The Book of Spider-Man
Bangerang Super Hero Custom
Bangerang Super Hero Custom
The figure used for this unit is a painted Spider-Man from Heroscape Marvel:The Conflict Begins.
SWING LINE 3
Instead of a normal move, Spider-Man may use his Swing Line. Swing Line has a move of 3. When counting spaces for Spider-Man’s Swing Line movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Swing Line more than 40 levels up or down in a single Swing Line. If Spider-Man is engaged when he starts to Swing Line, he will not take any leaving engagement attacks.
SUPER STRENGTH
-Rulings and Clarifications-
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
N/A
NEW FANTASTIC LEADER 4
At the start of the game, you may choose up to 3 other Unique Heroes you control and place a blue New Fantastic Four Marker on each of their cards. After revealing an Order Marker on this card, instead of moving Spider-Man, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any other Hero, with a blue New Fantastic Four Marker, you control within 8 clear sight spaces of Spider-Man up to 5 spaces.
SPIDEY-SENSES 10
If Spider-Man is attacked and at least 1 skull is rolled, roll the 20-sided die. Subtract 4 from the roll if the attacking figure is a Symbiote. If you roll 10 or higher, Spider-Man takes no damage and may immediately use his Swing Line 3 special power.
At the start of the game, you may choose up to 3 other Unique Heroes you control and place a blue New Fantastic Four Marker on each of their cards. After revealing an Order Marker on this card, instead of moving Spider-Man, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any other Hero, with a blue New Fantastic Four Marker, you control within 8 clear sight spaces of Spider-Man up to 5 spaces.
If Spider-Man is attacked and at least 1 skull is rolled, roll the 20-sided die. Subtract 4 from the roll if the attacking figure is a Symbiote. If you roll 10 or higher, Spider-Man takes no damage and may immediately use his Swing Line 3 special power.
SWING LINE 3
Instead of a normal move, Spider-Man may use his Swing Line. Swing Line has a move of 3. When counting spaces for Spider-Man’s Swing Line movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Swing Line more than 40 levels up or down in a single Swing Line. If Spider-Man is engaged when he starts to Swing Line, he will not take any leaving engagement attacks.
SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.
-Rulings and Clarifications-
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
N/A
Synergy Benefits Offered
N/A
N/A
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