Thursday, November 14, 2019

The Book of Wolverine (F4)

The Book of Wolverine
Bangerang Super Hero Custom



The figure used for this unit is a painted 073 Wolverine from Heroclix: Infinity Challenge.




DECEPTION
Before taking a turn with Wolverine, if there is at least one unrevealed Order Marker on this card, you may choose an opponent. For the remainder of the round, Wolverine is considered a friendly figure instead of an enemy figure to all figures controlled by that opponent.

ADAMANTIUM CLAWS
Figures and destructible objects subtract 2 from their defense dice when attacked by Wolverine.

HEALING FACTOR X
After taking a turn with Wolverine, remove one Wound Marker from this card. At the end of the round, if you reveal your X Order Marker on any Army Card you control with the Healing Factor X special power, remove one Wound Marker from each Army Card you control with the Healing Factor X special power.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Tuesday, November 12, 2019

The Book of Spider-Man (F4)

The Book of Spider-Man
Bangerang Super Hero Custom



The figure used for this unit is a painted Spider-Man from Heroscape Marvel:The Conflict Begins.





NEW FANTASTIC LEADER 4
At the start of the game, you may choose up to 3 other Unique Heroes you control and place a blue New Fantastic Four Marker on each of their cards. After revealing an Order Marker on this card, instead of moving Spider-Man, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any other Hero, with a blue New Fantastic Four Marker, you control within 8 clear sight spaces of Spider-Man up to 5 spaces.

SPIDEY-SENSES 10
If Spider-Man is attacked and at least 1 skull is rolled, roll the 20-sided die. Subtract 4 from the roll if the attacking figure is a Symbiote. If you roll 10 or higher, Spider-Man takes no damage and may immediately use his Swing Line 3 special power.

SWING LINE 3
Instead of a normal move, Spider-Man may use his Swing Line. Swing Line has a move of 3. When counting spaces for Spider-Man’s Swing Line movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Swing Line more than 40 levels up or down in a single Swing Line. If Spider-Man is engaged when he starts to Swing Line, he will not take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Monday, November 11, 2019

The Book of Iron Man (F4)

The Book of Iron Man
Bangerang Super Hero Custom



The figure used for this unit is a painted Iron Man from Heroscape Marvel:The Conflict Begins.




REPULSOR RAY SPECIAL ATTACK
Range 6. Attack 4.
If Iron Man inflicts one or more wounds on a small or medium figure with this special attack, you may choose up to three empty spaces in a straight line from the defending figure and place that figure on any of the chosen three spaces. A figure moved by this special attack never takes any leaving engagement attacks and cannot be placed closer to Iron Man than its original placement. A figure moved by this special attack can receive any falling damage that may apply.

CELESTIAL UNI-BEAM SPECIAL ATTACK
Range Special. Attack 8.
Choose 8 spaces in a straight line from Iron Man. All figures on those spaces who are in line of sight are affected by this special attack. Roll 8 attack dice once for all affected figures. Each figure rolls defense dice separately. Iron Man may only use Celestial Uni-Beam Special Attack once per game.

CELESTIAL ARMOR 
When rolling defense dice against a normal attack, Iron Man always add two automatic shields to whatever is rolled.

FLYING
When counting spaces for Iron Man’s movement, ignore elevations. Iron Man may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Iron Man starts to fly, if he is engaged he will take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
TONY STARK : J.A.R.V.I.S. SYSTEM CONTROL
 As a figure with the secret identity of Tony Stark and with a Class other than Mechanic, Iron Man may benefit from Tony Stark's J.A.R.V.I.S. SYSTEM CONTROL Special Power.

Synergy Benefits Offered 
TONY STARK : SUIT UP
As a figure with the secret identity of Tony StarkIron Man may aid Tony Stark with his SUIT UP Special Power.

Friday, November 8, 2019

The Book of Akuma

The Book of Akuma
Bangerang Super Hero Custom




The figure used for this unit is 022 Akuma from Heroclix: Street Fighter.



RAGING DEMON SPECIAL ATTACK 
Range Special. Attack 5.
Instead of moving and attacking normally with Akuma, choose any figure within 5 spaces of Akuma and place him adjacent to the chosen figure. Roll the 20-sided die. If you roll a 12 or higher, the chosen figure cannot roll any defense dice.

DEADLY STRIKE
When attacking with Akuma, all skulls rolled count for one additional hit.

PHANTOM WALK
Akuma can move through all figures and is never attacked when leaving an engagement.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Thursday, November 7, 2019

The Book of T. Hawk

The Book of T. Hawk
Bangerang Super Hero Custom




The figure used for this unit is 012 T. Hawk from Heroclix: Street Fighter.



