The Book of Utgar the Valkyrie General
The Valkyrie
The Valkyrie
The figures used for this unit is modded Taelord figure from the Heroscape, Wave 1 Malliddon's Prophecy.
Character Bio:
Evil Archkyrie general who is Jandar’s chief opponent in the war for the wellsprings. Utgar’s appearance is very similar to one of the Minions of Utgar. He wants to steal the forbidden waters for himself and is known for his savagery and hunger for power His goal is to capture all of the wellsprings and their amulets. With that power, he could conquer Valhalla and use it as a base to conquer other worlds, such as Earth.
Evil Archkyrie general who is Jandar’s chief opponent in the war for the wellsprings. Utgar’s appearance is very similar to one of the Minions of Utgar. He wants to steal the forbidden waters for himself and is known for his savagery and hunger for power His goal is to capture all of the wellsprings and their amulets. With that power, he could conquer Valhalla and use it as a base to conquer other worlds, such as Earth.
DOUBLE ATTACK
When Utgar attacks, he may attack one additional time.
COMMAND HORDES
When revealing a numbered Order Marker on Utgar’s Army Card, you may also reveal an “X” Order Marker that is on Utgar’s Army Card and take a turn with up to 2 squads you control who follow Utgar, before taking a turn with Utgar. Any figure that is taking a turn must be within clear sight of Utgar prior to its movement. Special Attacks or Abilities that cause bonding, or require a 20-sided die roll may not be used when taking a turn in this way.
FEAR AURA
All opponent’s Squad figures within 2 clear sight spaces of Utgar roll 1 less defense die.
STEALTH FLYING
When counting spaces for Utgar’s movement ignore elevations. Utgar may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Utgar starts to fly, if he is engaged he will not take any leaving engagement attacks.
-Rulings and Clarifications-
EVENT HEROES:
This rule, although optional, should always be used when playing with an Event Hero. The main thing to remember about Event Heroes is that because they are a different type of hero, they are not susceptible to powers that specify Unique or Common Heroes.
EVENT HERO SPECIAL RULE:
When selecting cards to put in your Army, you cannot select two of the same Event Army Card. Event Heroes are never destroyed without first taking enough wounds to be destroyed. If a terrain rule or a special power on any Army Card, Glyph, or Destructible Object would automatically destroy an Event Hero, that terrain rule or special power instead inflicts 4 wounds on that Event Hero. Players may never take temporary or permanent control of an opponent's Event Hero.
When selecting cards to put in your Army, you cannot select two of the same Event Army Card. Event Heroes are never destroyed without first taking enough wounds to be destroyed. If a terrain rule or a special power on any Army Card, Glyph, or Destructible Object would automatically destroy an Event Hero, that terrain rule or special power instead inflicts 4 wounds on that Event Hero. Players may never take temporary or permanent control of an opponent's Event Hero.
EVENT HERO CLARIFICATION:
Event Heroes may not pick up Equipment Glyphs. Equipment Glyphs may only be equipped by Unique Heroes.
_________________________________________________________________Event Heroes may not pick up Equipment Glyphs. Equipment Glyphs may only be equipped by Unique Heroes.
-Combinations and Synergies-
Synergy Benefits Received
Synergy Benefits Offered
COMMAND HORDES : ALL SQUADS THAT FOLLOW UTGAR
The following squad figures may benefit from Utgar's COMMAND HORDES Special Power.
- Anubian Wolves
- Arrow Gruts
- Blade Gruts
- Deathreavers
- Deathstalkers
- Deepwyrm Drow
- Goblin Cutters
- Grok Riders
- Heavy Gruts
- Lolth Spiders
- Marrden Hounds
- Marrden Nagrubs
- Marro Dividers
- Marro Drones
- Marro Drudge
- Marro Stingers
- Marro Warriors
- Minions of Utgar
- Obsidian Guards
- Phantom Knights
- Rechets of Bogdan
- Shades of Bleakwoode
- Tentacles of the Kraken
- Wolves of Badru
- Zettian Guards
- Zombies of Morindan
- Zombikazes