Thursday, November 14, 2019

The Book of Wolverine (F4)

The Book of Wolverine
Bangerang Super Hero Custom



The figure used for this unit is a painted 073 Wolverine from Heroclix: Infinity Challenge.




DECEPTION
Before taking a turn with Wolverine, if there is at least one unrevealed Order Marker on this card, you may choose an opponent. For the remainder of the round, Wolverine is considered a friendly figure instead of an enemy figure to all figures controlled by that opponent.

ADAMANTIUM CLAWS
Figures and destructible objects subtract 2 from their defense dice when attacked by Wolverine.

HEALING FACTOR X
After taking a turn with Wolverine, remove one Wound Marker from this card. At the end of the round, if you reveal your X Order Marker on any Army Card you control with the Healing Factor X special power, remove one Wound Marker from each Army Card you control with the Healing Factor X special power.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Tuesday, November 12, 2019

The Book of Spider-Man (F4)

The Book of Spider-Man
Bangerang Super Hero Custom



The figure used for this unit is a painted Spider-Man from Heroscape Marvel:The Conflict Begins.





NEW FANTASTIC LEADER 4
At the start of the game, you may choose up to 3 other Unique Heroes you control and place a blue New Fantastic Four Marker on each of their cards. After revealing an Order Marker on this card, instead of moving Spider-Man, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any other Hero, with a blue New Fantastic Four Marker, you control within 8 clear sight spaces of Spider-Man up to 5 spaces.

SPIDEY-SENSES 10
If Spider-Man is attacked and at least 1 skull is rolled, roll the 20-sided die. Subtract 4 from the roll if the attacking figure is a Symbiote. If you roll 10 or higher, Spider-Man takes no damage and may immediately use his Swing Line 3 special power.

SWING LINE 3
Instead of a normal move, Spider-Man may use his Swing Line. Swing Line has a move of 3. When counting spaces for Spider-Man’s Swing Line movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Swing Line more than 40 levels up or down in a single Swing Line. If Spider-Man is engaged when he starts to Swing Line, he will not take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.

 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Monday, November 11, 2019

The Book of Iron Man (F4)

The Book of Iron Man
Bangerang Super Hero Custom



The figure used for this unit is a painted Iron Man from Heroscape Marvel:The Conflict Begins.




REPULSOR RAY SPECIAL ATTACK
Range 6. Attack 4.
If Iron Man inflicts one or more wounds on a small or medium figure with this special attack, you may choose up to three empty spaces in a straight line from the defending figure and place that figure on any of the chosen three spaces. A figure moved by this special attack never takes any leaving engagement attacks and cannot be placed closer to Iron Man than its original placement. A figure moved by this special attack can receive any falling damage that may apply.

CELESTIAL UNI-BEAM SPECIAL ATTACK
Range Special. Attack 8.
Choose 8 spaces in a straight line from Iron Man. All figures on those spaces who are in line of sight are affected by this special attack. Roll 8 attack dice once for all affected figures. Each figure rolls defense dice separately. Iron Man may only use Celestial Uni-Beam Special Attack once per game.

CELESTIAL ARMOR 
When rolling defense dice against a normal attack, Iron Man always add two automatic shields to whatever is rolled.

FLYING
When counting spaces for Iron Man’s movement, ignore elevations. Iron Man may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Iron Man starts to fly, if he is engaged he will take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
TONY STARK : J.A.R.V.I.S. SYSTEM CONTROL
 As a figure with the secret identity of Tony Stark and with a Class other than Mechanic, Iron Man may benefit from Tony Stark's J.A.R.V.I.S. SYSTEM CONTROL Special Power.

Synergy Benefits Offered 
TONY STARK : SUIT UP
As a figure with the secret identity of Tony StarkIron Man may aid Tony Stark with his SUIT UP Special Power.

Friday, November 8, 2019

The Book of Akuma

The Book of Akuma
Bangerang Super Hero Custom




The figure used for this unit is 022 Akuma from Heroclix: Street Fighter.



RAGING DEMON SPECIAL ATTACK 
Range Special. Attack 5.
Instead of moving and attacking normally with Akuma, choose any figure within 5 spaces of Akuma and place him adjacent to the chosen figure. Roll the 20-sided die. If you roll a 12 or higher, the chosen figure cannot roll any defense dice.

DEADLY STRIKE
When attacking with Akuma, all skulls rolled count for one additional hit.

