroy it. If the chosen figure is a Hero, roll the 20-sided die. If you roll a 16 or higher, destroy the chosen Hero. If possible after the figure is destroyed move Treant onto the space the chosen figure occupied. Treant will not take any leaving engagement attacks when using Stomp.

STRENGH OF THE FOREST
Treant adds 1 attack dice and 1 defense dice for every Ancient Oak and evergreen tree you control within 3 clear sight spaces of Treant, up to a maximum of +3 dice
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
ACOLARH : Ullar’s Amulet
As a follower of Ullar, Treant the Woodlord may benefit from Acolarh’s Ullar's Amulet movement bonus.

ANCIENT OAKS : Strength of the Forest
Ancient Oaks may aid Treant with his Strength of the Forest defense bonus

GNARLWOOD : ENTFOLK SUPREMACY
As an Entfolk Treant may benefit from Gnarlwood's Entfolk Supremacy while rolling the 20-sided die. 

Synergy Benefits Offered
TREE HERDER : Ancient Oaks and single spaced evergreen trees
The following figures and terrain may benefit from Treant's Tree Herder special power.
  • Ancient Oak
  • Evergreen Tree (single spaced)

Terrain Benefits Received
EVERGREEN TREES : Strength of the Forest
Evergreen Trees may aid Treant with his Strength of the Forest defense bonus.


Friday, April 25, 2014

The Book of Ragnar

The Book of Ragnar
Bangerang
Large Expansion 1 -
Kee-Mo-Shi's Will


The figure used for this unit is Cloud Giant from D&D Giants of Legend.




REACH  
If an opponent’s figure is within 2 spaces of Ragnar, and its base is no more than 3 levels above Ragnar or 3 levels below Ragnar’s base, Ragnar may add 1 to his Range when attacking that figure.

BOULDER THROW  
Instead of attacking, Ragnar may use Boulder Throw. Choose a figure within 5 clear sight spaces of Ragnar. Roll the 20-sided die. If you roll a 1-8 the figure is safe. If you roll a 9-16 the figure receives 1 wound. If you roll a 17-20 the figure receives 2 wounds.  If Ragnar inflicts at least one wound using Boulder Throw on a unique small or medium figure, place a gray marker on the chosen figure’s Army Card. For the rest of the round a figure with a gray marker may not move.

LEVITATION
When counting spaces for Ragnar’s movement, ignore elevations of levels up to Ragnar’s height. Ragnar may Levitate over water without stopping, and over obstacles equal or less than his height. When Ragnar starts to levitate, if he is engages he will take leaving engagement attacks.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
SACRED BAND : Disciplined Army Defense Bonus
Having a Disciplined personality, Ragnar may aid the Sacred Band with their DISCIPLINED ARMY DEFENSE BONUS.

Wednesday, April 23, 2014

The Book of Deathwalker 6000

The Book of Deathwalker 6000
Bangerang
Large Expansion 1 -
Kee-Mo-Shi's Will


The figure used for this unit is a repainted
Copperhead Mangonel
from Heroclix Mechwarrior: Age of Destruction.



CHARGING THE ION CANNON
Instead of moving and attacking normally with Deathwalker this turn, you may reveal the “X” order marker on this card to place a black Charged marker on this card. A maximum of 1 Charged marker can be placed on this card.

ION CANNON SPECIAL ATTACK
Range 9. Attack 4.
Instead of moving and attacking normally with Deathwalker this turn, you may remove one black Charged marker from this army card to use Ion Cannon Special Attack. Choose a figure to attack. Any figures within two clear sight spaces of the chosen figure are also affected by the Ion Cannon Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Deathwalker can be affected by his own Ion Cannon Special Attack.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, Deathwalker 6000 may benefit from Ornak’s RED FLAG OF FURY activation synergy.
Synergy Benefits Offered
N/A

Wednesday, April 16, 2014

The Book of Dark Rider of Mimring

The Book of Dark Rider of Mimring
Bangerang
Large Expansion 1 -
Kee-Mo-Shi's Will


The figure used for this unit is a custom using Raelin the Kyrie Warrior and Mimring from Heroscape: Rise of the Valkyrie master set.





TRUE IDENTITY
If you have Dark Rider of Mimring in your army you may not have Raelin the Kyrie Warrior or Mimring in your Army.

DEFENSIVE AURA

All figures you control within 4 clear sight spaces of Dark Rider of Mimring add 2 to their defense dice. Dark Rider of Mimring’s Defensive Aura does not affect Dark Rider of Mimring.

FIRE LINE SPECIAL ATTACK
Range Special. Attack 4.
Choose 8 spaces in a straight line from Dark Rider of Mimring. All figures on those spaces who are in line of sight are affected by Dark Rider of Mimring’s Fire Line Special Attack. Roll 4 attack dice once for all affected figures. Affected figures roll defense dice separately.

FLYING
When counting spaces for Dark Rider of Mimring’s movement, ignore elevations. Dark Rider of Mimring may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Dark Rider of Mimring starts to fly, if she is engaged she will
take any leaving engagement attacks.
 


