The Book of Greater Air Elemental
Bangerang Master Set 1 - Enchantment of Valhalla
WHITE SUMMONING
You may choose to have this Greater Air Elemental not start the game on the battlefield. If you do it must be summoned onto the battlefield by a figure with White Summoning Special Power.
SWIRLING VORTEX
When an opponent’s small or medium figure moves onto a space within 2 clear sight spaces of an Air Elemental you control, that figure must end its move there. Figures can never move through any figure affected by Swirling Vortex.
You may choose to have this Greater Air Elemental not start the game on the battlefield. If you do it must be summoned onto the battlefield by a figure with White Summoning Special Power.
SWIRLING VORTEX
When an opponent’s small or medium figure moves onto a space within 2 clear sight spaces of an Air Elemental you control, that figure must end its move there. Figures can never move through any figure affected by Swirling Vortex.
VORTEX PULL
After flying with this Greater Air Elemental,
you may choose one small or medium figure it passed over this turn. The player who controls the chosen figure must place it on a space adjacent to this Greater Air Elemental, if possible. Figures never take leaving engagement attacks when moved by Vortex Pull.
STEALTH FLYING
When counting spaces for this Greater Air Elemental’s movement, ignore elevations. This Greater Air Elemental may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When this Greater Air Elemental starts to fly, if he is engaged he will not take any leaving engagement attacks.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
GIDEON JURA : WHITE SUMMONING
As a figure with the White Summoning special power the Greater Air Elemental may benefit from Gideon Jura's WHITE SUMMONGING special power.
Synergy Benefits Offered
N/A
N/A
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