PHANTOM WALK
Akuma can move through all figures and is never attacked when leaving an engagement.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Thursday, November 7, 2019

The Book of T. Hawk

The Book of T. Hawk
Bangerang Super Hero Custom




The figure used for this unit is 012 T. Hawk from Heroclix: Street Fighter.



RISING HAWK SPECIAL ATTACK 
Range 1. Attack 3.
When T. Hawk attacks with his Rising Hwak Special Attack, he may attack 2 additional times. He may attack the same figure more than once. 

STORM HAMMER 15
After choosing an adjacent small or medium figure for a normal attack, and before rolling attack dice, you may roll the 20-sided die. Subtract 2 from your roll if the defending figure has the Super Strength special power. If you roll 15 or higher, the defending figure cannot roll more than 2 defense dice against T. Hawk’s normal attack this turn.

TOUGH
When rolling defense dice against a normal attack, T. Hawk always add one automatic shield to whatever is rolled.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Wednesday, November 6, 2019

The Book of Fei Long

The Book of Fei Long
Bangerang Super Hero Custom




The figure used for this unit is 011 Fei Long from Heroclix: Street Fighter.



SHIENKYAKU SPECIAL ATTACK 
Range 1. Attack 3.
If Fei Long rolls at least 2 skulls with his Shienkyaku Special Attack, Fei Long may attack again with his Shienkyaku Special Attack. Fei Long may continue attacking with his Shienkyaku Special Attack until he rolls fewer than 2 skulls.

ACROBATIC MANEUVER
When Fei Long rolls defense dice against an opponent’s attack, one shield will block all damage. For each shield rolled, you may immediately move Fei Long one space up to 6 levels up or down. When Fei Long moves using Acrobatic Maneuver, it will not take leaving engagement attacks.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Tuesday, November 5, 2019

The Book of Dee Jay

The Book of Dee Jay
Bangerang Super Hero Custom




The figure used for this unit is 010 Dee Jay from Heroclix: Street Fighter.



LEAPING KICK
If Dee Jay moved with his Leap 10 special power and attacks a figure he was not adjacent to at the beginning of his turn, add 1 automatic skull to whatever is rolled.

JACKKNIFE MAXIMUM SPECIAL ATTACK 
Range 1. Attack 1, 2, or 3.
Dee Jay starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2, or 3 attack dice. Dee Jay may keep making special attacks with 1, 2, or 3 attack dice until he has rolled all 6 attack dice. Dee Jay may target the same or different figures with each attack.

LEAP 10
Instead of his normal move, Dee Jay may use Leap 10. Leap 10 has a move of 3. When counting spaces for Leap 10, ignore elevations. Dee Jay may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Dee Jay may not leap more than 10 levels up or down in a single leap. When Dee Jay starts his Leap 10, he will take any leaving engagement attacks.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Monday, November 4, 2019

The Book of Cammy

The Book of Cammy
Bangerang Super Hero Custom




The figure used for this unit is 009 Cammy from Heroclix: Street Fighter.



HOOLIGAN COMBINATION SPECIAL ATTACK  
Range 1. Attack 3 + Special.
When Cammy attacks with Hooligan Combination Special Attack, add 1 to Cammy’s attack dice for each additional figure you control adjacent to the defending figure, up to a maximum of +3 dice.

CANNON SPIKE
When Cammy attacks with a height advantage, she rolls an additional attack die.

CLOSE COMBAT EXPERT
When attacking an opponent’s adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Friday, November 1, 2019

The Book of M. Bison

The Book of M. Bison
Bangerang Super Hero Custom




The figure used for this unit is 019 M.Bison from Heroclix: Street Fighter.



PSYCHO CRUSHER SPECIAL ATTACK 
Range Special. Attack 4.
Instead of moving and attacking normally with M. Bison, choose any empty space that is within 5 spaces and in a straight line from M. Bison. Place M. Bison on the chosen space. All figures on those spaces M. Bison moved through are affected by M. Bison’s Psycho Crusher Special Attack. Roll 4 attack dice one for all for all affected figures. Affected figures roll defense dice separately. When moving with Psycho Crusher Special Attack M. Bison will not take any leaving engagement attacks. 

LEVITATION
When counting spaces for M. Bison’s movement, ignore elevations of levels up to M. Bison’s height. M. Bison may Levitate over water without stopping, and over obstacles equal or less than his height. When M. Bison starts to levitate, if he is engages he will take leaving engagement attacks.

