Wednesday, July 31, 2013

The Book of Ice Elemental

The Book of Ice Elemental
Bangerang
Wave 2 - Into the Wild - Nature's Throng

UPDATED CARD:



OLD CARD

The figure used for this unit is a repainted Granite Guardian from Heroscape Valkrill's Gambit (Wave 10) - Warriors of Felspar.




BLUE SUMMONING 
You may choose to have any Ice Elemental not start the game on the battlefield. If you do they must be summoned onto the battlefield by a figure with Blue Summoning 
Special Power.

ICE COLD
While an Ice Elemental is on a water or ice space, that space and all same-level water spaces adjacent to that Ice Elemental are considered normal ice spaces. Figures do not have to stop their movement on normal ice spaces.

GLACIER CAMOUFLAGE
If an Ice Elemental is adjacent to a Glacier Mountain, opponents’ figures must be adjacent to that Ice Elemental to attack it with a normal attack.

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.
 


-Rulings and Clarifications-
Ice Cold: Stopping in Water
Q: Does the Ice Elemental have to stop on water spaces?
A: No. He turns the water to ice as soon as he steps on it. [FAQ 11.3]

Ice Cold: Falling Damage
Q: Does the Ice Elemental take falling damage when falling into water?
A: Yes. He turns the water to ice as soon as he lands on it. [FAQ 11.3]
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
ELSA THE SNOW QUEEN : MASTER OF ICE AND SNOW
Ice Elemental may benefit from Elsa the Snow Queen's MASTER OF ICE AND SNOW activation synergy.

KURROK THE ELEMENTALIST : Summon Elemental:
As an elemental, the Ice Elemental may be revived by Kurrok's SUMMON ELEMENTALS resurrection synergy.

KURROK THE ELEMENTALIST : Master of the Elements:
As an elemental, the Ice Elemental may benefit from Kurrok's MASTER OF THE ELEMENTS activation synergy.


KIORA : BLUE SUMMONING
As a figure with the Blue Summoning special power the Ice Elemental may benefit from Kiora's BLUE SUMMONGING special power. 

Synergy Benefits Offered
ICE TROLL BERSERKER :  ICE TROLL CHARGE & COLD REGENERATE 
Because of his ability to turn water into ice, the Greater Ice Elemental may assist the Ice Troll Berserker when the Ice Troll Berserker rolls for ICE TROLL CHARGE. If the Ice Troll Berserker is on an ice space, he may also remove an extra wound marker due to his COLD REGENERATE power.


Terrain Benefits Received 
Water Tiles: ICE COLD - Makes water tiles normal ice spaces. 



Tuesday, July 30, 2013

The Book of Greater Earth Elemental

The Book of Greater Earth Elemental
Bangerang
Wave 2 - Into the Wild - Nature's Throng

UPDATED CARD:

OLD CARD

The figure used for this unit is Loyal Earth Elemental from D&D: Underdark.




GREEN SUMMONING 
You may choose to have this Greater Earth Elemental not start the game on the battlefield. If you do it must be summoned onto the battlefield by a figure with Green Summoning Special Power.

EARTH SLAM SPECIAL ATTACK
Range 1. Attack 4.
Any non-flying figure adjacent to this Greater Earth Elemental is affected by Earth Slam Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense separately.

REGENERATE
After taking a turn with this Greater Earth Elemental, remove 1 Wound Marker from this Greater Earth Elemental’s Army Card.

UNDERGROUND MOVEMENT
Instead of moving normally with this Greater Earth Elemental, you may immediately place it on any empty non-water space that is within 4 spaces of this Greater Earth Elemental and is no higher than 1 level above this Greater Earth Elemental’s height or 3 levels below this Greater Earth Elemental’s base. If this Greater Earth Elemental is engaged when it starts its Underground Movement, it will take any leaving engagement attacks.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
NISSA REVANE : GREEN SUMMONING
As a figure with the Green Summoning special power the Greater Earth Elemental may benefit from Nissa Revane's GREEN SUMMONGING special power. 

Synergy Benefits Offered
N/A




Monday, July 29, 2013

The Book of Xualtiaca Fire Ants

The Book of Xualtiaca Fire Ants
Bangerang Wave 2
- Into the Wild - Nature's Throng


The figures used for this unit are 4 Giant Ants from Dungeon Crawler: Set 2 Omens. 


