Wednesday, March 25, 2015

The Book of Iron Man (MK 42)

The Book of Iron Man (MK 42)
Bangerang Super Hero Custom


The figure used for this unit is #200 Iron Man from Heroclix: Iron Man 3



PREHENSILE TECHNOLOGY 
After revealing an Order Marker on a Tony Stark with the J.A.R.V.I.S. System Control Special Power you may move this Iron Man adjacent to that Tony Stark. 
 
PLASMA-PENETRATION UNI-BEAM SPECIAL ATTACK
Range Special. Attack 6.
Choose 6 spaces in a straight line from Iron Man. All figures on those spaces who are in line of sight are affected by this special attack. Roll 6 attack dice once for all affected figures. Each figure rolls defense dice separately. After attacking with this special attack, roll the 20-sided die. If you roll a 15 or higher remove all Order Markers on the affected figures’ Army Card (or cards if your opponent has more than one Common Army Card for that figure). Iron Man may only use this special attack once per round.
 
ELECTRONIC COUNTERMEASURE
Iron Man cannot be targeted for non-adjacent attacks. 
 
FLYING
When counting spaces for Iron Man’s movement, ignore elevations. Iron Man may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Iron Man starts to fly, if he is engaged he will take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



-Rulings and Clarifications-

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-Combinations and Synergies-

Synergy Benefits Received 
TONY STARK : J.A.R.V.I.S. SYSTEM CONTROL
 As a figure with the secret identity of Tony Stark and with a Class other than Mechanic, Iron Man may benefit from Tony Stark's J.A.R.V.I.S. SYSTEM CONTROL Special Power.

Synergy Benefits Offered 
TONY STARK : SUIT UP
As a figure with the secret identity of Tony Stark, Iron Man may aid Tony Stark with his SUIT UP Special Power.

Friday, March 20, 2015

The Book of Hobgoblin

The Book of Hobgoblin
Bangerang Super Hero Custom


The figure used for this unit is 053 Hobgoblin from Heroclix: Infinity Challenge



GAS PUMPKIN
After moving with the Flying special power and before attacking, you may choose a space Hobgoblin passed over this turn. All figures on or adjacent to that space roll 1 fewer defense die for the remainder of this turn. If an opponent rolls the 20-sided die for a figure affected by this special power, you may subtract 2 from to the roll. 

GLIDER ROCKETS SPECIAL ATTACK
Range 3. Attack 3 + Special.
Hobgoblin may use this special attack up to 2 times each turn. If Hobgoblin attacks the same figure with both attacks, roll 1 additional attack die on the
second attack.

GOBLIN GLIDER
When Hobgoblin defends against a normal attack from a non-adjacent figure without the Flying or Stealth Flying special power, 1 shield will block all damage. When Hobgoblin starts to fly, if it is engaged, it will not take any leaving engagement attacks. 

FLYING
When counting spaces for Hobgoblin’s movement, ignore elevations. Hobgoblin may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Hobgoblin starts to fly, if he is engaged he will take any leaving engagement attacks.

SUPER STRENGTH
A figure with Super Strength is not affected by the Falling and Major Falling rules, and they will also ignore any special powers that give automatic shields to Destructible Objects.



-Rulings and Clarifications-

_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received 
N/A
Synergy Benefits Offered
N/A