PSYCHO POWER
When revealing a numbered order marker on M. Bison’s Army Card, you may also reveal an “X” order marker that is on M. Bison’s Army Card to activate Psycho Power for the duration of the round. While Psycho Power is active, add 2 to Siege’s Attack and Defense values and subtract 3 from M. Bison’s Move value.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Wednesday, October 30, 2019

The Book of Sagat

The Book of Sagat
Bangerang Super Hero Custom




The figure used for this unit is 015 Sagat from Heroclix: Street Fighter.



TIGER SHOT SPECIAL ATTACK 
Range 4. Attack 3. 
Sagat cannot attack a figure whose base is more than 3 levels above his height or 3 levels below his base with Tiger Shot Special Attack.  

TIGER UPPERCUT
Sagat rolls 2 additional attack dice if he did not move this turn.

CLOSE COMBAT EXPERT
When attacking an opponent’s adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Tuesday, October 29, 2019

The Book of Vega

The Book of Vega
Bangerang Super Hero Custom




The figure used for this unit is 014 Vega from Heroclix: Street Fighter.



FLYING BARCELONA SPECIAL ATTACK 
Range 1. Attack 6.
Vega may only use Flying Barcelona Special Attack if he is next to a wall or has a height advantage on the defending figure. After attacking with Flying Barcelona Special Attack you must move Vega to an empty space adjacent to the defending figure on the same level, as the defending figure. When moving with Flying Barcelona Special Attack, Vega will not take any leaving engagement attacks.

DEFENSIVE AGILITY
When Vega rolls defense dice against a normal attack from an adjacent figure, one shield will block all damage.

SCALE 4
When counting spaces for Vega’s movement, ignore elevations of 4 or less. 



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Monday, October 28, 2019

The Book of Balrog

The Book of Balrog
Bangerang Super Hero Custom




The figure used for this unit is 013 Balrog from Heroclix: Street Fighter.



DASHING UPPERCUT
When attacking with Balrog, if the defending figure was not adjacent to Balrog at the start of his turn, Balrog receives 2 additional attack dice. 

ENGAGEMENT STRIKE 13
If an opponent’s small or medium figure moves adjacent to Balrog, roll the 20-sided die. If you roll a 13 or higher, the opponent’s figure receives one wound. Figures may be targeted only as they move into engagement with Balrog. 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Friday, October 25, 2019

The Book of Ken

The Book of Ken
Bangerang Super Hero Custom




The figure used for this unit is 021 Ken from Heroclix: Street Fighter.



HADOKEN SPECIAL ATTACK
Range 3. Attack 3 + Special.
Choose a non-adjacent figure to attack. Roll 1 additional attack die for each Wound Marker on this card.

WHIRLWIND ASSAULT
Ken may attack any or all figures adjacent to him. Roll each attack separately.

OVEREXTEND ATTACK
After taking a turn with Ken, you may place a wound marker on Ken and take another turn with him. You may only use this power once during a round.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Thursday, October 24, 2019

The Book of Ryu (Evil)

The Book of Ryu
Bangerang Super Hero Custom




The figure used for this unit is 023 Evil Ryu from Heroclix: Street Fighter.



RAGING DEMON SPECIAL ATTACK 
Range Special. Attack 5.
Instead of moving and attacking normally with Ryu, choose any figure within 5 spaces of Ryu and place him adjacent to the chosen figure. Roll the 20-sided die. If you roll a 12 or higher, the chosen figure cannot roll any defense dice. 

BLOODLUST
For every opponent’s figure Ryu destroys, place a purple Experience Marker on this card. When attacking with Ryu, roll one additional die for each Experience Marker on this card. A maximum of 3 Experience Markers can be placed on this card.

PHANTOM WALK
Ryu can move through all figures and is never attacked when leaving an engagement.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Wednesday, October 23, 2019

The Book of Dhalsim

The Book of Dhalsim
Bangerang Super Hero Custom




The figure used for this unit is 017 Dhalsim from Heroclix: Street Fighter.



YOGA FLAME SPECIAL ATTACK 
Range Special. Attack 3.
Choose 3 spaces in a straight line from Dhalsim. All figures on those spaces who are in line of sight are affected by Dhalsim’s Yoga Fire Special Attack. Roll attack dice one for all for all affected figures. Each figure rolls defense dice separately. 

REACH
If an opponent’s figure is within 2 spaces of Dhalsim, and its base is no more than 3 levels above Dhalsim’s height of 3 levels below Dhalsim’s base, Dhalsim may add 1 to his Range when attacking that figure. 