RISING HAWK SPECIAL ATTACK 
Range 1. Attack 3.
When T. Hawk attacks with his Rising Hwak Special Attack, he may attack 2 additional times. He may attack the same figure more than once. 

STORM HAMMER 15
After choosing an adjacent small or medium figure for a normal attack, and before rolling attack dice, you may roll the 20-sided die. Subtract 2 from your roll if the defending figure has the Super Strength special power. If you roll 15 or higher, the defending figure cannot roll more than 2 defense dice against T. Hawk’s normal attack this turn.

TOUGH
When rolling defense dice against a normal attack, T. Hawk always add one automatic shield to whatever is rolled.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Wednesday, November 6, 2019

The Book of Fei Long

The Book of Fei Long
Bangerang Super Hero Custom




The figure used for this unit is 011 Fei Long from Heroclix: Street Fighter.



SHIENKYAKU SPECIAL ATTACK 
Range 1. Attack 3.
If Fei Long rolls at least 2 skulls with his Shienkyaku Special Attack, Fei Long may attack again with his Shienkyaku Special Attack. Fei Long may continue attacking with his Shienkyaku Special Attack until he rolls fewer than 2 skulls.

ACROBATIC MANEUVER
When Fei Long rolls defense dice against an opponent’s attack, one shield will block all damage. For each shield rolled, you may immediately move Fei Long one space up to 6 levels up or down. When Fei Long moves using Acrobatic Maneuver, it will not take leaving engagement attacks.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Tuesday, November 5, 2019

The Book of Dee Jay

The Book of Dee Jay
Bangerang Super Hero Custom




The figure used for this unit is 010 Dee Jay from Heroclix: Street Fighter.



LEAPING KICK
If Dee Jay moved with his Leap 10 special power and attacks a figure he was not adjacent to at the beginning of his turn, add 1 automatic skull to whatever is rolled.

JACKKNIFE MAXIMUM SPECIAL ATTACK 
Range 1. Attack 1, 2, or 3.
Dee Jay starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2, or 3 attack dice. Dee Jay may keep making special attacks with 1, 2, or 3 attack dice until he has rolled all 6 attack dice. Dee Jay may target the same or different figures with each attack.

LEAP 10
Instead of his normal move, Dee Jay may use Leap 10. Leap 10 has a move of 3. When counting spaces for Leap 10, ignore elevations. Dee Jay may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Dee Jay may not leap more than 10 levels up or down in a single leap. When Dee Jay starts his Leap 10, he will take any leaving engagement attacks.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Monday, November 4, 2019

The Book of Cammy

The Book of Cammy
Bangerang Super Hero Custom




The figure used for this unit is 009 Cammy from Heroclix: Street Fighter.



HOOLIGAN COMBINATION SPECIAL ATTACK  
Range 1. Attack 3 + Special.
When Cammy attacks with Hooligan Combination Special Attack, add 1 to Cammy’s attack dice for each additional figure you control adjacent to the defending figure, up to a maximum of +3 dice.

CANNON SPIKE
When Cammy attacks with a height advantage, she rolls an additional attack die.

CLOSE COMBAT EXPERT
When attacking an opponent’s adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Friday, November 1, 2019

The Book of M. Bison

The Book of M. Bison
Bangerang Super Hero Custom




The figure used for this unit is 019 M.Bison from Heroclix: Street Fighter.



PSYCHO CRUSHER SPECIAL ATTACK 
Range Special. Attack 4.
Instead of moving and attacking normally with M. Bison, choose any empty space that is within 5 spaces and in a straight line from M. Bison. Place M. Bison on the chosen space. All figures on those spaces M. Bison moved through are affected by M. Bison’s Psycho Crusher Special Attack. Roll 4 attack dice one for all for all affected figures. Affected figures roll defense dice separately. When moving with Psycho Crusher Special Attack M. Bison will not take any leaving engagement attacks. 

LEVITATION
When counting spaces for M. Bison’s movement, ignore elevations of levels up to M. Bison’s height. M. Bison may Levitate over water without stopping, and over obstacles equal or less than his height. When M. Bison starts to levitate, if he is engages he will take leaving engagement attacks.

PSYCHO POWER
When revealing a numbered order marker on M. Bison’s Army Card, you may also reveal an “X” order marker that is on M. Bison’s Army Card to activate Psycho Power for the duration of the round. While Psycho Power is active, add 2 to Siege’s Attack and Defense values and subtract 3 from M. Bison’s Move value.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A