The Book of The Witch King of Angmar (II)
Character Bio:
The Witch-king of Angmar was the leader of the Nazgûl or Ringwraiths, and Sauron's second-in-command in the Second and Third Ages. Once a king of men, he was corrupted by one of the nine Rings of Power given to the lords of men and became an undead wraith in the service of Sauron.
If The Witch King of Angmar is attacked with a normal attack by an opponent’s figure and receives enough wounds to be destroyed, roll 2 attack dice. One at a time for each skull rolled, you may inflict 1 wound on any figure that is adjacent to The Witch King of Angmar. Figures affected by Black Breath cannot roll any defense dice. After using Black Breath, remove The Witch King of Angmar from the battlefield.
THE NINE
You may not have more than 9 Ring Wraiths in your army.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
SAURON : SAURON’S COMMAND
As Ring Wraith a The Witch King of Angmar may benefit from Sauron's SAURON'S COMMAND Special ability:
MOUTH OF SAURON : AURA OF DARKNESS
As a figure from the Kingdom of Mordor, Moria, Rhun, or Isnegard, The Witch King of Angmar may benefit from the Mouth of Sauron's Aura of Darkness Special Ability.
MOUTH OF SAURON : MORDOR COMMAND
As a Unique Heroes from the Kingdom of Mordor, The Witch King of Angmar may benefit from the Mouth of Sauron's MORDOR COMMAND Ability.
Synergy Benefits Offered
N/A