YOGA TELEPORT 
When an opponent’s figure ends its movement adjacent to Dhalsim, you may immediately roll the 20-sided die. If you roll 13 or higher, immediately place Dhalsim on any empty space within 2 spaces. He will not take any leaving engagement attacks.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Tuesday, October 22, 2019

The Book of Guile

The Book of Guile
Bangerang Super Hero Custom




The figure used for this unit is 105 Guile from Heroclix: Street Fighter.



DOUBLE FLASH KICK SPECIAL ATTACK
Range 1. Attack 4.
If Guile inflicts one or more wounds with this special attack, you may use this special attack one additional time. After completing Double Flash Kick Special Attack roll the 20-sided die. If you roll 12 or higher,  remove 1 unrevealed Order Marker at random from the defending figure’s Army Card.

A SOLDIER’S VENGEANCE
If at least one Unique Soldier Hero in your Army has been destroyed, Guile may take one additional turn every time you reveal an Order Marker on Guile’s Army Card.

CLOSE COMBAT EXPERT
When attacking an opponent’s adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

The Book of Iron Patriot

The Book of Iron Patriot
Bangerang Super Hero Custom




The figure used for this unit is a #0003 Iron Patriot from Heroclix:Iron Man 3 Movie set.




A.I.M. TARGETING SYSTEM
Reduce Iron Patriot’s Range number by 1 for each Wound Marker on this Army Card. Add 1 automatic skull to whatever is rolled when Iron Patriot attacks a non-adjacent figure with his normal attack.

AUTO CHAIN GUN
When a figure that was not within 4 clear sight spaces of Iron Patriot prior to moving ends its movement within 4 clear sight spaces of Iron Patriot, you may immediately roll the 20-sided die. If you roll an 11 or higher, the figure receives 1 wound. Continue rolling for Auto Chain Gun until the figure is destroyed or you do not roll an 11 or higher.

PROTECT AND SERVE
Anytime a figure you control, within 4 clear sight spaces, would receive one or more wounds, you may place Iron Patriot adjacent to that figure and instead place all wounds received on Iron Patriot.

FLYING
When counting spaces for Iron Man’s movement, ignore elevations. Iron Man may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Iron Man starts to fly, if he is engaged he will take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered 
N/A

Monday, October 21, 2019

UPDATE #2 for October

Well the year is coming to a close and with limited time I am going to post a few of my Super Hero designs that should be pretty close on points. Some of these I have been working on for years now and I simply can't keep waiting to get them perfect, otherwise I will never finish anything.

Preview pick of most of the coming figures:


First up is Iron Patriot from Iron Man 3 movie. I didn't love this movie but, I do like the look of red, white, and blue on War Machine; and it makes since that the government would want to brand their "Iron Man" as such.

Next in line is Street Fighter! I loved playing this game with my uncle and aunts when I was growing up. So many fond memories. Originally I was going to make every character but it has taken me so long that I decided to use the ones made by the C3G on Heroscapers.com and just finish the line up of villains, the new challengers, and a few alternate versions of some of my favorites.

Last but not least are some of my very first figures painted from 2013! And they complete my "what if" Fantastic Four based on this comic:

It is a really fun story and I love the Blue/Black look. And now I will have the missing members to go with Hulk that I already released.

As I showed in the last update hopefully I will finish up a few TMNT customs as well...fingers crossed and enjoy the new cards.


Friday, October 4, 2019

UPDATE

Well this year started out strong with big release from me, but then life happened and other interests and responsibilities took the place of completing things here. Recently I have been able to get back to painting mini and below is pic of 2 that I have finished from my in-progress shelf.


These will be customs for TMNT. Can you guess who they are? If you need a hint check out the TMNT section under the planned units.

Not sure how much more I will really be able to complete this year if any, but fingers crossed that I will get some time to actually play test...or even just play some Heroscape.

Saturday, January 19, 2019

The Book of Jonny Jones

The Book of Jonny Jones
Bangerang
 Wave 5 - Engagement of Brandar - Champions of Sorron


The figure used for this unit is a painted Stone from Reaper Bones. 



