The Book of Incredible Hulk
Bangerang Super Hero Custom
Bangerang Super Hero Custom
The figure used for this unit is a painted Incredible Hulk from Heroscape Marvel:The Conflict Begins.
-Rulings and Clarifications-
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-Combinations and Synergies-
Synergy Benefits Received
BRUCE BANNER : Secret Identity
As a Bruce Banner figure that is not a Scientist, Incredible Hulk may be drafted into an army with Bruce Banner due to his Secret Identity special power.
BRUCE BANNER : Monster Within and Puny Human
Incredible Hulk may be switched with Bruce Banner due to his Monster Within and Puny Human special powers.
GAMMA HEALING
Before rolling for initiative, if Incredible Hulk has one or more Order Markers on his card, you may remove 1 Wound Marker from this card.
THUNDERCLAP SPECIAL ATTACK
Before rolling for initiative, if Incredible Hulk has one or more Order Markers on his card, you may remove 1 Wound Marker from this card.
THUNDERCLAP SPECIAL ATTACK
Range 3. Attack 3.
When a small or medium figure rolls defense dice and is not destroyed by Thunderclap Special Attack, immediately roll the 20-sided die. If you roll 12 or higher, you may knockback the figure by placing it on any empty space within 3 clear sight spaces. The space must be on the same level as or lower than its current location. A figure moved by Thunderclap Special Attack never takes any leaving engagement attacks. A non-flying figure moved lower by Thunderclap Special Attack can receive any falling damage that may apply.
SUPER LEAP
When a small or medium figure rolls defense dice and is not destroyed by Thunderclap Special Attack, immediately roll the 20-sided die. If you roll 12 or higher, you may knockback the figure by placing it on any empty space within 3 clear sight spaces. The space must be on the same level as or lower than its current location. A figure moved by Thunderclap Special Attack never takes any leaving engagement attacks. A non-flying figure moved lower by Thunderclap Special Attack can receive any falling damage that may apply.
SUPER LEAP
Instead of its normal move, Incredible Hulk may Super Leap. Super Leap has a move of 10. When counting spaces for Incredible Hulk Super Leap movement, ignore elevations. Incredible Hulk may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Incredible Hulk may not leap more than 50 levels up or down in a single leap. If Incredible Hulk is engaged when it starts to leap, it will take any leaving engagement attacks. Incredible Hulk rolls 3 less attack dice on any turn that it chooses to Super Leap.
SUPER STRENGTH
SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.
-Rulings and Clarifications-
_________________________________________________________________
-Combinations and Synergies-
Synergy Benefits Received
BRUCE BANNER : Secret Identity
As a Bruce Banner figure that is not a Scientist, Incredible Hulk may be drafted into an army with Bruce Banner due to his Secret Identity special power.
BRUCE BANNER : Monster Within and Puny Human
Incredible Hulk may be switched with Bruce Banner due to his Monster Within and Puny Human special powers.
Synergy Benefits Offered
N/A
N/A