-Rulings and Clarifications-
DEFENSIVE AURA : “Clear Sight Spaces”
What does "clear sight spaces" mean?
From page 15 of the 2nd edition rules: "To determine clear sight, use Raelin's Target Point. If she can see any part of your figures (not just the Hit Zone) within the 4 spaces, they are affected by the Defensive Aura." (Hasbro FAQ)
_________________________________________________________________

-Combinations and Synergies-
Synergy Benefits Received
ATLAGA : Kyrie Leadership
Being Kyrie, Dark Rider of Mimring may benefit from Atlaga's KYRIE LEADERSHIP Movement bonus, which allows any Kyrie you control to move 1 extra space.

MINIONS OF UTGAR : Utgar’s Orders
As a Kyrie warrior that follows Utgar, Dark Rider of Mimring may benefit from Minions of Utgar UTGAR’S ORDERS activation synergy.

ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, Dark Rider of Mimring may benefit from Ornak’s RED FLAG OF FURY activation synergy.

Synergy Benefits Offered
DEFENSIVE AURA : Who is affected?
All figures you control within 4 clear sight spaces of Dark Rider of Mimring

Monday, April 14, 2014

The Book of Aegir

The Book of Aegir
Bangerang
Large Expansion 1 - Kee-Mo-Shi's Will


The figure used for this unit is Iron Golem Juggernaut from D&D Lords of Madness.




CHARGING FIRST ASSAULT 3
Aegir may add 3 to his Move and Attack numbers as long as he is unengaged prior to moving. Aegir must be able to Move adjacent to an opponent’s figure in order to use Charging First Assault 3. 


IRON TOUGH
When rolling defense dice against a special attack, Aegir always adds 2 automatic shields to whatever is rolled.
 
LAVA RESISTANT
Aegir never rolls for molten lava damage or lava field damage, and does not have to stop in molten lava spaces.
 


-Rulings and Clarifications-
CHARGING FIRST ASSAULT 3: Bonus Movement and Attack using Charging First Assault 3
When using Charging First Assault 3, can the Aegir’s movement be enhanced by anything like roads, or auras to increase the amount of spaces he can move?
Yes. This ability is enhancing the base movement of the card, which may also be enhanced by things like Glyphs, Auras, or special terrain. (Hasbro FAQ)

CHARGING FIRST ASSAULT 3: Ending Turn Adjacent to Opponent
If I use Charging First Assault 3 and am able to move adjacent to an enemy figure, can I still move +3 spaces if I don’t end adjacent to that enemy?
In order to use Charging Assault, you MUST end your turn adjacent to an opponent.
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-Combinations and Synergies-

Synergy Benefits Received 
XEERIRFEL : TACTICAL ADVANCE
As a Golem Hero, Aegir may benefit from Xeerirfel's TACTICAL ADVANCE.
Synergy Benefits Offered
N/A

Terrain Benefits Received
MOLTEN LAVA and LAVA FIELD: Lava Resistant
Cannot take damage and does not have to stop movement.

Monday, April 7, 2014

The Book of Faramir

The Book of Faramir
Bangerang Tolkien Custom


The figure used for this unit is Faramir from Heroclix: Lord of the Rings Set.

Character Bio: 
Faramir was a wise man of nobility and the second of Denethor's two sons. As the Captain of the Rangers of Ithilien (as well as the Captain of the White Tower after his brother's death) during the War of the Ring, he shared the strength that once belonged to his Númenórean ancestors and succeeded in rejecting the One Ring when it was revealed that Frodo carried it.



AMBUSH 1
If Faramir begins his turn unengaged, add 1 to his move number and attack number. 

CONCEALMENT 10 
If Faramir is targeted and receives one or more wounds from an attacking figure who is not adjacent, you must roll the 20-sided die. Count the minimum number of spaces between the attacker and Faramir. Add this number to your die roll. If you roll a 10 or higher, ignore any wounds Faramir just received.




-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Thursday, April 3, 2014

The Book of Boromir

The Book of Boromir
Bangerang Tolkien Custom


The figure used for this unit is Boromir from Heroclix: Lord of the Rings Set.

Character Bio:  
Boromir was a valiant warrior known in Gondor for his greatness, having already achieved great merit in Gondor prior to the Council of Elrond. He was the eldest son of Denethor II, who was Steward of Gondor during the War of the Ring, and his wife Finduilas. Even the people of Rohan, particularly Éomer, admired him.


HORN OF GONDOR
When your opponent reveals an Order Marker on a card with a figure engaged to Boromir or a friendly figure within 4 clear sight spaces of Boromir, you may use Horn of Gondor. Roll the 20-sided die. If you roll a 1-8, nothing happens. If you roll a 9 or higher, you may move up to two Unique Heroes you control up to 5 spaces each. Figures moved by Horn of Gondor do not take leaving engagement attacks. Borormir may not be moved by Horn of Gondor. 

WEAKNESS OF MEN
After revealing an Order Marker on this card if Boromir is within 4 clear sight spaces of a figure you control who is carrying The One Ring, you must roll the 20-sided die. If you roll a 17 or higher, choose an opponent. That opponent will now control Boromir for the remainder of your turn, but will not be able to view any unrevealed Order Markers on his card. At the end of that turn, control of Boromir returns to you. All Order Markers and figures that were on Boromir’s Army Card will stay on his Army Card.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A