RUN’N GUN SPECIAL ATTACK
Range 6. Attack 2.
Instead of moving and attacking normally with Jonny Jones, you may move him up to 4 spaces. Jonny Jones can attack up to 3 times with Run’n Gun Special Attack at any point before, during, or after this move as long as he is on a space where he could end his movement. Jonny Jones cannot attack from the same space more than once.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Friday, January 18, 2019

The Book of Zanafor

The Book of Zanafor
Bangerang
 Wave 5 - Engagement of Brandar - Champions of Sorron


The figure used for this unit is Solar #10 from D&D: Blood War. 



SWORD OF HAUKE
If Zanafor is attacking an adjacent figure, add 4 dice to Zanafor’s attack.

FLYING
When counting spaces for Zanafor’s movement, ignore elevations. Zanafor may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Zanafor starts to fly, if he is engaged he will take any leaving engagement attacks.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
ATLAGA : Kyrie Leadership
Being Kyrie, Zanafor may benefit from Atlaga's KYRIE LEADERSHIP Movement bonus, which allows any Kyrie you control to move 1 extra space.

Synergy Benefits Offered
N/A

Thursday, January 17, 2019

The Book of Alim

The Book of Alim
Bangerang
 Wave 5 - Engagement of Brandar - Champions of Sorron


The figure used for this unit is Djinni from D&D: Icons of the Relams, Rage of Demons. 



THREE WISHES
Alim starts the game with 3 Wish Markers on his Army Card. Whenever a Unique Hero moves adjacent to Alim and reveals an “X” Order Marker on their Army Card, the owner of that figure may choose to ask for one of the following Wishes, if Alim has a Wish Marker on his Army Card:
  •  Wish of + 1 attack
  •  Wish of +1 defense
  •  Wish of +2 move
  •  Wish of Summoning any figure to any empty
      space on the battlefield
Then roll the 20-sided die. On a roll of 12-20 the Wish is granted and one Wish Marker is removed from Alim’s Army Card.

FREEDOM

If Alim has no Wish Markers remaining on his Army Card he is freed and becomes a neutral figure not belonging to an Army.

STEALTH FLYING

When counting spaces for Alim’s movement, ignore elevations. Alim may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Alim starts to fly, if he is engaged he will not take any leaving engagement attacks.


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A

Wednesday, January 16, 2019

The Book of Roland

The Book of Roland
Bangerang
 Wave 5 - Engagement of Brandar - Champions of Sorron


The figure used for this unit is The Herald of Arin from Rackham Confrontation Paladins Attachment Box. 




LAY ON  HANDS
After moving and before attacking with Roland, you may choose a wounded friendly Hero figure adjacent to Roland and roll the 20-sided die. If you roll a 6 or higher, remove 1 Wound Marker from the chosen figure’s Army Card.

PROTECTION FROM EVIL AURA
All small or medium figures you control within 3 clear sight spaces of Roland add 1 to their defense dice when rolling defense against an attack from a figure who follows Utgar or Valkrill. Roland’s Protection from Evil Aura does not affect Roland
 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
Synergy Benefits Received 
CHARLEMAGNE PALADINS : RIGHTEOUS CAUSE
As a Paladin, Roland may benefit from Charlemagne Paladins' RIGHTEOUS CAUSE activation bonus.

IVONHORN OF CHARLEMAGNE : PALADIN FIGURES
As a PaladinRoland may benefit from Ivon's HORN OF CHARLEMAGNE movement bonus. 

Synergy Benefits Offered
N/A

Tuesday, January 15, 2019

The Book of Kheris Fehn

The Book of Kheris Fehn
Bangerang
 Wave 5 - Engagement of Brandar - Champions of Sorron


The figure used for this unit is Kheris from Rackham Confrontation: Creatures of Dirz Hero Box. 


**this is my take on a popular custom made members of a French Heroscape form** 

DRAGONKIND ENMITY 2
Kheris Fehn rolls 2 additional attack die when attacking a Dragon.

SLAYER JUMP SPECIAL ATTACK
Range 4. Attack 4.

Choose a non-adjacent figure whose base is not higher or lower than 6 levels from the base of Kheris Fehn to attack. If the figure is destroyed, immediately place Kheris Fehn on any space the figure occupied. If the figure is not destroyed, place Kheris Fehn on any space adjacent to the chosen figure. If Kheris Fehn cannot be placed after using this special attack, destroy him.

DEFLECTION 
If Kheris Fehn defends against a normal attack from an adjacent figure and receives no wounds, you may roll as many attack dice as the number of skulls rolled by the attacking figure. Each skull rolled in this way counts as an unblockable hit on the attacking figure.


 


-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A