Thursday, March 10, 2022

The Book of Ursula

  The Book of Ursula

Bangerang Disney Custom



The figure used for this unit is Ursula from Disney Park Collector Packs Series 13.


TENTACLES
Ursula may add 1 to her range when attacking a figure whose base is no more than 6 levels higher than her height or 6 levels lower than her base. When Ursula attacks, she may attack three additional times.

CURSED BARGAIN 
Start the game with 3 Bargain Markers on this card. After moving and before attacking, you may choose an opponent’s figure within 8 clear sight spaces of Ursula. If the chosen figure is not a Unique Hero or an Event Hero, remove a Bargain Marker from this card and destroy the chosen figure. If 
the chosen figure is a Unique Hero or an Event Hero, place a Bargain Marker on the chosen figure’s card. Figures that have a Bargain Marker on their card must roll the 20-sided die before taking a turn. If they roll 1-8, they may not use any special powers on their Army Card for that turn.

DWELLER OF THE DEEP
While on a water space, Ursula may not be targeted by a non-adjacent attack, and you may add 2 dice to her defense. If Ursula begins her turn on a water space, you may add 2 to her move and 2 dice to her normal attack.



-Rulings and Clarifications-

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-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Wednesday, March 9, 2022

The Book of Flynn Rider

   The Book of Flynn Rider

Bangerang Disney Custom



The figure used for this unit is Flynn Rider from Disney Park Collector Packs Series 14.


MASTER THIEF
Flynn Rider can hold a Treasure Glyph even if there are other Treasure Glyphs on this card, up to a maximum of 3. 

TREASURE GRAB
At any point while moving normally, Flynn Rider may attempt to pick up or activate a Treasure Glyph, as long as he is on a space where he could end his movement. When you roll the 20-sided die for a Treasure Glyph trap with Flynn Rider, if you set off the trap, Flynn Rider ends his movement immediately and may not attempt to pick up or activate that Treasure Glyph again this turn.

DISENGAGE
Flynn Rider is never attacked when leaving an engagement.



-Rulings and Clarifications-

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-Combinations and Synergies-

Synergy Benefits Received 
N/A

Synergy Benefits Offered
N/A

Tuesday, March 8, 2022

The Book of Elsa the Snow Queen

  The Book of Elsa the Snow Queen

Bangerang Disney Custom



The figure used for this unit is a 3D printed and painted Elsa figure.


ICE RESISTANCE
Slippery Ice and Heavy Snow only count as 1 space when moving. Add 1 to Elsa the Snow Queen’s defense while on an ice or snow space.

MASTER OF ICE AND SNOW
After revealing an Order Marker on Elsa the Snow Queen, instead of taking that turn with Elsa, you may take a turn with one of the following that you control:
• Marshmallow,   
• 1 Greater Ice Elemental, or
• up to 3 Ice Elementals
Any figure in the above list that is taking a turn instead of Elsa must be within clear sight spaces of Elsa before moving.

ICE SPIKES 13
If an opponent’s figure moves adjacent to Elsa the Snow Queen, roll the 20-sided die. If Elsa is on an ice or snow space, add 2 to your die roll. If you roll a 13 or higher, the opponent’s figure receives 1 wound. Figures can be affected by Ice Spikes only as they move into engagement with Elsa.


-Rulings and Clarifications-

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-Combinations and Synergies-

Synergy Benefits Received 
ICE ELEMENTAL : ICE COLD
Because of its ability to turn water into ice, the Ice Elemental may assist Elsa the Snow Queen when using her special abilities ICE RESISTANCE and ICE SPIKES 13. 

Because of its ability to turn water into ice, the Greater Ice Elemental may assist Elsa the Snow Queen when using her special abilities ICE RESISTANCE and ICE SPIKES 13. 

Synergy Benefits Offered
MASTER OF ICE AND SNOW : Marshmallow and Ice Elementals 
The following may benefit from Elsa the Snow Queen's MASTER OF ICE AND SNOW activation synergy. 

Wednesday, March 2, 2022

The Book of Whiplash

 The Book of Whiplash

Bangerang Super Hero Custom


The figure used for this unit is a modified and painted #106 Iron Man MK 7 from Heroclix:Iron Man 3 Movie set.



H.A.M.E.R. SYSTEM OVERRIDE 
After revealing an Order Marker on Whiplash and  instead of moving Whiplash you may take a turn with an Hero or Squad with the Targeting Computer or H.AM.E.R. Targeting System Special Power. 

ENERGIZED WHIPS
After moving and before attacking with Whiplash, you may choose one small or medium non-adjacent figure within 4 clear sight spaces whose base is no more than 7 levels above Whiplash’s height or 7 levels below Whiplash’s base. Roll the 20-sided die. If you roll 7 or higher, place that figure on any empty space adjacent to Whiplash. After the figure is placed, you may roll the 20-sided die. If you roll 7 or higher, that figure receives 1 wound. Figures moved by Energized Whips will not take any leaving engagement attacks.

SELF-DESTRUCTION
When revealing a numbered Order Marker on Whiplash’s Army Card, you may also reveal an “X” Order Marker that is on Whiplash’s Army Card to activate Self-Destruction. Each figure within 2 spaces of Whiplash and all H.A.M.E.R. Drones receives 2 automatic wounds, then Whiplash and all H.A.M.E.R. Drones are destroyed and removed from the game.

FLYING
When counting spaces for Whiplash’s movement, ignore elevations. Whiplash may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Whiplash starts to fly, if he is engaged he will take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
H.A.M.E.R. DRONESJ.A.R.V.I.S. SYSTEM CONTROL
The H.A.M.E.R. Drones may aid Whiplashy when using his Self-Destruction Special Power.

Synergy Benefits Offered 
H.A.M.E.R. SYSTEM OVERRIDE
The following may benefit from Whiplash's H.A.M.E.R. System Override Special Power.

Tuesday, March 1, 2022

The Book of H.AM.E.R. Drones

  The Book of H.A.M.E.R. Drones

Bangerang Super Hero Custom



The figure used for this unit is a modified and painted #200 Iron Man from Heroclix: Iron Man 3 Movie Set, a modified and painted #0003 Iron Patriot from Heroclix:Iron Man 3 Movie set, and a modified and painted #106 Iron Man MK 7 from Heroclix:Iron Man 3 Movie set.



H.A.M.E.R. TARGETING SYSTEM
Add 1 automatic skull to whatever is rolled when a H.A.M.E.R. Drone attacks a non-adjacent figure with a normal attack.

AIR-TO-SURFACE MISSILES SPECIAL ATTACK
Range Special. Attack 2 + Special.
After moving with the Flying special power, you may choose up to 2 figures each H.A.M.E.R. Drone passed over this turn. One at a time, roll attack dice for each chosen figure, rolling an additional attack die if that figure does not have the Flying or Stealth Flying special power. Destructible objects roll 2 fewer defense dice against this special attack. H.A.M.E.R. Drones may attack the chosen figures, even if they are engaged with different figures.

FLYING
When counting spaces for H.A.M.E.R. Drone’s movement, ignore elevations. H.A.M.E.R. Drones may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a H.A.M.E.R. Drone starts to fly, if it is engaged he will take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
WHIPLASHH.A.M.E.R. SYSTEM OVERRIDE
The H.A.M.E.R. Drones may benefit from Whiplash's H.A.M.E.R. System Override Special Power.

Synergy Benefits Offered 
WHIPLASH : SELF-DESTRUCTION
The H.A.M.E.R. Drones may aid Whiplashy when using his Self -Destruction Special Power.