SWARM ATTACK
When attacking with a Xualtiaca Fire Ant you control, if the defending figure is engaged with at least 2 other Xualtiaca Fire Ants you control, it subtracts 2 from its defense dice.

SWARM MOVEMENT
After revealing a numbered Order Marker on Xualtiaca Fire Ants, you may move 1 additional Xualtiaca Fire Ant for every engaged Xualtiaca Fire Ant you control. However, you may attack with only 4 Xualtiaca Fire Ants. You may attack with any 4 Xualtiaca Fire Ants, even Xualtiaca Fire Ants that you did not move this turn.

CLIMB X3
When moving up or down levels of terrain, Xualtiaca Fire Ants may triple their height.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Saturday, July 27, 2013

Weekly Update

July has been a busy month, from stating the release of Wave 2 and starting the conversion of the Dread Eye's Phantom and the Black Pearl from Mega Bloks toys to Heroscape terrain pieces, but is not over just yet. I still have more of Wave 2 to release and hopefully another update for at least one of the ships in the conversion process.

Here is the next weeks releases:

Wave 2: Into the Wild
Set 3: Nature's Throng
Xualtiaca Fire Ants
Greater Earth Elemental
Ice Elemental 


Friday, July 26, 2013

The Black Pearl Conversion WIP part 1

With a hold up on the Dread Eye's Phantom conversion it is time to move on to the conversion of the Black Pearl. Now that I have a little bit of experience doing this and with the help of Rocktroll over on Heroscapers.com this should be a little easier to do. As with the Dread Eye's Phantom my black pearl is not complete and is missing a few pieces.


Rocktroll has already done a full conversion of the Black Pearl, which he renamed the Fool's Errand, and he was generous enough to share his templates with me to help speed up the process. Also, based on what he did and what he would change I have decided not to make a lower deck within the ship. I will not be doing this for a couple of reasons: first, it will take more time and second, it will not really be useable during Heroscape game play. So, I have made some adjustments to the templates and rescanned them to only include the decks that I will be using. The templates will be used to create the new decks and act as a stencil for the hex layout.




If you don't like the hex layout that I chose you will need to print/create the deck templates then you will need to print the Hex Grid and cut out the hexes to be able to trace onto your templates.



Now it is time to determine what pegs you need to keep for attachment of things like the masts, etc. then remove the rest. This is the most tedious part of the project. I used a dremel to do this. After removing the pegs it is time to do some cutting to remove stairs so that the decks will sit flat. As you can see in the pictures below you will need to cut the bottom stair off of the stern, the front stair off of the bow, and the top 3 stairs off of the 4 pieces of the upper hull.


 
Now a quick test fit for the templates.

I also cut the sides of the mast connectors off. Here is a picture comparing the before and after.


For the main/lower portion of the hull you don't need to remove any pegs because they will be covered up. I also want to glue the ship together so it will not fall apart, but if you want to be able to take it apart you can skip this step. I started gluing it together in sections The ship comes in 4 main pieces. I will start by gluing 2 pieces to each other.


I used super glue to glue the pieces together you want to apply the glue to the edges like so:

You will also want to make sure there is no excess glue leaking on the external portions, as this will have to be removed latter. 


Now I have to decide what to do about the ugly non-realistic cannon ports...

Thursday, July 25, 2013

The Dread Eye's Phantom Conversion WIP part 5

I got almost all of the painting done that I can do up to this point until I get the supplies for casting the modified ladder rungs and the cannons.

Okay, so after the priming it is time to paint the bones. I did 2 coats of an ivory color. I use water based acrylics so after painting I sealed them with a clear coat. For the clear coat here I used Krylon Satin Clear Coat.

  
Before sealing with the clear coat don't forget to paint the rest of the details: trim around the windows, ropes, and metal parts. I did the window trim and ropes in yellow, and the metal parts in a metallic copper. 


I didn't paint this part yet because I want to match it to the cannon ports and the wash would make it darker so, I will come back to it after I am done with the wash.


I am also thinking that I will dry brush the cannon ports to reveal there detail that you can't really see unless you look closely. But I will have to figure that out after the wash too.


Time for the wash. I use a dark brown for the wash, a lot of people use black, but black is not as realistic looking because it is not natural in nature. Here are a couple of pictures of some pieces with partial washes to show you the before and after.


Here are a couple pictures of some of the pieces with complete washes.



Not sure how I feel about the figurehead but I don't think I want to take the time to change it.


Now time for a test fit! Then another clear coat, but this time I will use Krylon Flat Clear Coat.





 

Wednesday, July 24, 2013

Tezcacoatl the Blue Dragon

The Book of Tezcacoatl the Blue Dragon
Bangerang
Wave 2 - Into the Wild - Creatures of the Deep


The figure used for this unit is the Blue Dragon from the D&D Dragon Collector's Set.


LIGHTNING BREATH SPECIAL ATTACK
Range 4+ Special. Attack 4.
Choose a figure to attack. You may also choose a second figure within 3 clear sight spaces of the targeted figure and a third figure within 2 clear sight spaces of the second figure to be affected by Lightning Breath Special Attack. Roll attack dice once for all figures. Each figure rolls defense dice separately. Lightning Breath Special Attack does not affect destructible objects.


ELECTRICAL ENHANCEMENT 
When Tezcacoatl attacks a figure on at least one water or swamp water space with Lightning Breath Special Attack, add 1 automatic skull to whatever is rolled. 

FLYING
When counting spaces for Tezcacoatl’s movement ignore elevations. Tezcacoatl may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Tezcacoatl starts to fly, if he is engaged he will take any leaving engagement attacks.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
GREENSCALE WARRIORS : Lizard King Bonding
As a Unique large Dragon Hero, Tezcacoatl may benefit from the Greenscale Warrior's LIZARD KING BONDING activation bonus.

Synergy Benefits Offered
GREENSCALE WARRIORS : Loyalty to the Lizard King:
As a Unique, large Dragon Hero, Tezcacoatl may be chosen as a "Lizard King" and aid the Greenscale Warriors' with their LOYALTY TO THE LIZARD KING attack and defense enhancements.

Tuesday, July 23, 2013

The Book of Tentacles of the Kraken

The Book of Tentacles of the Kraken
Bangerang
Wave 2 - Into the Wild - Creatures of the Deep 


The figures used for this unit are 4 Kraken Tentacles from Dungeon Crawler: Set 1 From the Depths.


RELEASE THE KRAKEN
Tentacles of the Kraken do not start the game on the battlefield. At the start of each round, before you place Order Markers, roll the 20-sided die. If you roll a 15 or higher, you may place up to 4 Tentacles of the Kraken on any empty water space(s). Previously destroyed Tentacles of the Kraken may be replaced using Release the Kraken. 

UNDERWATER PULL
Before attacking with a Tentacle of the Kraken, you may choose one opponent’s small or medium figure within 3 spaces whose base is no more than 6 levels above or 6 levels below that Tentacle of the Kraken’s base, and place the chosen figure on any empty space adjacent to that Tentacle of the Kraken. If the chosen figure is engaged when it is moved by Underwater Pull, it will not take any leaving engagement attacks.

WATER BOUND MOVEMENT
Tentacles of the Kraken may not move or be moved by any special power or glyph onto any non-water space. Instead of moving normally with a Tentacle of the Kraken, you may immediately place it on any empty water space that is within 6 spaces of that Tentacle of the Kraken and is no higher than 1 level above that Tentacle of the Kraken’s height or 3 levels below that Tentacle of the Kraken’s base. If a Tentacle of the Kraken is engaged when it starts its Water Movement, it will take any leaving engagement attacks.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Monday, July 22, 2013

Weekly Update

Things have been a little slow for Heroscape...not so much for everything else. But I should be able to get a lot of painting done on the Dread Eye's Phantom this week, as well as get rolling on starting the conversion of the Black Pearl.

Also, I will release Set 2 for my second Wave of Classic Heroscape. This week the units are units that love the water...which goes nicely with my ship conversions...but will the forces of Utgar and Aquialla them be able to control them? 

Wave 2: Into the Wild
Set 2: Creatures of the Deep
Tentacles of the Kraken
Tezcacoatl the Blue Dragon

Friday, July 19, 2013

The Book of Thiassi

The Book of Thiassi
Bangerang Wave
2 - Into the WildWild Warriors


The figure used for this unit is Frost Giant from Pathfinder: Heroes & Monsters.  




RAGE
When revealing a numbered order marker on Thiassi’s Army Card, you may also reveal an “X” order marker that is on Thiassi’s Army Card to activate Rage for the duration of the round. While Rage is active, add 2 to Thiassi’s Attack and Move values and subtract 2 from Thiassi’s Defense value. 

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Thursday, July 18, 2013

The Book of Tarmikos

The Book of Tarmikos
Bangerang Wave
2 - Into the Wild - Wild Warriors


The figure used for this unit is Skaar from Heroclix: Marvel - Incredible Hulk. 





BATTLE RUSH
At the start of the first round of the game, after all order markers have been placed, you may move Tarmikos up to 5 spaces. Tarmikos must end his Battle Rush movement on an empty space.
 


-Rulings and Clarifications-
Battle Rush: Glyphs
Q: May I use Battle Rush to land on a glyph?
A: No, when using Battle Rush, you must end Tarmikos' movement on an empty space, and spaces with glyphs on them are not considered empty.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
FEYLUND BARBARIAN : Barbarian's Aid 1 
As a BarbarianTarmikos may benefit from a Feylund Barbarian's BARBARIAN'S AID 1 adding an additional attack die.

BOZERT : Barbarian's Aid 1 
As a BarbarianTarmikos may benefit from a Bozert's BARBARIAN'S AID 1 adding an additional attack die.

Synergy Benefits Offered
N/A

Wednesday, July 17, 2013

The Book of Uroo'ak

The Book of Uroo'ak
Bangerang Wave
2 - Into the Wild - Wild Warriors

The figure used for this unit is the Gnoll Warrior from Reaper Legendary Encounters.




FLAIL ASSAULT
After moving and before attacking with Uroo’ak roll the 20-sided die. If you roll a 1-11, Uroo’ak receives 1 wound. If Uroo’ak is not destroyed he must attack all figures adjacent to him. If you roll a 12 or higher Uroo’ak may attack any or all figures adjacent to him. Roll each attack separately. 

COUNTER ATTACK
After rolling defense dice against a normal attack from an adjacent figure, if Uroo’ak received one or more wounds and is not destroyed, roll one attack dice for each wound received. For each skull rolled the attacking figure receives 1 unblockable wound.
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
THE DEATH KNIGHTS OF VALKRILL: As a medium Hero with "Relentless" personalities, Uroo'ak may benefit from the Death Knights of Valkrill's UNHOLY BONDING activation synergy.

Synergy Benefits Offered
N/A

Tuesday, July 16, 2013

The Book of Gargal Kilgak

The Book of Gargal Kilgak
Bangerang Wave
2 - Into the Wild - Wild Warriors
 

The figure used for this unit is the Dwarf Warrior from Reaper Legendary Encounters.




OVEREXTEND ATTACK
After taking a turn with Gargal Kilgak, you may place a wound marker on Gargal Kilgak and take another turn with him. You may use this power only once during a round. 

DEFENSIVE AGILITY
When Gargal Kilgak rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage.
 


-Rulings and Clarifications-
OVEREXTEND ATTACK : Overextending With 1 Life Left
Can you place the 3rd wound marker on Gargal Kilgak & take your last turn according to Overextend Attack?
No, as soon as you placed the 3rd wound marker on Gargal Kilgak he would die and be removed from the game. (Hasbro FAQ)
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
THE AXEGRINDERS OF BURNING FORGE : Dwarven Strategic Bonding:
As a Dwarf Hero,
Gargal Kilgak may benefit from the Axegrinders' DWARVEN STRATEGIC BONDING activation synergy.
Synergy Benefits Offered
NURTHIC GOLDBEARER : GOLDEN ARMOR OF THE BURNING FORGE
As a Dwarf, Gargal Kilgak may aid Nurthic Goldbearer with his GOLDEN ARMOR OF THE BURING FORGE Special Power.

Friday, July 12, 2013

Weekly Update

Time for another update.  Of course I am working on my Dread Eye's Phantom conversion still, but I just got some new stuff to mod for Heroscape. My wife got these camera dome covers from work:



There are so many possibilities: force fields, Sci-Fi buildings, part of a normal buildings, etc. One dome takes up 7 hexes and allows a medium figure to stand in the middle.

I also picked up this T-rex miniature from Micheal's and I finally took some pictures of it. It is about time Heroscape had a wild T-rex running about...should he be summoned by Aquilla? Or maybe Valkrill?



Now for what I know people have been waiting for...OK maybe just a few people. Wave 2: Into the Wild is ready for release! I will start the release next week. Here is a sneak peak picture and the names of the units for Set 1: Wild Warriors.

Not all figures for Wave 2: Into the Wild are pictured
Wave 2: Into the Wild
Set 1: Wild Warriors
Gargal Kilgak
Uroo'ak
Tarmikos
Thiassi